<b><u>Lag Adders v1.03 "Alien facts for beginners" Guide</u></b>
Sooo... I made a lil brainstorming and came up with a few tips for alien newcomers. I hope they help a bit. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<b>How to respawn when you're stuck</b> As a beginner it is likely to end up stuck somewhere (most of the time as gorge being caught in a building you created). Bring up the console by using the '~' - key (called tilde), then type 'kill' and press enter. You'll suicide and respawn.
<b>Alien Resources</b> Each alien has its own resource account, so don't think the number of resources you see is the amount for your whole team. It's all yours! (You still should use it wisely to get the highest benefit for your team).
<b>Alien Buildings</b> Alien buildings grow all by themselves. Although, as a gorge you can use the 'use button' (default key is 'E') to speed up the building process, when standing next to a growing building. (note: you can't use this to repair buildings).
<b>Gorge Healing Spray</b> As a gorge, you cannot only heal fellow aliens but also alien structures with your healing spray (weapon no 2).
<b>Alien Defense Chambers</b> Alien defense chambers heal not only the aliens but also the alien buildings. The more defense chambers in the area, the stronger the healing effect.
<b>Marine Turret's vulnerable spot: the Turret Factory</b> Marine Turrets go offline as soon as their nearby turret factory is destroyed, letting you chew them down one by one without firing at you.
<b>Webflinging like Spider-Man (almost)</b> To make reasonable good webs, you need to consider that a web strand always consists of 2 shots. One is the beginning of the web and the second shot the end spot. Once an enemy steps into it he'll be slowed and unable to attack for a moment.
<b>Flame-Symbols on Doorways</b> The little flaming symbol on airduct openings and doors actually means, that marines can use a welder on it (to weld it shut as far as I know, there may be a few that are actually opened with a welder). So if you play alien, just keep it in mind but don't stand there and try the use button on it. It won't do anything for us aliens.
<b>Using Marine Tripmines to Alien's advantage</b> You can shoot marine tripmines to blow up marines standing next to them.
<b>Marine Infantry Teleporters</b> You can actually use marine infantry teleporters as well. But beware - those will bring you into the nmy base (90% of the time). So if your team is still struggling for control of the level, it is usually wiser to destroy it than to use it.
<b>Movement Chambers</b> The movement chamber acts as teleporter. It will bring you to the hive you are farthest away from. You can also use it as a gorge to free yourself, if you got stuck building something else.
<b>Doing Area Damage with Fade Acid Rockets</b> The fade acid rocket (fade's weapon no2) does more damage when you shoot at the ceiling directly above your target. This also makes a very effective area of effect damage.
<b>Stay in Skulk Form to go where you need to go</b> Most of the time it is smarter to look for resource nodes or enemy buildings in your starting form. Once you reached your destination, look for a good hiding place and then morph into gorg or onos. This way you can reach your destination much faster and you didn't lose resources if you get shot on your way.
<b>Gorges, use your babblers!!!</b> Once your team has 3 hives, Gorges get their 4th (and coolest) weapon: <i>Babblers!</i> They look like normal skulks, but basically they work like the snarks from Half-Life. It is very amusing to see those marines wasting their costly ammo on a bunch of illusionary Skulks. They're also nice to assist fellow aliens in an attack. Or eating up an unguarded base... etc. etc. ... do whatever you want with them, but USE THEM! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Have fun experimenting with these tips I'm sure in time you'll come up with even cooler stuff! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<b>Edit:</b> Removed a paragraph that became obsolete since 1.02
Quite good a guide. I can't say if it helped or not, as I'm still sitting in File-f***ing-Planet's DL queue for the newest Half-Life patch (found out about NS today!), but one point of discontent regarding the guide:
I was almost put off from reading the guide by your overly harsh "You are **obscenity**, I tell you!"-attitude in the Marine part of the guide. It might be true, but you <i>can</i> tell it less self-centeredly...
I can exclaim that "I can probably kick most of your **obscenity** in Warhammer 40.000!", but I won't. Why? Because it's an apparent thing that new players are not as good as the "ol' graybeards" are. And, as seasoned scarfaces you should <u>encourage</u> new players to their role of "bait". Tell them it's for the better of all; <i>For The Greater Good</i>! That way, you won't have discontent rebels groaning about their low position and whining for whatnots...
@ LagAdder: That Alien guide you just posted was much better than the guide this post was founded off of. For content anyhow. Should make a stand alone post of that, if you haven't already.
