2 Questiond About Doors

SwivMasterSwivMaster Join Date: 2002-12-20 Member: 11207Members
<div class="IPBDescription">help me :/</div> well theres 2 things for now that i need to do in my map and i figured i have no idea how. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

ok then....how do i make a button that will activates 2 doors(that dont have the same name) in the same time ?
and how do i set the door so if while closing it hits a player, the door wont open again, and continue closing?
plz help me :\

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how do i make a button that will activates 2 doors(that dont have the same name) in the same time ?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Button trigger = Multimanager
    Multimanager triggers doorA + doorB

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how do i set the door so if while closing it hits a player, the door wont open again, and continue closing?
    plz help me :\ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    use a func_train with damage, the close path_corger has a wait for retrigger, and se the button you use to trigger a trigger once.
  • SwivMasterSwivMaster Join Date: 2002-12-20 Member: 11207Members
    thx a lot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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