Readyrooms

KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
<div class="IPBDescription">A tiny weeny thought</div>"Good levels will let players recognize where they are at all times and hint at which way to go. One way of doing this is by having the marine starting location be the highest altitude of the map, then having the path the each alien hive room be below that. That way, a marine knows which direction to go to run towards or away from an enemy. Most importantly, he knows how to run away and rejoin his team if he wandered off and is feeling scared..."

-From the mapping guidelines.

This could be used in the readyrooms too, you have to go down to choose aliens, and up to join the marine team. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Just something I came to think about, not much really. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

Comments

  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Hmm, another thing I came to think about.

    Well, it's actually more of a question than a suggestion:

    What models will the ppl that spawn in the ready room have?

    One thing that could be cool but probably would be more work that it's worth would be to make several models which the players can choose in the "Customize" menu. Those models could be what you started with in the readyroom.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    I think Flayra has mentioned that for the first release anyway, the ready room model will probably be good ol' Gordo.

    It depends how 'immersive' Flayra wants the ready room to be.  If the idea is to be totally non-silly and moody, then some kind of serious model or model set is in order.  If it can be silly, then allowing whatever people use for their regular HL model would likely be enough.

    I think Pacman ghosts would be a hoot.
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    Using Gordon Freeman models makes the mod seem cheap in my opinion. It really tones down the "wow" factor.
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    Flayra needs to reword that mapping guidline ever since the new commander mode has been implimented.  having the marine start point being way higher than the rest of the map is not such a good idea anymore.  by the time you get to the hive room (if it's lowest point in map) you can see WAY TOO MUCH, and commander r_speeds hit 2000...trust me...i've encountered this problem
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Yeah, especially for ppl that haven't heard much about NS before they try for their first time, and then they get a impression of that the whole Freeman family is on a picnic in space.

    What if your hud doesn't give you any idea of what race you are, so that you can imagine you always belonged to the team you joined. As for the other players, errr, I dunno.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    on my readyroom, you spawn in a depression.  the marine and alien spawns are raised and visible from the depression, while the other two are sunk and not visible.  you can differentiate between the marine and alien spawns due to alien-fungus-stuff...
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I think it would be better if everyone was randomly a Marine or a Level1. Then when they died they were whatever they were ingame.

    Barring a separate readyroom model, of course. Maybe a semi-transparent figure? Sort of like partially cloaked, so you seem ghostly.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    How about a little nondescript embryo that bounces around like its in a bouncy ball. Just a silly thought.
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    i think they should make a low poly ghost like looking model when they are in the rr, cuz good ol' gordo has about 700-1000 epoly and when 16-32 players stand in the same room, fps will drop like hell for some ppl, including me <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I was thinking something along the lines of a totally blue (and I mean one SOLID blue texture. Like, baby boy light blue or something) human shaped figure. Well defined muscles and all that, but no face, or real definition provided through textures (or if there is, it would still look like the model was nothing but solid blue, just different shades from shadowing and stuff).

    Sorta like an 'I am formless' effect.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    They should be floating gaseous clouds of methane.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I liked R25's "Pacman Ghost" idea.....reminds me of the secret level in Wolfenstein 3D, minus the whole "death" thing when the ghosts ran into you.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Flayra needs to reword that mapping guidline ever since the new commander mode has been implimented.  having the marine start point being way higher than the rest of the map is not such a good idea anymore.  by the time you get to the hive room (if it's lowest point in map) you can see WAY TOO MUCH, and commander r_speeds hit 2000...trust me...i've encountered this problem.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I hear you badmofo. I think the easiest way to fix this is just to try to rely more on changing the atmosphere as you get nearer to the hive, rather then height declinations.... most of my map is the same level, with some areas that are elevated....and some areas that run deeper.

