When To Onos

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Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    This thread is meant to discuss whether or not something is fair, rather than discussion whether or not it will help you win. The former is fair playstyle, and the latter is strategy.
  • Status_QuoStatus_Quo Join Date: 2004-01-30 Member: 25749Members
    Cloaking as Onos? What, are you playing with blind marines? I can spot a cloaked Onos as easily as a non-cloaked.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-Obliterater+Aug 29 2004, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obliterater @ Aug 29 2004, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On our server we have a plugin that doesn't let you onos unless there are at least 12 people in game. Much fewer then that and the game just becomes an unfun Marine eating contest. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't see why people would play the game seriously without 12-14 people. Any less and you generally have a marine eating contest. Any more and you generally have an alien squashing contest.

    This is by far the most egregious flaw with NS so far. IMO making the game feasibly player scalable would be the biggest improvment to the game that could possibly be made. Not that any of the other problems with NS shouldn't be addressed... i'm just saying this should be a top priority.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I love playing 8-12 player games.
    I also forgot to mention I play aliens 95% of the time.
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