I personally didn't like this guide. It did talk about some basic tactics, but the read was awful. I did in fact read this before I actually played, but by the time I was done reading it, I decided to do exactly the opposite of much of what you said. Esspecially when someone tells me that I 'WILL' do something, I almost always 'WON'T'. So I didn't, and it paid off. I joined Aliens first, and learned all their functionality. I immediately went fade and started taking out anything and everything with acid. The last thing I learend to do was build. SO glad I went the other way around. I saw the map, and the enemy I was fighting, in CQB. It's much easier to fight an enemy you KNOW rather than one you've only seen once before you died.
As for the Marines, I didn't listen to my commander. He was a moron. And I did solo. And I learned the enemy. When we finally got a Commander that didn't have a death wish for his troops or thought he was god, we listened, used TW, and had a grand ole time destroying Hives.
DY357LXPlaying since day 1. Still can't Comm.EnglandJoin Date: 2002-10-27Member: 1651Members, Constellation
"You do not question your orders, you just follow them."
I think i'll avoid Servers with KidC in them. He sounds quite bossy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
<b>Aacheron</b>: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quite good a guide. I can't say if it helped or not, as I'm still sitting in File-f***ing-Planet's DL queue for the newest Half-Life patch<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
FilePlanet's public DL's are lame. Use it to get the exact filename you're looking for, then plug that filename into <a href='http://filemirrors.com' target='_blank'>FileMirrors.com</a>. You might have to try 3 or 4 of resulting DL sites to find one that's really speedy, but in the time it takes to find that site and get the file DL'd, you'd have only moved from number 266 to 206 in the FP DL line.
If FileMirrors doesn't have it at least try the filename in Google, anything is better than waiting on FP.
***Poster's note: This is my first post on this forum and I appreciated both guides above. I've been anxiously awaiting NS for months and have been doing my part to spread word-of-mouth. Several posts in the recent <a href='http://slashdot.org/articles/02/11/10/1955232.shtml?tid=127' target='_blank'>slashdot article</a> that (hopefully) boosted NS to greater glory complained of a shortage of fast, non password-protected servers. If this is half the game I expect it will be look for speed public <a href='http://sspenguins.org' target='_blank'>Ohio server </a> coming soon.
I look forward to playing with you old-schoolers while this is still a relatively small community!***
megamerlin agree with u fully <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
genmac i find that almost all of the time i play NS the teams are uneven- there needs to be a better balancing tool introduced into all servers
This guide should be in the darn manual. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I direct every new player that I get hooked on this game to it.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- You are more effective lurking around a corner making the Marine's sweat your presence for 5 minutes than KILLING one marine. Keep that in mind before you charge that gunfire. A Skulk chuckling in the shadows keeps more Marines at bay than you can ever hope to kill.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That is the most useful part of the guide in the alien side. People need to remember it.
The only gripe I have about this guide is the part about telling newbie aliens to go gorge. This may have been ok back in v1.00, but remember that the more gorges on a team, the slower each one will gain precious resources. I see the gorge as the 'commander' part of the alien team. The gorge places static items on the map just as the commander does. Only the most experienced players should be gorging.
Since the topic 'Things new players should know' has been locked, i'm posting this here.
I've been playing for about 3 weeks now, and thru reading the forums every day these are things i never picked up- sorry if they're already here somewhere...
Alien: The items in your top right represent how many hives you have. With each hive you can build one type of upgrade chamber as gorge. Ie when you only have one hive, your team has to choose whether to build defense, sensory, or movement chambers. If you go and build a movement chamber, your team cannot build ANY defense chambers until either a) that movement chamber dies, or b) you get another hive.
When you have flashing symbols in the middle right, that means you can upgrade your alien. Eg a flashing defense chamber icon means you can get a defense upgrade.
Once you have an upgrade, you will have a symbol representing it to your middle right. The symbol will have 1 to 3 identical icons, depending on what level that upgrade is.
You don't cost anything to the team unless you use resources. So dont sit there hiding for ages unless you know ur gonna kill something quickly- go and attack and die. (this goes for marine too) When you attack marine buildings, or make a marine turret fire, it distracts the marine commander and he gets messages 'Building under attack!', 'Turret firing!!' etc.
Once you have 2 hives (2 icons lit in the top right), use LEAP as skulk to get around- its a huge boost in whichever direction you are facing. It doesnt cost anything so look slightly up and leap away.