    As for the readyroom, I find that the setup I'm using works well for reducing lag from too many players: It looks alot like a lounge of some type, with four rooms each containing 8 of the total 32 spawn points. Each of the four rooms feed into small connecting corridor, which in turn feed into a main corridor that leads to the various Team Entrances.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    <!--QuoteBegin--badmofo+Mar. 01 2002,12:14--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (badmofo @ Mar. 01 2002,12:14)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Flayra needs to reword that mapping guidline ever since the new commander mode has been implimented.  having the marine start point being way higher than the rest of the map is not such a good idea anymore.  by the time you get to the hive room (if it's lowest point in map) you can see WAY TOO MUCH, and commander r_speeds hit 2000...trust me...i've encountered this problem<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Flayra haven't wrote that marines must start higher...he just wrote that the playa must understand were he is and were to go...a map can be also the contrary, the marine lower and alien upper...i think the best is a mix, for eg 1 hive room higher, 1 the same of marine,1 lower <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    about the RR model...i also think it must be a not-well definited model,i agree to do a monocromatic(or with low colors) figure. no face is good...or maybe the modellers can make 2 faces, you know Gemini?(the zodiac sign) maybe 1 face human,1 alien <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    I think the system is that you take the model of the last team you were on. Most likely, the marine model and the level 4 alien model, as they're both the same size.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Unfortunately, at the start of a game, you haven't played on any team as yet. That's what we're trying to decide on what the model should be.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    Just make the player a point of light floating in the air, or a wisp-like form (if any of you have ever played UO, you'll know what I'm talking about...basically an Ethereal glow of light) until they choose their body..heh, consider it like their spirit. That way it keeps the feel of the game and also cuts down on poly counts.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    <!--QuoteBegin--Jedisar+Mar. 03 2002,02:55--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Jedisar @ Mar. 03 2002,02:55)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Just make the player a point of light floating in the air, or a wisp-like form (if any of you have ever played UO, you'll know what I'm talking about...basically an Ethereal glow of light) until they choose their body..heh, consider it like their spirit. That way it keeps the feel of the game and also cuts down on poly counts.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    i wanted to wrote about the light,is the best,i think,cuz is impersonal and has a very low polycount(u can do using sprites!&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> but i think this make the RR loose a lot of feeling
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    What about cloaked models ala the illemonati model. Has anyone seen it? It's a HLDM model which I use for Svencoop. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    This one:

    Not just like this but you get the idea.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    But think of it this way: How does THAT turn into a little bob? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    It might be a walking egg in a cloak. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    That doesn't look like a walking egg! In fact, Hey, OH GODS! HE"S GOT NOTHING UNDER THE ROBE! MY EYES! THEY BURN! OH HOW THEY BURN AT THE SIGHT OF THE WRINKLES AND SAGGING..OH GOD!! ::gouges his own eyeballs out::
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    <u>Seriously</u>, wouldn't a cloaked person be just as good as a ghost?
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    No. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> I want my Wisp-Form, If my Demands aren't met, I'll begin releasing my Stockpile of Bobs one by one. They ate my Signature, you know. They'll do the same to you.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    The thing with your 'wisp' form is that it would need alot of coding to make, as currently half-life models dont support alpha channels, so making it 'mist like' would be extreamly hard. Course maybe if you wanted to code something, the particle system could be used in someway...

    I would say a generic 'being' would do. Like some other ppl have said, something ghost like, partially transparent and not recogniseable as a human oir an alien.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    The wisp would be easy..just make it like the glow from a light, except without the light, and then make it clear-ish, tinted blue.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Hmmm after giving it a bit of a think over..how about this?

    You make a model thatsmade up of about 5 reversed polygons (you cant see reversed polys ingame)
    Attatch it to a normal skeleton and make a sprite attatchment. (sprite attatchments are used to tell the engine where to attatch particular sprites to the model, muzzle flashes for instance)
    This is the coded in so the a fancy looking ghost/mist/glow/thingy-ma-bob sprite iss attatched to that place when the models are in the ready room, seeing as its only a sprite, there could be a lot of them and playres can choose what to look like (colours/shapes/transparencies etc)

    Probably be a beta2 or even 3 idea tho.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--QuoteBegin--Jedisar+Mar. 03 2002,18:01--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Jedisar @ Mar. 03 2002,18:01)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->That doesn't look like a walking egg! In fact, Hey, OH GODS! HE"S GOT NOTHING UNDER THE ROBE! MY EYES! THEY BURN! OH HOW THEY BURN AT THE SIGHT OF THE WRINKLES AND SAGGING..OH GOD!! ::gouges his own eyeballs out::<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That exactly (more or less) what happens those who dare to peek under the hood of a weaver! BooWOOHAHAHA!!(<---Evil laugh) Go play Loom, a really old, good game. All the sound files were read directly off the CD in CDA format. You could put the CD in a normal CD player and listen to all the sounds in the game.

    On topic bit: I think the readyroom model should be either a random bob/marine or a seperate model alltogether, possibly plainclothed.

    --Scythe--
    <a href="mailto:the_only_scythe@yahoo.co.uk">the_only_scythe@yahoo.co.uk</a>
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Just pick a random model, any model!
    If it's a marine or an alien who cares, just ban the level 5 cuz it could get crowdy in that readyroom. Then next time you enter you could use the model you played klast with, or have a random one again.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Having a readyroom only model would still be a nice little extra for beta 2 or 3...
Sign In or Register to comment.