Particle System Not Working
MrRadicalEd
Turrent Master Join Date: 2004-08-13 Member: 30601Members
<div class="IPBDescription">check over this and tell me what's wrong</div> I understand the entity fairly well and use the viewer to get what I see looks right, but after compiled and wait for it to appear it's nothing what I saw in the PS viewer.
I'm wanting a steam jet at the moment. In game the sprites are drawn in one spot, and not in the shape I specified.
I attatched the .map example to see what I have done.
Generation Rate: 32
Max Particles: 32
System Life: -1
Particle Life: 1
Using steam1.spr
Size: 3
Scale over time: 15
Frame: 4
Anim Speed: 4
Generation Shape: Point
Generation Entity: SteamJet1(itself)
Velocity Shapre: Sphere
X 62.000
Y 4.000
Z 0.000
inner and outer radious is whatever
Start on enabled
The sprite is generated in game, but isn't animated in the desired direction. I am guessing I'm not understand something here
I'm wanting a steam jet at the moment. In game the sprites are drawn in one spot, and not in the shape I specified.
I attatched the .map example to see what I have done.
Generation Rate: 32
Max Particles: 32
System Life: -1
Particle Life: 1
Using steam1.spr
Size: 3
Scale over time: 15
Frame: 4
Anim Speed: 4
Generation Shape: Point
Generation Entity: SteamJet1(itself)
Velocity Shapre: Sphere
X 62.000
Y 4.000
Z 0.000
inner and outer radious is whatever
Start on enabled
The sprite is generated in game, but isn't animated in the desired direction. I am guessing I'm not understand something here
Comments
minimum x speed, minimum y speed, minimum z speed, maxiumum x speed, maximum y speed, maximum z speed, 0, 0 (last two numbers are unused).
It might be the other way around, first three are the maximum and last three minimum, but just experiment a bit. Anyhow, each particle will be given a random speed and direction ranging within the max and min xyz values given. If you want it to go straight in one direction, just enter (for example) "100,0,0,200,0,0,0,0". I'm sure you understand.
I guess I can't trust what the viewer renders complete, but still when I try different values the sprites are drawn in one spot.
I guess I can't trust what the viewer renders complete, but still when I try different values the sprites are drawn in one spot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The entity can be any brush based entity or point based entity.
Point, box, sphere.. whatever shape with whatever velocity settings the sprites sit still
Now my only question is what part does pGenShape and pGenShapeParams to the particles as I am seeing desirec effects from only using pVelShape and pVelParams
<a href='http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php' target='_blank'>Env_Particles_Custom</a>