All the little noises aliens make, marines can hear. That means when you regenerate or cloak, nearby marines hear and know! If you run around the corner and cloak, marines no doubt will shoot at empty space until they see your blood.
I never evolve into lerk. I think its a waste of resources and i'm much better at skulk anyway. If you have 33 out of 33 resources remember the excess resources will be given to someone else (eg for getting that 2nd hive), so if you have 33/33 and arent spending any, and are killing / parasiting people / distracting / wasting nme ammo then you are a VERY valuable asset.
Also while you are dead all your resources go to others- at beginning this means if you are a bad skulk/gorge, you are best off dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
If you cant kill anything as skulk- use weapon 2 (parasite) just shoot at every enemy you see including buildings. This enables EVERY member of your team to see exactly where that marine/building is UNTIL IT DIES. So if you parasite their main base eg every turret, comm center etc, for the entire map your entire team will know where they all are. (I usually play a 'recon' skulk- parasite + comm everything all map)
Marines: knife is more powerful than either of your starting guns. If you have a welder use that on buildings, otherwise use knife.
When you damage an enemy building, that buidling will glow red (on all alien screens) and all aliens will be alerted. This is a good way to distract aliens (if you want to do that..)
If you get hit with a parasite EVERY alien can see where you are until you die. No point creeping around silently when you have a parasite. If you get a parasite, dont travel with a secret hunting mission or go defend a secret installment, as aliens will come find you, and hence find what/whoever you are with. You can use parasite in your favour too to distract the aliens- If your team is going for one hive, run off towards the other and damage as many buildings as possible. Watch your back, you will die. soon. (unless you hide in a vent- which is also good fun albeit a bit useless)
If you have no special guns/armour then you are free of charge- dont waste this value by asking for loads of health- just go die and respawn.
dont waste ammo on offense chambers since there is usually a defense chamber behind it, healing it for free. Offense chambers also arent very powerful and inaccurate. Yesterday as a basic marine with normal armour i knifed 2 defense and 2 offense chambers without dying. Jump over the offense chambers at the front to get to the def chambers at the back. In this situation the def chambers will get healed half as quickly as offense chambers (i dont think they heal themselves.. but i may be wrong!)
All I have to say is I think that the existence of fileplanet is worse than popups. A popup is annoying, but ctrl-w and your good. But fileplanet is fake and a load of crap. You need a 10k file, please wait 2 hours. My friend, search for mirrors, and always go for the german sites. I swear they have the best speeds.
thx thx thx....although i think i need more help....i mean 0-17? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
This is a great set of newb guides, thanks to the posters! I read them and the manual and *then* jumped into a game. I actually survived and was useful in my newbish way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> The original post was placed on our gaming group BBS and served to help new NS'ers from CoFR as well!
I don't think kidc has ever played on a public server with teams of about 4 vs 4 or 6 vs 6 or so. You only want ONE gorge in situations like that, ESPECIALLY at the start of the map. Telling 50% of the team to stay at the start and build 5 offense chambers ASAP is the stupidest thing you can do. You need to get recource towers and a second hive <b>as fast as you possibly can,</b> and the best way to do that is with <i>exactly one</i> gorge building <i>only resources,</i> starting with hive locations first because they're furthest from the marine spawn, while everyone else skulk rushes.
You tell everyone to go gorge and build offense chambers, and the gorge trying to follow the plan I outlined above is pretty much hosed. That's just plain stupid. Sure, it might work if the marines turtle and waste time building 10,000 turrets in their home base before they step outside their front door, but in any other situation, all those gorges will only divert badly needed resources, and make it take forever to get the <i>essential</i> second hive. Heck, unless your team has about 12 players on it, two gorges cannot split the pot and build anything for at least 2 minutes, even longer if resource towers are not the first thing built.
One thing wrong with this guide if your a n00b don't gorge. Don't build O chambers at start get 2nd hive first then You can go gorge and start building D. Offence chambers are a waste of rcs early on that are better spent building 4 nodes then a hive. The best defense before you can fade is
I'd say, tell newbies not to go gorge, and when they're a little more experienced (know where resources are, where marines attack from, etc) to only go gorge if less than 20% of the team is gorge; this means that if there are 5 players and one gorge, they should leave it that way, while if there's 6 players, they can go gorge. Also, tell them to ask the current gorge if it's alright. If you have one gorge who's already built up a lot and now needs to save for the second hive, a second gorge is only going to suck resources from where they're really needed, and will make the rest of the team's transformation to fade slower.
