Water Texture Turns Up Fullbright Ingame
Ashaman_Joe
Join Date: 2003-11-11 Member: 22559Members, Constellation
I've been having this problem with my hive area for a while. All textures prefixed with the ! are turning up far too bright ingame, no matter what settings I put them on through func_water. The screenshot shows two different settings: The water in the tunnel is on Solid 255 and the water on the ground is just a world brush. The problem isn't with the texture itself, as it is the SCROLLWATER1 texture from the hl.wad renamed into !hivewater. The SCROLLWATER1 texture is being used on the waterfall, and it shows up fine set to Normal 0, while the !hivewater produced the error it does now on those values. I had the same problem earlier using the !waterblue texture. I'm at a loss on how to solve this.
<img src='http://www.bcjr.org/joe/hiveproblem.jpg' border='0' alt='user posted image' />
<img src='http://www.bcjr.org/joe/hiveproblem.jpg' border='0' alt='user posted image' />
Comments
Texture still showed up lighted like that. Like I said, this was one of the last experiments I tried in getting it right.
And Ed, I'm using batch compiler with Zoner's Tools Advanced, but am new to mapping, so don't know about specific parameters. Any information on that would help.
If anyone can tell me how to fix this, I'm in your debt.
Er, additive makes the texture fullbright and transparent. I don't think this is what he wants...
Er, additive makes the texture fullbright and transparent. I don't think this is what he wants... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
additive actually adds itself to the texture behind it, making it appear brighter according to what value u set in the fxamount, as does it transparity, making them inversly propotional
Try darkening the water texture itself?