General performance issues
Hikeeba
Join Date: 2002-10-03 Member: 1418Members
in Tech Support
<div class="IPBDescription">Stuttering frame rate</div>433 Celeron
96MB RAM
8MB ATI Rage Pro
Win98
And I'm running in D3D.
I would normally chalk up something like this to my system rapidly approaching "museum piece" status, however CS, DoD, and Half-Life run just fine without a hint of slowdown.
When I first load a map, either LAN or internet, my system starts choking. The frame rate picks up again after I spin around a few times. It does this every time I enter a new area as well. After I run through the whole map, it settles down. However, if there's anyone else on the map, I constantly jump between silky and slide show.
As said before, HL and every other mod I've played runs just fine, but NS has fits.
Anything I can do to fix this?
96MB RAM
8MB ATI Rage Pro
Win98
And I'm running in D3D.
I would normally chalk up something like this to my system rapidly approaching "museum piece" status, however CS, DoD, and Half-Life run just fine without a hint of slowdown.
When I first load a map, either LAN or internet, my system starts choking. The frame rate picks up again after I spin around a few times. It does this every time I enter a new area as well. After I run through the whole map, it settles down. However, if there's anyone else on the map, I constantly jump between silky and slide show.
As said before, HL and every other mod I've played runs just fine, but NS has fits.
Anything I can do to fix this?
Comments
<!--EDIT|Relic25|Nov. 01 2002,16:27-->
hlds process is using 84% of my CPU, and around 25% of my memory resources.
And I'm only running a 10 person server.
I was afraid of that. There is a lot of HD paging going on. If there's nothing that can be done beyond getting more RAM, is there any chance a furture update might streamline the memory demands somewhat? If it weren't for the messed up text in OpenGL, I wouldn't have a problem as while I get much lower performance, it's also much more stable.
Don't let this issue get confused with the server-side cpu/memory issues though. That's a bug.
I switched to software mode on the odd chance it would make a difference, and lo and behold the hd paging has vanished and everything's silky except for the soon to be fixed server bug.
The only two issues I have now is that the right-click menu shows up as a bunch of overwriting white text at the top left and the faulty colorkeying on the alien HUD. But, I figure those will be fixed when software mode is officially supported.
No problems here now.
Thanks for the great mod!