<!--QuoteBegin-Aldaris+Aug 24 2004, 01:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aldaris @ Aug 24 2004, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ha.ze+Aug 24 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Aug 24 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow thats dumb. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And thats dumb why? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Cause it was an overblown, overhyped, and really tacky internet marketing scheme to target people who won't even be able to play the game when it comes out?
This came directly from the BLOG site, if nobody has seen yet:
<!--QuoteBegin-http://ilovebees.blogspot.com/+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (http://ilovebees.blogspot.com/)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In early July, an AI named Melissa crash landed, badly damaged, onto the server that hosts my aunt's website. The AI tried to orient and repair itself. The result: It turned 'I Love Bees' into a holy mess.
Now we're investigating the mess. And we need all the help we can get.
Here's what we know so far:
Melissa, a.k.a. "The Operator," used to run communications on a ship. The ship's purpose: to spy on an enemy known as "the Covenant."
The Operator has started communicating again. It's constructing hundreds of "roads" out of the 'I Love Bees' server. The roads all lead to payphones. And the phones are ringing.
We don't know why it's broadcasting, but the Operator is giving us GPS coordinates for the phones, and times to show up. So we are. We're collecting its fragmented messages and trying to put them back together.
Here's what else we know:
When the Operator crashed on the 'I Love Bees' server, it didn't come alone.
It came with two autonomous programs: 1) the SPDR, designed to repair damage to the Operator, and 2) the Pious Flea, designed to... well, we're not sure yet.
The SPDR brought the Operator back to life. But now the Operator is taking orders from the Pious Flea. So when the SPDR tried to eliminate the Flea, the Operator killed it.
We don't know much about the Flea, except that it wants "to seek, behold, and reveal the truth."
There is one other voice we've found on the site: The Sleeping Princess.
The Sleeping Princess uses Aunt Margaret's email account and error pages to share secrets and play games with us. We're not sure where she came from.
That's what we know so far.
We don't know what's going to happen next. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So all those strange coordinates on the links page are the locations of various payphones around the country (world?), with specific times that they will ring with calls, apparently.
Actually, I'm quite impressed - this is far cooler than I thought it'd turn out to be <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-dr.d+Aug 24 2004, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Aug 24 2004, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aldaris+Aug 24 2004, 01:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aldaris @ Aug 24 2004, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ha.ze+Aug 24 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Aug 24 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow thats dumb. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And thats dumb why? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Cause it was an overblown, overhyped, and really tacky internet marketing scheme to target people who won't even be able to play the game when it comes out? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'd hardly call it overhyped and tacky when Bungie aren't even directly behind it. Its an online game to tie people who <i>want</i> to be involved. All this intrigue is standard Bungie practice and is practically expected of them by now. Its nothing new and they've been doing it for years before they were famous.
And Bungie aren't even the first to have a tie in with an ARG.
AllUrHiveRblong2usBy Your Powers Combined...Join Date: 2002-12-20Member: 11244Members
<!--QuoteBegin-Dubbilex+Aug 24 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Aug 24 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This came directly from the BLOG site, if nobody has seen yet:
So all those strange coordinates on the links page are the locations of various payphones around the country (world?), with specific times that they will ring with calls, apparently.
Actually, I'm quite impressed - this is far cooler than I thought it'd turn out to be <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wow cool. It's been a long time since I've heard of any such cool things being done with payphones.
Comments
And thats dumb why?
And thats dumb why? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Cause it was an overblown, overhyped, and really tacky internet marketing scheme to target people who won't even be able to play the game when it comes out?
And thats dumb why? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's a let-down <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-http://ilovebees.blogspot.com/+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (http://ilovebees.blogspot.com/)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In early July, an AI named Melissa crash landed, badly damaged, onto the server that hosts my aunt's website. The AI tried to orient and repair itself. The result: It turned 'I Love Bees' into a holy mess.
Now we're investigating the mess. And we need all the help we can get.
Here's what we know so far:
Melissa, a.k.a. "The Operator," used to run communications on a ship. The ship's purpose: to spy on an enemy known as "the Covenant."
The Operator has started communicating again. It's constructing hundreds of "roads" out of the 'I Love Bees' server. The roads all lead to payphones. And the phones are ringing.
We don't know why it's broadcasting, but the Operator is giving us GPS coordinates for the phones, and times to show up. So we are. We're collecting its fragmented messages and trying to put them back together.
Here's what else we know:
When the Operator crashed on the 'I Love Bees' server, it didn't come alone.
It came with two autonomous programs:
1) the SPDR, designed to repair damage to the Operator, and
2) the Pious Flea, designed to... well, we're not sure yet.
The SPDR brought the Operator back to life. But now the Operator is taking orders from the Pious Flea. So when the SPDR tried to eliminate the Flea, the Operator killed it.
We don't know much about the Flea, except that it wants "to seek, behold, and reveal the truth."
There is one other voice we've found on the site: The Sleeping Princess.
The Sleeping Princess uses Aunt Margaret's email account and error pages to share secrets and play games with us. We're not sure where she came from.
That's what we know so far.
We don't know what's going to happen next. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So all those strange coordinates on the links page are the locations of various payphones around the country (world?), with specific times that they will ring with calls, apparently.
Actually, I'm quite impressed - this is far cooler than I thought it'd turn out to be <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And thats dumb why? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cause it was an overblown, overhyped, and really tacky internet marketing scheme to target people who won't even be able to play the game when it comes out? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'd hardly call it overhyped and tacky when Bungie aren't even directly behind it. Its an online game to tie people who <i>want</i> to be involved. All this intrigue is standard Bungie practice and is practically expected of them by now. Its nothing new and they've been doing it for years before they were famous.
And Bungie aren't even the first to have a tie in with an ARG.
So all those strange coordinates on the links page are the locations of various payphones around the country (world?), with specific times that they will ring with calls, apparently.
Actually, I'm quite impressed - this is far cooler than I thought it'd turn out to be <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wow cool. It's been a long time since I've heard of any such cool things being done with payphones.