Okay, I had a few criticisms about this mod but alot of them have been stiffed because of the developers acknowledgement of the marine resource bug and a auto team balance feature (sucks when most of the games are like 6 marines to 4 aliens...I play mostly alien).
So basically I have only one observation about the turrets:
Why is it that just one marine turret can take out 3 alien turrets? Since the alien turrets have a slower rate of fire shouldnt they do more damage? Maybe even have better aim? I mean 90% of the time they completely missed the marine turret and I was scrambling with my "heal" to keep them up and running. In the end, it was a fade that took out that turret and not my 3 turrets.
Everything else is great about the mod, the .err... flying bat things "spores" are fantastic against the marines which helps balancing against the marines more lethal weapons. Plus smart use of webs which leave the marines completely vulnerable for like 10 seconds.
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So basically I have only one observation about the turrets:
Why is it that just one marine turret can take out 3 alien turrets? Since the alien turrets have a slower rate of fire shouldnt they do more damage? Maybe even have better aim? I mean 90% of the time they completely missed the marine turret and I was scrambling with my "heal" to keep them up and running. In the end, it was a fade that took out that turret and not my 3 turrets.
Everything else is great about the mod, the .err... flying bat things "spores" are fantastic against the marines which helps balancing against the marines more lethal weapons. Plus smart use of webs which leave the marines completely vulnerable for like 10 seconds.