Also, warn them strongly about going gorge to get more resources for an evolution...if they're doing their job well, by the time they die, they'll already have enough resources stockpiled to go back to that class if they die.
My advice for starting out. General get familiar with the map know the locations and the best paths to get their this game takes teamwork people still run around or scream for waypoints this isn’t a game where you can goof off like quake running around with the rocket launcher shooting everything that moves. . <a href='http://www.tribes2maps.com/ns/' target='_blank'>http://www.tribes2maps.com/ns/</a> Here are the layouts of each map.
Marines
Commander, forget covering the base with turrets they are useless you can get the same job defending on mines and marines. Phase gates are priority if go around building turrets that’s like 100 starting rcs better spent elsewhere. Not much more I can say there. But I am tired of commanders that depend on turrets they cost too much and it’s the main reason the aliens win. Every time I lost as marines it was almost always because the commander spent the first 10 mins of the game building defenses while the aliens take a hive and key positions on the map
grunts, First off learn to shoot. Second don’t all build at once, Stay at base and defend, this is a big point there no reason to rush to build or grab places you can’t keep I seen n00bs marines lose to the alien rush too many times because of this. As a skulk I can’t remember how many times I mange to kill an entire team that are massing build in one run. Have only 1-3 guys build while the others defend if the hive is close it is easy for the aliens to reach the base before the spawn portals are up making it real easy to kill if your just standing there same thing about after you get the armory don’t all get ammo unless your out completely. Once base is set. The commander should have you take a hive or a key point or if they feel that strongly in your abilities rush to the enemy hive. You should stick together but not so close that a few skulks own you marines gift at start is range. If you spread out but still able to cover it makes the skulks job even harder. Keep your back to the wall and knell in a firefight most of all after you unload a clip switch to your pistol and vise versa. Once phase gate if your commander tells you to jump though it do so too many players decide to wait at base for ammo and gear, Follow the commanders orders and also use your head.
Aliens
Gorge, you only need one gorge at the start, the major reason aliens get own is gorge fights. O chamber are useless a group of marines will kill it fast unless they are total newbies forget them, the nodes are the key you may build defense chambers if people want to use upgrade. But the main thing is to build about 3 nodes then save for hive if you do have gorge building the defense chambers or nodes this is where they should un-gorge its much faster if they are not drawing resources. I find more then one gorge not all that useful until the second hive or everyone else has max out on rcs is up because otherwise your just draining rcs from the main gorge. When hive is building you can start building the defense block off major points with walls of O chambers and D chambers to heal them. As soon as the hive goes up build two movements there and one at other hive so people can upgrade and get to each hive faster and then go back to defense and grab nodes makes its faster for the other players to fade.
Skulks- First off don’t go lerk if you get 33 rcs unless you know your going to use it The lerk can’t do much and once you max out on rcs everything is going to the Gorge(s). After the first rush. Keep in groups and learn to read waypoints. Its best way to know where the action its very important to know the map. Every map have key points where the marines can either siege or control a hive it’s important to keep them from building to much D, commutation is the key you don’t have a commander overseeing the entire map keep the marines from grabbing to much. Once the 2nd hive is up use fades and lerks pretty much stick together and take the 3rd hive or other key locations you pretty much won from there. .
I have something against not firing unless the comm. tells you to. I havn't seen too many comms tell you not to fire at structures. Maybe the commander commanding you not to attack structures is a clan thing or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I've played a few games, learning the hard way and have to agree with this guide completely. To all those about to start out in this "adventure" re-read the above guide and follow it to the letter. You will benifit from it I promise. Even if like me you've played a "few" games it may be worth rethinking your stratergy especially in gaining Commanders confidence and upgrades.. Most Important part of Guide....STAY OUT OF THE CHAIR! ... It is manic in there and if you make 1 mistake in first five minutes its "Game over Man!" for sure.
My tip, find a good game with a good Commander and <b>learn</b> the maps.
