Mp3 Audio Not Working For Some Reason
HanzGrub3r
Join Date: 2004-02-23 Member: 26823Members
<div class="IPBDescription">is it my path? or the bitrate etc..</div> hey guys..this is really stumping me because I've used mp3 audio before in my maps (prior to steam that is)....
Anyone got any ideas on mp3 bitrate limitations...
and aside from that..can someone give me an example of a working entity setup:
(ie what your path is etc)
thanks guys - lol, I feel like a noob <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Anyone got any ideas on mp3 bitrate limitations...
and aside from that..can someone give me an example of a working entity setup:
(ie what your path is etc)
thanks guys - lol, I feel like a noob <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
Make sure Start on is enabled too
sound/ambient/b5.mp3
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
for me the "start on" flag just doesnt work 95% of the time. what i do to trigger mine is have them triggered by a multimanger which is triggered by a trigger_auto that targets the multimanager after 1 second after the map loads.
other problems that occur are that if one mp3_audio overlaps another (in terms of the fade distance) one of them may not play. the solution to this is to give them different names, although once again you maybe going <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> and <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
also another suggestion is to set the volume to 200 instead of 255.
however you may find that after all of that some still dont play. i had this on my map. for some reasion i decided to reload the map and then a couple of the sounds that werent playing before were now playing. so..uuurrrghg DAMM YOU MP3_AUDIO!!! DAMM YOU! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->