Server Crash (bug?)
Prototype
Join Date: 2002-12-17 Member: 11002Members
Server: Win32
NS Ver: 3.0 Beta 4
I had a player join my server the other day and was able to crash it. This required that he connect to the server first. I don't know if this was actually a crash, maybe more of a hidden way to restart the server since it would immediately come back up with the normal startup map (co_core).
Once I banned his SteamID and IP address, he couldn't connect and I assumed that was his only way to be able to crash/restart the server.
Does anyone know of any HLServer and/or NS server crashes? If so, is there a way to prevent them (i.e. a metamod plugin that stops the exploit)?
Thanks
NS Ver: 3.0 Beta 4
I had a player join my server the other day and was able to crash it. This required that he connect to the server first. I don't know if this was actually a crash, maybe more of a hidden way to restart the server since it would immediately come back up with the normal startup map (co_core).
Once I banned his SteamID and IP address, he couldn't connect and I assumed that was his only way to be able to crash/restart the server.
Does anyone know of any HLServer and/or NS server crashes? If so, is there a way to prevent them (i.e. a metamod plugin that stops the exploit)?
Thanks
Comments
Thanks for the info... I like your avatar btw.
<a href='http://www.modns.org/forums/index.php?showtopic=659' target='_blank'>http://www.modns.org/forums/index.php?showtopic=659</a>
seems like it to me, but then I may be thinking of a different exploit..
Fixes enough other bugs in NS it's a very nice mod. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->