Another thing about aliens is I don't think there’s much point in opening rush unless you’re playing against total newbie marines who all build or run off alone. It gets everyone killed its better to just stake out narrow entryways that’s where the skulks can own the marines in fact there are usually key points the aliens should defend out. The rush is a waste of time and allows the marines time to rush you when you all get killed it takes forever for everyone to spawn back mean while the marines are moving out.
thanks for the effort in writing this guide <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
Amazin guide, i am a noob to half life not only NS but am good at FPS's, ive tried a couple games before finding this guide, the aliens guide helps alot, thanks <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> ONOS KILL!!! (story about onos i became an onos and there were 3 onos's and i get to be the one knifed, i say omg i got knifed and he says sorry i ran out of amo...)
just out of curiosity, havent any of you ever played aliens vs predator? from the skulk description, its about the same as the aliens... the best tactic as an alien was always to destroy whatever light sources you could on any cielings, and hide in the shadows 30 or 40 feet up until you see movement down below one quick drop, and a swipe at the face, and its all over for that unlucky marine it even works against squads of them if you attack quick enough and surprise them
in case u couldnt tell, alien was my fave ^_^ looks like i'll be using skulks pretty often, heheheh
oh... one thing about the faq... i know you went over it quite a few times, but it often helps to beat things into the thick skulls of the uber noobs... it cannot be stressed enough that for aliens, the shadows are your best friend
The best thing for you to do, if you're "too stoopid to follow your fellow skulks to the marine base" is to just stay a skulk and learn the map.
Best case scenario: You learn the map, scare the crap out of a few unsuspecting marines ("What the hell was he doing there?!? Quick! Look for more!"), and maybe chomp a marine head or two.
Worst case scenario: You die a whole bunch of times, but you stay pretty much out of the way of your team, NOT eating resources or giving away skulk/lerk hiding spots.
Trust me, noobs, your teammates will be much happier with you being an inept skulk than an inept gorge.
looks to me this topic went a bit outrageous, <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> but anyway i would like to say one thing to kidc as the biggest n00b alive (that's me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) THANK YOU, i will obey <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
what about a "The begginer commander" manual? i could use one :< and i dont mean the most most obious like not filling the base with turrets and using gates.., a one that will inlight me <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Comments
Sooo... I made a lil brainstorming and came up with
a few tips for alien newcomers. I hope they help a bit. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<b>How to respawn when you're stuck</b>
As a beginner it is likely to end up stuck somewhere (most
of the time as gorge being caught in a building you created).
Bring up the console by using the '~' - key (called tilde), then
type 'kill' and press enter. You'll suicide and respawn.
<b>Alien Resources</b>
Each alien has its own resource account, so don't think
the number of resources you see is the amount for your
whole team. It's all yours! (You still should use it wisely
to get the highest benefit for your team).
<b>Alien Buildings</b>
Alien buildings grow all by themselves. Although, as a
gorge you can use the 'use button' (default key is 'E') to
speed up the building process, when standing next to a
growing building. (note: you can't use this to repair buildings).
<b>Gorge Healing Spray</b>
As a gorge, you cannot only heal fellow aliens but also alien
structures with your healing spray (weapon no 2).
<b>Alien Defense Chambers</b>
Alien defense chambers heal not only the aliens but also the
alien buildings. The more defense chambers in the area,
the stronger the healing effect.
<b>Marine Turret's vulnerable spot: the Turret Factory</b>
Marine Turrets go offline as soon as their nearby turret factory
is destroyed, letting you chew them down one by one without
firing at you.
<b>Webflinging like Spider-Man (almost)</b>
To make reasonable good webs, you need to consider that a
web strand always consists of 2 shots. One is the beginning of
the web and the second shot the end spot. Once an enemy
steps into it he'll be slowed and unable to attack for a moment.
<b>Flame-Symbols on Doorways</b>
The little flaming symbol on airduct openings and doors actually
means, that marines can use a welder on it (to weld it shut as far
as I know, there may be a few that are actually opened with a welder).
So if you play alien, just keep it in mind but don't stand there and
try the use button on it. It won't do anything for us aliens.
<b>Using Marine Tripmines to Alien's advantage</b>
You can shoot marine tripmines to blow up marines standing next to them.
<b>Marine Infantry Teleporters</b>
You can actually use marine infantry teleporters as well. But beware - those
will bring you into the nmy base (90% of the time). So if your team is still
struggling for control of the level, it is usually wiser to destroy it than to use it.
<b>Movement Chambers</b>
The movement chamber acts as teleporter. It will bring you to the hive you are
farthest away from. You can also use it as a gorge to free yourself, if you got
stuck building something else.
<b>Doing Area Damage with Fade Acid Rockets</b>
The fade acid rocket (fade's weapon no2) does more damage when you
shoot at the ceiling directly above your target. This also makes a very
effective area of effect damage.
<b>Stay in Skulk Form to go where you need to go</b>
Most of the time it is smarter to look for resource nodes or enemy buildings in
your starting form. Once you reached your destination, look for a good hiding
place and then morph into gorg or onos. This way you can reach your destination
much faster and you didn't lose resources if you get shot on your way.
