Cfac's computer core
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
man... i'm spending <b>way</b> more time on this than i probably should, but oh well, here's some shots of 389's computer core, they're really dark, but i haven't put in all the lights yet, so bear with me for now...
any comments/suggestions are welcome as always, if they weren't i wouldn't be posting these pics now, would i <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
#1:
any comments/suggestions are welcome as always, if they weren't i wouldn't be posting these pics now, would i <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
#1:
Comments
Spice the rooms shape up so it looks as good as the computer in it.
(And no, I can't turn up the brightness any further. -ed)
Add some lights to your texture or cables or soemthing, add soem steam roudn the core, like it's being cooled by something
<a href="http://cyonpro.ballsun.com/ns/ns_cyontest01.jpg" target="_blank">http://cyonpro.ballsun.com/ns/ns_cyontest01.jpg</a>
The blue monitor's glow pulsates faintly. This may be too high-poly for what you're looking to make, but hey, it's just one example.
Yeah I know I'm plugging my own map, so shoot me (*stands up on the firing line*)
added some lights, rounded off a couple of bits here and there, did a bit of retextureing (sp?)...
[Edit] the r_speeds seem pretty high for the realatively simple architecture you have going on there... I think it may be those cool little lights you have on the walkways. I dunno.... perhaps making them func_walls will improve the r_speeds? oh.. that was it also, the lighting seems uniform, while this is probgably where the commander station is, I'd make those lights you have on the walkways spot lights, and keep the surround areas darker. what's that entity that adjusts the contrast between light and dark? env_gamma? argh. can't remember. Good work so far thou [/Edit]
The only thing i dont ike are the white lights, the square ones....but ive never liked them, so it dont matter <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Looking good.
--Scythe--
the_only_scythe@yahoo.co.uk
remember that the engine cuts the surfaces with the overlaying brushes <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> ...probably the comp is cutting in more than 8 parts the ground,there's the ceiling subdivided...and i think that with the last lovely adds, 416 is not a so high r_speeds