Which Fps Changed The Face Of Their Genre?

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  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    I laugh at the very fact that Halo was even mentioned. It was a mediocre FPS fed to starved Console gamers people... Its not God! its not "uber"... Its actually a big pile of crap on a inferior machine!

    The story? yes i loved it, and have read all the halo books... But the game itself wasn't groundbreaking in anyway/shape or form, unless you consider moving to a platform without any titles like it ground breaking.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Team Fortress series. So what if they are mods. They're the first truely balanced(somewhat, *laugh at the classic scout and pyro*) class-based FPS multiplayer. Now virtually all of class-based FPS multiplayer is a copycat of TF one way or another.
  • ChemChem Join Date: 2002-11-01 Member: 2555Members, Reinforced - Shadow
    I don't see how anyone can argue Quake wasn't revolutionary. It practically created online gaming and was the first true 3D fps. Even the Half-Life engine is predominately quake code (and I'd be willing to bet a good chunk of HL2 is mostly quake code aswell)
    It was the first heavily modded game. Team Fortress, Navy Seals (CS but in quake), Action Quake. It also created buisness for 3D video card manufacturers.
    HL while great for its time was and still is decent. And whoever says there was a story to it? What story you find out your name and push a cart into a laser and aliens come out of everywhere and you wander around shooting aliens and marines. There was no compelling story infact it was *gasp* even more shallow then doom3's story.
    And in all honesty I think the only reason HL was a runaway hit is because Quake2 was a failure on id's part.
    We'll see what HL2 brings but I doubt it'll be amazing and it'll probably just survive off CS for another 5yrs...
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin-ThE HeRo+Aug 25 2004, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Aug 25 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't forget that Half-Life was the first game to use entities. (I think, someone please slap me if I'm wrong.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HL was the FIRST game to use entities. That means when you walked into a room, something happened, like the zombie breaking down the door in the early HL. Or, the elevator that breaks halfway, and you end up falling into radioactive goop.

    Now, tell me that's not one of the most revolutionary things to happen to FPS. Ever.
  • ChemChem Join Date: 2002-11-01 Member: 2555Members, Reinforced - Shadow
    <!--QuoteBegin-ThE HeRo+Aug 28 2004, 04:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Aug 28 2004, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ThE HeRo+Aug 25 2004, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Aug 25 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't forget that Half-Life was the first game to use entities.  (I think, someone please slap me if I'm wrong.) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    HL was the FIRST game to use entities. That means when you walked into a room, something happened, like the zombie breaking down the door in the early HL. Or, the elevator that breaks halfway, and you end up falling into radioactive goop.

    Now, tell me that's not one of the most revolutionary things to happen to FPS. Ever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's called a trigger and Quake had that hell even DooM had that.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin-Chem+Aug 28 2004, 12:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chem @ Aug 28 2004, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ThE HeRo+Aug 28 2004, 04:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Aug 28 2004, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ThE HeRo+Aug 25 2004, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Aug 25 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't forget that Half-Life was the first game to use entities.  (I think, someone please slap me if I'm wrong.) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    HL was the FIRST game to use entities. That means when you walked into a room, something happened, like the zombie breaking down the door in the early HL. Or, the elevator that breaks halfway, and you end up falling into radioactive goop.

    Now, tell me that's not one of the most revolutionary things to happen to FPS. Ever. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's called a trigger and Quake had that hell even DooM had that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I was thinking about that...

    blah. null point.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    quake, definitely. I think it singlehandedly brought multiplayer gaming into the mainstream.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    edited August 2004
    <!--QuoteBegin-Wheeee+Aug 28 2004, 12:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Aug 28 2004, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> quake, definitely. I think it singlehandedly brought multiplayer gaming into the mainstream. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm going to have to agree with this one...


    edit: I still can't believe that the original poster thought Halo was groundbreaking. It didn't add one single new thing to the FPS genre, and Halo 2 most likely won't either. So it has vehicles, energy and bullet guns. Who cares?
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    I would have to say the original DOOM, released in 1994, changed the face of FPS. It changed FPS from the simple bland square rooms and cartoon enemies into something people actually felt was believable. I remember first seeing it on my dad's 486DX-66, thinking "WOW."
  • FilthyLarryFilthyLarry Join Date: 2003-08-31 Member: 20423Members
    <!--QuoteBegin-The007+Aug 25 2004, 12:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The007 @ Aug 25 2004, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My friends and I were debating this for the past month. While the majority says Doom or Halo...I think Half Life is a well produced game with high values and introduced an actual in depth atmosphere with complex situations and excellent AI...(in 1998).

    What do you think? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quake and Duke Nukem 3D.

    Quake introduced a true 3D engine. Although IMO the "game" was really just nice graphics and not much else.

    Duke Nukem 3D introduced atmosphere to the FPS genre, and also game events such as blowing up buildings. It had alot of cool things such as fighting in strip-clubs, offering strippers cash; interacting with the world in general - such as flushing a toilet.
    (even had a phone number scrawled on some bathroom walls).

    "Hail to the King baby!"
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    While Marathon cannot claim the same kind of fame as its contemporary, Doom, it showed us that a FPS can have a more elaborate plot than "go shoot stuff". The gameplay was still pretty much "go shoot stuff" (and isn't shooting stuff still the heart and core of a FPS?), but the intricate underlying story added a dimension to it that no FPS had shown before.
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