Smg Based On Owens Concept
Fix
Join Date: 2003-09-28 Member: 21291Members
Needed to get back into modelling, and 3-4 hours work later he is an SMG based on Ownes fantastic concept:
<img src='http://www.unknownworlds.com/forums/uploads//post-47-1092158205.png' border='0' alt='user posted image' />
<img src='http://www.myselfinbinary.com/smg.jpg' border='0' alt='user posted image' />
Lots of work still to be done (dimens need altering), PC = 1200 and expect this to go to 1500 after tweaking and small additions.
The mesh is clean and I would really be greatfull if someone who would pm me if they could UVW map once I am done...
Fix
<img src='http://www.unknownworlds.com/forums/uploads//post-47-1092158205.png' border='0' alt='user posted image' />
<img src='http://www.myselfinbinary.com/smg.jpg' border='0' alt='user posted image' />
Lots of work still to be done (dimens need altering), PC = 1200 and expect this to go to 1500 after tweaking and small additions.
The mesh is clean and I would really be greatfull if someone who would pm me if they could UVW map once I am done...
Fix
Comments
basic 3dsmax render
hes using a skylight aimed down toward the model and light tracers on
this usualy hides alot of detail so i suggest you do that then throw in a couple omni lights from different angels turn on ray traced shadows on 1 of the omni lights town down the multiplyers of the lights if its too bright and use a material with a bit of gloss on it then just render
i meant it to be a single foo!... and it's like 5.7mm so... YEA!
i meant it to be a single foo!... and it's like 5.7mm so... YEA! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
so instead of widenning the mag... he should make the gun skinnier <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
The nanites will see it, so...YEAH.
When i see that concept, I think mp5k.
For rendering...just use the mental ray built into 3dsmax....u can get some nice reflective renders in...and bump maps too...makes some sweet looking renders.
Altho brazil is quite funky for chrome effects and stuff....mental ray can easily cope with that too.