Doom 3 Crosshair

fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
edited August 2004 in Collaborations
I'm looking for someone kind enough to compile this sprite for me. It's 64x64 (is that too big?) and I've been having trouble making it the way I wanted. I want the black to be additive/trans. and it's not working.

If you have to edit the image to get it working, then by all means do so.

You can e-mail me the sprite or post it here. The .bmp and .png is in the zip.
Any help is appreciated!

Thanks,
<i>fat_al</i>

<b>EDIT:</b> BTW, this is not from the game, I made it by scratch.

Comments

  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Hmmm, just to save joo time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
    <!--QuoteBegin-waller+Aug 22 2004, 04:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Aug 22 2004, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm, just to save joo time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah. Thx for the picture.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Nice, the dot isnt centered though,
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited August 2004
    <!--QuoteBegin-coris+Aug 23 2004, 05:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Aug 23 2004, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice, the dot isnt centered though, <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've fixed that as well.

    The edited bitmap is included.

    <img src='http://sjc.edu.hk/~verthandi/screenie.jpg' border='0' alt='user posted image' />
  • fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
    <!--QuoteBegin-Verthandi+Aug 23 2004, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Aug 23 2004, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Aug 23 2004, 05:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Aug 23 2004, 05:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice, the dot isnt centered though, <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've fixed that as well.

    The edited bitmap is included.

    <img src='http://sjc.edu.hk/~verthandi/screenie.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nice! Thank you. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    add the weapons txt plzzzz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    For which weapons? All of them?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    I just tried it out ingame. The LMG is fine but the pistol is off.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    How is it 'off'? I'm absolutely sure that the crosshair is positioned dead center.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    edited August 2004
    Well lets just say HERE is the dot<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->.<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> Now when fired. the decal and spark etc lands <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> <> . <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> The decal etc is the <>

    EDIT: Actully I explained it wrong. The cricle thing around the dot, down in the bottom left corner the decal appears.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    I wouldn't be surprised if the client-side prediction is slightly off. Either that, or the Pistol is naturally off-center.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Shoot at the hive, not the wall. Bullet decals are not an accurate guage of where your bullets are hitting. Shoot a hive instead and see where the hive bleeds.
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