<b>Gorges, use your babblers!!!</b>
Once your team has 3 hives, Gorges get their 4th (and coolest) weapon: <i>Babblers!</i>
They look like normal skulks, but basically they work like the snarks from Half-Life.
It is very amusing to see those marines wasting their costly ammo on a bunch of
illusionary Skulks. They're also nice to assist fellow aliens in an attack. Or eating up
an unguarded base... etc. etc. ... do whatever you want with them, but USE THEM!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Have fun experimenting with these tips I'm sure in time
you'll come up with even cooler stuff! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<b>Edit:</b> Removed a paragraph that became obsolete since 1.02
I was almost put off from reading the guide by your overly harsh "You are **obscenity**, I tell you!"-attitude in the Marine part of the guide. It might be true, but you <i>can</i> tell it less self-centeredly...
I can exclaim that "I can probably kick most of your **obscenity** in Warhammer 40.000!", but I won't. Why? Because it's an apparent thing that new players are not as good as the "ol' graybeards" are. And, as seasoned scarfaces you should <u>encourage</u> new players to their role of "bait". Tell them it's for the better of all; <i>For The Greater Good</i>! That way, you won't have discontent rebels groaning about their low position and whining for whatnots...
I personally didn't like this guide. It did talk about some basic tactics, but the read was awful. I did in fact read this before I actually played, but by the time I was done reading it, I decided to do exactly the opposite of much of what you said. Esspecially when someone tells me that I 'WILL' do something, I almost always 'WON'T'. So I didn't, and it paid off. I joined Aliens first, and learned all their functionality. I immediately went fade and started taking out anything and everything with acid. The last thing I learend to do was build. SO glad I went the other way around. I saw the map, and the enemy I was fighting, in CQB. It's much easier to fight an enemy you KNOW rather than one you've only seen once before you died.
As for the Marines, I didn't listen to my commander. He was a moron. And I did solo. And I learned the enemy. When we finally got a Commander that didn't have a death wish for his troops or thought he was god, we listened, used TW, and had a grand ole time destroying Hives.
But hey, to each his own.
I think i'll avoid Servers with KidC in them. He sounds quite bossy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Nice topic KidC, well done
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quite good a guide. I can't say if it helped or not, as I'm still sitting in File-f***ing-Planet's DL queue for the newest Half-Life patch<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
FilePlanet's public DL's are lame. Use it to get the exact filename you're looking for, then plug that filename into <a href='http://filemirrors.com' target='_blank'>FileMirrors.com</a>. You might have to try 3 or 4 of resulting DL sites to find one that's really speedy, but in the time it takes to find that site and get the file DL'd, you'd have only moved from number 266 to 206 in the FP DL line.
If FileMirrors doesn't have it at least try the filename in Google, anything is better than waiting on FP.
***Poster's note: This is my first post on this forum and I appreciated both guides above. I've been anxiously awaiting NS for months and have been doing my part to spread word-of-mouth. Several posts in the recent <a href='http://slashdot.org/articles/02/11/10/1955232.shtml?tid=127' target='_blank'>slashdot article</a> that (hopefully) boosted NS to greater glory complained of a shortage of fast, non password-protected servers. If this is half the game I expect it will be look for speed public <a href='http://sspenguins.org' target='_blank'>Ohio server </a> coming soon.
I look forward to playing with you old-schoolers while this is still a relatively small community!***
If the teams are uneven, JOIN THE SMALLEST TEAM.
It happens every **obscenity** time. Some NSPlayer joins and then promptly runs onto the Marine team.
Bam. What was a playable 7-6 match is now a **obscenity** 8-6 match.
Since I have rcon on the server I play on, I kick if people unbalance teams.
So ALWAYS press TAB and then join the team with the least players!
-GenmaC
genmac i find that almost all of the time i play NS the teams are uneven- there needs to be a better balancing tool introduced into all servers
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- You are more effective lurking around a corner making the Marine's sweat your presence for 5 minutes than KILLING one marine. Keep that in mind before you charge that gunfire. A Skulk chuckling in the shadows keeps more Marines at bay than you can ever hope to kill.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That is the most useful part of the guide in the alien side. People need to remember it.
The only gripe I have about this guide is the part about telling newbie aliens to go gorge. This may have been ok back in v1.00, but remember that the more gorges on a team, the slower each one will gain precious resources. I see the gorge as the 'commander' part of the alien team. The gorge places static items on the map just as the commander does. Only the most experienced players should be gorging.
