Erm Maps Compiling...
Demiguise
Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
<div class="IPBDescription">Yea</div> Erm how to?
i got the batch compiler from the above tutorial and yes i read it and set everything up.
Still waiting for the next tutorial though : / on how to compile them but meh.
So how then. i got .rmfs and .maps got the compiler but it aint compiling, says check the log, log has nothing useful in it. can you just give me a walk through of what i need to do please?
i got the batch compiler from the above tutorial and yes i read it and set everything up.
Still waiting for the next tutorial though : / on how to compile them but meh.
So how then. i got .rmfs and .maps got the compiler but it aint compiling, says check the log, log has nothing useful in it. can you just give me a walk through of what i need to do please?
Comments
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe""C:\Documents and Settings\Andy\My Documents\Maps\Knifey-5.map"
Entering C:\Documents and Settings\Andy\My Documents\Maps\Knifey-5.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.19 seconds)
Using Wadfile: \program files\valve hammer editor\ns.wad
- Contains 1 used texture, 16.67 percent of map (578 textures in wad)
Using Wadfile: \program files\valve hammer editor\ns2.wad
- Contains 1 used texture, 16.67 percent of map (296 textures in wad)
Including Wadfile: \program files\valve hammer editor\tools\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Error: Could not open wad file \program files\steam\steamapps\the_perfect_two@hotmail.com\counter-strike\cstrike\tempdecal.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Using Wadfile: \documents and settings\andy\my documents\my downloads\wads\halflife.wad
- Contains 3 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\andy\my documents\my downloads\wads\decals.wad
- Contains 0 used textures, 0.00 percent of map (232 textures in wad)
Using Wadfile: \documents and settings\andy\my documents\my downloads\wads\liquids.wad
- Contains 1 used texture, 16.67 percent of map (32 textures in wad)
Using Wadfile: \documents and settings\andy\my documents\my downloads\wads\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \documents and settings\andy\my documents\my downloads\wads\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe""C:\Documents and Settings\Andy\My Documents\Maps\Knifey-5.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Andy\My Documents\Maps\Knifey-5.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe""C:\Documents and Settings\Andy\My Documents\Maps\Knifey-5.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Andy\My Documents\Maps\Knifey-5.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe""C:\Documents and Settings\Andy\My Documents\Maps\Knifey-5.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Andy\My Documents\Maps\Knifey-5.log for the cause.
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Compiling seems to go ok now, just gotta put in lights <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also could u tell me how to set Timers for things as i am going to have a sort of tunnel open at some point..
Compiling seems to go ok now, just gotta put in lights <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also could u tell me how to set Timers for things as i am going to have a sort of tunnel open at some point.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
DO NOT place a big box around your map. Find the leak and fix it. If you put a big box outside of your map, the following will happen:
1. All your resources will be eaten. Your patches, lightdata, leaves, faces, etc will all be used up because of that box.
2. It will lag. The outsides of your map will still be rendered, so now the engine has to render twice the amount of polies.
3. If it's ns_, the commander won't be able to see through the ceiling.
There are several good tutorials on fixing leaks.
As for the timer, I think you'd use a trigger_random, max fire time 0, minimum fire time 0, that targets a multimanager which in turn targets whatever you want after x amount of seconds. I think. I'm not sure however.
A Cs knife map!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
erm ok then i dunno where to look for my "leak"
it said it would put a entity where it leaked but that was for a .map which for some reason wont open properly in VHE
A Cs knife map!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
erm ok then i dunno where to look for my "leak"
it said it would put a entity where it leaked but that was for a .map which for some reason wont open properly in VHE <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You're asking for help for a CS map in an NS forum? Maybe you should go somewhere else for help with that, I don't think there are many people here familiar with CS's FGD.
Read tutorials.
Ive got all of the stuff i need, i know how to set up spawns,buyzones (dont need) Ladders, water and all that crap.
I just need help with Doors, timers which u already helped me with.
And compiling is universal which is what i was looking for help with.