Readyrooms
Kassinger
Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
<div class="IPBDescription">A tiny weeny thought</div>"Good levels will let players recognize where they are at all times and hint at which way to go. One way of doing this is by having the marine starting location be the highest altitude of the map, then having the path the each alien hive room be below that. That way, a marine knows which direction to go to run towards or away from an enemy. Most importantly, he knows how to run away and rejoin his team if he wandered off and is feeling scared..."
-From the mapping guidelines.
This could be used in the readyrooms too, you have to go down to choose aliens, and up to join the marine team. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Just something I came to think about, not much really. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
-From the mapping guidelines.
This could be used in the readyrooms too, you have to go down to choose aliens, and up to join the marine team. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Just something I came to think about, not much really. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
Well, it's actually more of a question than a suggestion:
What models will the ppl that spawn in the ready room have?
One thing that could be cool but probably would be more work that it's worth would be to make several models which the players can choose in the "Customize" menu. Those models could be what you started with in the readyroom.
It depends how 'immersive' Flayra wants the ready room to be. If the idea is to be totally non-silly and moody, then some kind of serious model or model set is in order. If it can be silly, then allowing whatever people use for their regular HL model would likely be enough.
I think Pacman ghosts would be a hoot.
What if your hud doesn't give you any idea of what race you are, so that you can imagine you always belonged to the team you joined. As for the other players, errr, I dunno.
Barring a separate readyroom model, of course. Maybe a semi-transparent figure? Sort of like partially cloaked, so you seem ghostly.
Sorta like an 'I am formless' effect.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Flayra needs to reword that mapping guidline ever since the new commander mode has been implimented. having the marine start point being way higher than the rest of the map is not such a good idea anymore. by the time you get to the hive room (if it's lowest point in map) you can see WAY TOO MUCH, and commander r_speeds hit 2000...trust me...i've encountered this problem.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I hear you badmofo. I think the easiest way to fix this is just to try to rely more on changing the atmosphere as you get nearer to the hive, rather then height declinations.... most of my map is the same level, with some areas that are elevated....and some areas that run deeper.
As for the readyroom, I find that the setup I'm using works well for reducing lag from too many players: It looks alot like a lounge of some type, with four rooms each containing 8 of the total 32 spawn points. Each of the four rooms feed into small connecting corridor, which in turn feed into a main corridor that leads to the various Team Entrances.
Flayra haven't wrote that marines must start higher...he just wrote that the playa must understand were he is and were to go...a map can be also the contrary, the marine lower and alien upper...i think the best is a mix, for eg 1 hive room higher, 1 the same of marine,1 lower <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
about the RR model...i also think it must be a not-well definited model,i agree to do a monocromatic(or with low colors) figure. no face is good...or maybe the modellers can make 2 faces, you know Gemini?(the zodiac sign) maybe 1 face human,1 alien <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
i wanted to wrote about the light,is the best,i think,cuz is impersonal and has a very low polycount(u can do using sprites!!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> but i think this make the RR loose a lot of feeling
Not just like this but you get the idea.
I would say a generic 'being' would do. Like some other ppl have said, something ghost like, partially transparent and not recogniseable as a human oir an alien.
You make a model thatsmade up of about 5 reversed polygons (you cant see reversed polys ingame)
Attatch it to a normal skeleton and make a sprite attatchment. (sprite attatchments are used to tell the engine where to attatch particular sprites to the model, muzzle flashes for instance)
This is the coded in so the a fancy looking ghost/mist/glow/thingy-ma-bob sprite iss attatched to that place when the models are in the ready room, seeing as its only a sprite, there could be a lot of them and playres can choose what to look like (colours/shapes/transparencies etc)
Probably be a beta2 or even 3 idea tho.
That exactly (more or less) what happens those who dare to peek under the hood of a weaver! BooWOOHAHAHA!!(<---Evil laugh) Go play Loom, a really old, good game. All the sound files were read directly off the CD in CDA format. You could put the CD in a normal CD player and listen to all the sounds in the game.
On topic bit: I think the readyroom model should be either a random bob/marine or a seperate model alltogether, possibly plainclothed.
--Scythe--
<a href="mailto:the_only_scythe@yahoo.co.uk">the_only_scythe@yahoo.co.uk</a>
If it's a marine or an alien who cares, just ban the level 5 cuz it could get crowdy in that readyroom. Then next time you enter you could use the model you played klast with, or have a random one again.