Takeback Take 2

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">3 and a half new shots</div> Progress is slow. I'm about 20-25% done with the map, and I'm hoping to be finished sometime in October. Anyways, here's the shots:

#1
<img src='http://www.martinrolek.com/images/takeback/takeback09.jpg' border='0' alt='user posted image' />
The room above the hallway below.

#2
<img src='http://www.martinrolek.com/images/takeback/takeback10.jpg' border='0' alt='user posted image' />
The hallway below the room above.

#3
<img src='http://www.martinrolek.com/images/takeback/takeback11.jpg' border='0' alt='user posted image' />
The ladder leading out of/into the pipe hall below.

#3 and a half
<img src='http://www.martinrolek.com/images/takeback/takeback03.jpg' border='0' alt='user posted image' />
Slightly readjusted the enterance/exit to this pipe hallway in order to accomadate polycount issues.


Screenshots of previously completed areas can be viewed <a href='http://www.martinrolek.com/takeback.html' target='_blank'>here.</a>

Comments

  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Looking very good. Can't wait to see it in action.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I like your use of style and lighting greedo. Keep it up.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    That map screams sex! (That means it's good)

    I'm particularly impressed with your the corridors that overlook (what are I'm presuming) unconnected areas, it's always a nice touch and creates the ambivalence of awareness and confusion!

    Can't wait 'til it's released! Keep up the good work!

    P.S. I usually use exclamation marks quite sparingly in posts, so you can tell how excited I am!
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    edited August 2004
    now THIS is what you call condomless sex!!! lol... very nice details, very well done i might say! but #1 loooks a BIT too empty, try adding boxes, steam, pipes, computers, etc. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-BlackPlague+Aug 30 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Aug 30 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now THIS is what you call condomless sex!!! lol... very nice details, very well done i might say! but #1 loooks a BIT too empty, try adding boxes, steam, pipes, computers, etc. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah someone is confused between sex and level-design.

    Back on topic, Greedo I'm liking the style and atmosphere, but as you are posting on the forums your expecting some constructive comments (rather than the quote in this post).

    #1 - Dont like the way how the trim texture goes with those lights. Looks sharp and diverts all attention away from the visuals to the ugly transition.

    I also like the way you textured that open area on the left, unusual floor patter for using that texture.

    #2 - Okay so I don't like the repeatitiveness but it is typical sci-fi movie and really suits the NS world. Again you get that trim that don't look quite right, and the lighting looks fab for the small area.

    #3 - Love the area, no complaints, although where that pipe is add some light near their maybe? Could shine from top to the underside of the floor above? Ayumi style?

    #4 - Again no complaints, except for it looks liek you haven't put the overlay on the pipes which I think would make the area look neater. Love the red lighting there.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    #1 and #2 look horribly long :/

    other than that it's pretty good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Realy incredible texturing pows. I like to see taht map its realy great keep it going.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Thursday-+Aug 30 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Aug 30 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BlackPlague+Aug 30 2004, 08:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Aug 30 2004, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now THIS is what you call condomless sex!!! lol... very nice details, very well done i might say! but #1  loooks a BIT too empty, try adding boxes, steam, pipes, computers, etc. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah someone is confused between sex and level-design.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    More than one person from the sound of things.

    It's looking very tidy and tasty. Continue with aplomb, Greedo.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I concur, skulking down #2 would be a bastard0. Maybe some sort of ceiling pipe which could be used as cover. *Shrug*
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    I love the orange light in the first image. Makes the map all warm and fuzzy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I guess people are missing the walls sticking out on the left in #2....ah well, hard to spot anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Very nice style you have with the map there Greedo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Might want to make those corridors a little shorter though. Cover won't make sense if the hallway is too long to travel across it XD
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Yeah #2 looks like ambush heaven to me. I love the roof in #1.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-RaVe+Aug 31 2004, 06:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Aug 31 2004, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I guess people are missing the walls sticking out on the left in #2....ah well, hard to spot anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Very nice style you have with the map there Greedo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Might want to make those corridors a little shorter though. Cover won't make sense if the hallway is too long to travel across it XD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    From another point of view you can easily kill a skulk from above on the opposite side.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Looks good, except for some walls that looks a bit repetetive(spelling?).
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I really like that, im wal_lab is starting to get old! Darker maps ftw!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Well, thank you all for the positive comments. To address the main concern of the really long hallway: It is by far the longest hallway I have planned in the map, so I don't particularly have a problem with a single long hall in my map. Not to mention that, when all is said and done, this hallway will likely have a vent passageway running parallel to it, with multiple enterances along the way. So, it shouldn't be an issue.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    That really does look fantastic, but I'd say that the floor in shot 1 needs to be spiced up a little - it all looks a bit empty <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    How are the r_speeds? they look like they might be a bit high for the older machines.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    They long hallways look great and give a good layout but you will need to add cover if that hall is remotely important to the game, other wise skulks will get owned and kill any chance of balance... vent sounds good but please dont turn it into another hole in the wall all over the place and accually make it look like a vent so you can keep the amazing visusals!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    More:

    <img src='http://www.martinrolek.com/images/takeback/takeback12.jpg' border='0' alt='user posted image' />


    <img src='http://www.martinrolek.com/images/takeback/takeback13.jpg' border='0' alt='user posted image' />


    And to answer that question, all r_speeds are below 650 through the whole map, with an average around 500.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited September 2004
    It looks wery good, but don't overuse "copy and paste" style, makes repetetive feeling.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Repetitive? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> But like someone said, SCREAMS sex.
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