I've been playing for about 3 weeks now, and thru reading the forums every day these are things i never picked up- sorry if they're already here somewhere...
Alien: The items in your top right represent how many hives you have. With each hive you can build one type of upgrade chamber as gorge. Ie when you only have one hive, your team has to choose whether to build defense, sensory, or movement chambers. If you go and build a movement chamber, your team cannot build ANY defense chambers until either a) that movement chamber dies, or b) you get another hive.
When you have flashing symbols in the middle right, that means you can upgrade your alien. Eg a flashing defense chamber icon means you can get a defense upgrade.
Once you have an upgrade, you will have a symbol representing it to your middle right. The symbol will have 1 to 3 identical icons, depending on what level that upgrade is.
You don't cost anything to the team unless you use resources. So dont sit there hiding for ages unless you know ur gonna kill something quickly- go and attack and die. (this goes for marine too) When you attack marine buildings, or make a marine turret fire, it distracts the marine commander and he gets messages 'Building under attack!', 'Turret firing!!' etc.
Once you have 2 hives (2 icons lit in the top right), use LEAP as skulk to get around- its a huge boost in whichever direction you are facing. It doesnt cost anything so look slightly up and leap away.
All the little noises aliens make, marines can hear. That means when you regenerate or cloak, nearby marines hear and know! If you run around the corner and cloak, marines no doubt will shoot at empty space until they see your blood.
I never evolve into lerk. I think its a waste of resources and i'm much better at skulk anyway. If you have 33 out of 33 resources remember the excess resources will be given to someone else (eg for getting that 2nd hive), so if you have 33/33 and arent spending any, and are killing / parasiting people / distracting / wasting nme ammo then you are a VERY valuable asset.
Also while you are dead all your resources go to others- at beginning this means if you are a bad skulk/gorge, you are best off dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
If you cant kill anything as skulk- use weapon 2 (parasite) just shoot at every enemy you see including buildings. This enables EVERY member of your team to see exactly where that marine/building is UNTIL IT DIES. So if you parasite their main base eg every turret, comm center etc, for the entire map your entire team will know where they all are. (I usually play a 'recon' skulk- parasite + comm everything all map)
Marines: knife is more powerful than either of your starting guns. If you have a welder use that on buildings, otherwise use knife.
When you damage an enemy building, that buidling will glow red (on all alien screens) and all aliens will be alerted. This is a good way to distract aliens (if you want to do that..)
If you get hit with a parasite EVERY alien can see where you are until you die. No point creeping around silently when you have a parasite. If you get a parasite, dont travel with a secret hunting mission or go defend a secret installment, as aliens will come find you, and hence find what/whoever you are with. You can use parasite in your favour too to distract the aliens- If your team is going for one hive, run off towards the other and damage as many buildings as possible. Watch your back, you will die. soon. (unless you hide in a vent- which is also good fun albeit a bit useless)
If you have no special guns/armour then you are free of charge- dont waste this value by asking for loads of health- just go die and respawn.
dont waste ammo on offense chambers since there is usually a defense chamber behind it, healing it for free. Offense chambers also arent very powerful and inaccurate. Yesterday as a basic marine with normal armour i knifed 2 defense and 2 offense chambers without dying. Jump over the offense chambers at the front to get to the def chambers at the back. In this situation the def chambers will get healed half as quickly as offense chambers (i dont think they heal themselves.. but i may be wrong!)
Hope this helps someone!
- After$hock
But fileplanet is fake and a load of crap.
You need a 10k file, please wait 2 hours.
My friend, search for mirrors, and always go for the german sites.
I swear they have the best speeds.
0-17? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
You tell everyone to go gorge and build offense chambers, and the gorge trying to follow the plan I outlined above is pretty much hosed. That's just plain stupid. Sure, it might work if the marines turtle and waste time building 10,000 turrets in their home base before they step outside their front door, but in any other situation, all those gorges will only divert badly needed resources, and make it take forever to get the <i>essential</i> second hive. Heck, unless your team has about 12 players on it, two gorges cannot split the pot and build anything for at least 2 minutes, even longer if resource towers are not the first thing built.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
The thing for newbie to do is get a mic and get it working commutation is the key.
Also, warn them strongly about going gorge to get more resources for an evolution...if they're doing their job well, by the time they die, they'll already have enough resources stockpiled to go back to that class if they die.
