Cfac's computer core

Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
man... i'm spending <b>way</b> more time on this than i probably should, but oh well, here's some shots of 389's computer core, they're really dark, but i haven't put in all the lights yet, so bear with me for now...

any comments/suggestions are welcome as always, if they weren't i wouldn't be posting these pics now, would i <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

#1:

Comments

  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    Good looking, but the edges of the room are too square.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'll have to agree with Monkeyget.
    Spice the rooms shape up so it looks as good as the computer in it.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Yummy. The core looks very "Hera-esque". Although it's hard to see the "square walls" you speak of, as this monitor is too dark to properly see the rest of the screenshots.

    (And no, I can't turn up the brightness any further. -ed)
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    looks more like a greek err columns (thx CyonPro).
    Add some lights to your texture or cables or soemthing, add soem steam roudn the core, like it's being cooled by something
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Doesn't really look too "alive" for a computer, if you know what I mean.  I think it needs some flashing lights or more displays or something.  I also agree with InterFect0r, it looks more like a column you'd see on the Parthenon than a high-tech computer mainframe.  Making it thicker and making the texture more "metally" ought to fix that.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    An example of a nifty computer core:

    <a href="http://cyonpro.ballsun.com/ns/ns_cyontest01.jpg" target="_blank">http://cyonpro.ballsun.com/ns/ns_cyontest01.jpg</a>

    The blue monitor's glow pulsates faintly. This may be too high-poly for what you're looking to make, but hey, it's just one example.

    Yeah I know I'm plugging my own map, so shoot me (*stands up on the firing line*)
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    ok, i gotta stop being so trigger happy on the F5 button, i'll only post one pic for now, but be assured, there's <b>way</b> more.... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    i like that big phallic thing...  looks nice
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    lol <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    added some lights, rounded off a couple of bits here and there, did a bit of retextureing (sp?)...
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    I like what you have so far, and the way you've changed the look of the computer core, though now instead of a cube feeling, it has a cylinder feeling. You've made the tops looks more curvy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> but the walls still feel... flat. perhaps, since this is a computer terminal, run some poer cables across the ceiling, also, (assuming the laws of heat and resitance and all that otehr electrical BS apply) It's going to be super cooled (liquid N2?) so you could have some pipes running from a wall to teh core. also, I'm a BIG fan of slanted walls instead of having them meet at 90 degrees with the ceiling and floor, put, say, a 30 degree slop somewhere on it. it will give it a "natural" feeling, hinting at a possible curve in the architecure.


    [Edit] the r_speeds seem pretty high for the realatively simple architecture you have going on there... I think it may be those cool little lights you have on the walkways. I dunno.... perhaps making them func_walls will improve the r_speeds? oh.. that was it also, the lighting seems uniform, while this is probgably where the commander station is, I'd make those lights you have on the walkways spot lights, and keep the surround areas darker. what's that entity that adjusts the contrast between light and dark? env_gamma? argh. can't remember. Good work so far thou [/Edit]
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I think the reason for the higher-than-normal r_speeds (based on the geometry shown in that pic) are probably due to the see-thru grates. Things like glass and grates use special rendering that will increase the r_speeds when viewed ingame.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Hey, I like this Terawatt! Nice grated walkway <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Computer looks great too. I don't really care for some of those monitor textures, but that's a personal preference.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    This all looks good.  I think the lighting may be just a bit too white for my tastes, but other than that I think you've done some nice work here.  One thing I think you should add is a door (though I'm sure you already knew that one  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ).
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    ya, there actually is a door, but it's in one of the dark corners that i haven't finished yet, and i've added another one, at the end of the catwalk, where it just goes into the wall, and i've changed a little bit of lighting, added some more details, etc, enjoy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    That red lighting makes it much better!
    The only thing i dont ike are the white lights, the square ones....but ive never liked them, so it dont matter <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Looking good.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    The only thing I could think of to make it a touch better would be to add a greenish tinge coming from those lower monitors, add a smidgen of atmosphere.

    --Scythe--
    the_only_scythe@yahoo.co.uk
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    <!--QuoteBegin--Biomechanoid+Mar. 02 2002,17:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Biomechanoid @ Mar. 02 2002,17:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->the r_speeds seem pretty high for the realatively simple architecture you have going on there...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    remember that the engine cuts the surfaces with the overlaying brushes <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> ...probably the comp is cutting in more than 8 parts the ground,there's the ceiling subdivided...and i think that with the last lovely adds, 416 is not a so high r_speeds
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Steam! Steam! for cooling purpose! the cfacs's computer cores are known for overheating pretty easily!
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    don't worry, i'm working on getting the steam, and a few poly reduction methods... i should have more pics by tonight...
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