General get familiar with the map know the locations and the best paths to get their this game takes teamwork people still run around or scream for waypoints this isn’t a game where you can goof off like quake running around with the rocket launcher shooting everything that moves. .
<a href='http://www.tribes2maps.com/ns/' target='_blank'>http://www.tribes2maps.com/ns/</a>
Here are the layouts of each map.
Marines
Commander, forget covering the base with turrets they are useless you can get the same job defending on mines and marines. Phase gates are priority if go around building turrets that’s like 100 starting rcs better spent elsewhere. Not much more I can say there. But I am tired of commanders that depend on turrets they cost too much and it’s the main reason the aliens win. Every time I lost as marines it was almost always because the commander spent the first 10 mins of the game building defenses while the aliens take a hive and key positions on the map
grunts, First off learn to shoot. Second don’t all build at once, Stay at base and defend, this is a big point there no reason to rush to build or grab places you can’t keep I seen n00bs marines lose to the alien rush too many times because of this. As a skulk I can’t remember how many times I mange to kill an entire team that are massing build in one run. Have only 1-3 guys build while the others defend if the hive is close it is easy for the aliens to reach the base before the spawn portals are up making it real easy to kill if your just standing there same thing about after you get the armory don’t all get ammo unless your out completely.
Once base is set. The commander should have you take a hive or a key point or if they feel that strongly in your abilities rush to the enemy hive. You should stick together but not so close that a few skulks own you marines gift at start is range. If you spread out but still able to cover it makes the skulks job even harder. Keep your back to the wall and knell in a firefight most of all after you unload a clip switch to your pistol and vise versa.
Once phase gate if your commander tells you to jump though it do so too many players decide to wait at base for ammo and gear, Follow the commanders orders and also use your head.
Aliens
Gorge, you only need one gorge at the start, the major reason aliens get own is gorge fights. O chamber are useless a group of marines will kill it fast unless they are total newbies forget them, the nodes are the key you may build defense chambers if people want to use upgrade. But the main thing is to build about 3 nodes then save for hive if you do have gorge building the defense chambers or nodes this is where they should un-gorge its much faster if they are not drawing resources. I find more then one gorge not all that useful until the second hive or everyone else has max out on rcs is up because otherwise your just draining rcs from the main gorge. When hive is building you can start building the defense block off major points with walls of O chambers and D chambers to heal them. As soon as the hive goes up build two movements there and one at other hive so people can upgrade and get to each hive faster and then go back to defense and grab nodes makes its faster for the other players to fade.
Skulks- First off don’t go lerk if you get 33 rcs unless you know your going to use it The lerk can’t do much and once you max out on rcs everything is going to the Gorge(s). After the first rush. Keep in groups and learn to read waypoints. Its best way to know where the action its very important to know the map. Every map have key points where the marines can either siege or control a hive it’s important to keep them from building to much D, commutation is the key you don’t have a commander overseeing the entire map keep the marines from grabbing to much. Once the 2nd hive is up use fades and lerks pretty much stick together and take the 3rd hive or other key locations you pretty much won from there.
.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> - should I?
My tip, find a good game with a good Commander and <b>learn</b> the maps.
<b>Eejoot</b>
(Pronounced idiot)
one quick drop, and a swipe at the face, and its all over for that unlucky marine
it even works against squads of them if you attack quick enough and surprise them
in case u couldnt tell, alien was my fave ^_^ looks like i'll be using skulks pretty often, heheheh
oh... one thing about the faq... i know you went over it quite a few times, but it often helps to beat things into the thick skulls of the uber noobs... it cannot be stressed enough that for aliens, the shadows are your best friend
The best thing for you to do, if you're "too stoopid to follow your fellow skulks to the marine base" is to just stay a skulk and learn the map.
Best case scenario: You learn the map, scare the crap out of a few unsuspecting marines ("What the hell was he doing there?!? Quick! Look for more!"), and maybe chomp a marine head or two.
Worst case scenario: You die a whole bunch of times, but you stay pretty much out of the way of your team, NOT eating resources or giving away skulk/lerk hiding spots.
Trust me, noobs, your teammates will be much happier with you being an inept skulk than an inept gorge.
but anyway i would like to say one thing to kidc as the biggest n00b alive (that's me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )
THANK YOU, i will obey <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
that's all, dismissed
i could use one :<
and i dont mean the most most obious like not filling the base with turrets and using gates.., a one that will inlight me <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
*ponik* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->