Water Texture Turns Up Fullbright Ingame

Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
I've been having this problem with my hive area for a while. All textures prefixed with the ! are turning up far too bright ingame, no matter what settings I put them on through func_water. The screenshot shows two different settings: The water in the tunnel is on Solid 255 and the water on the ground is just a world brush. The problem isn't with the texture itself, as it is the SCROLLWATER1 texture from the hl.wad renamed into !hivewater. The SCROLLWATER1 texture is being used on the waterfall, and it shows up fine set to Normal 0, while the !hivewater produced the error it does now on those values. I had the same problem earlier using the !waterblue texture. I'm at a loss on how to solve this.

<img src='http://www.bcjr.org/joe/hiveproblem.jpg' border='0' alt='user posted image' />

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Well... I don't think you can do anything about it. Try chaning it to Texture and make it a bit transparent, maybe it will help a bit...
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    yeah u'll want it on texture not solid, and set it to somewhere below 90, i use 30 personally
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Perhaps now would be a good time to experiment with the default light level for those func_water brushes. Y'know those Zoner's specific paramters?
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    <!--QuoteBegin-Kester+Sep 1 2004, 08:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Sep 1 2004, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah u'll want it on texture not solid, and set it to somewhere below 90, i use 30 personally <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Texture still showed up lighted like that. Like I said, this was one of the last experiments I tried in getting it right.

    And Ed, I'm using batch compiler with Zoner's Tools Advanced, but am new to mapping, so don't know about specific parameters. Any information on that would help.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Maybe make the water more transparent?
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    Making the water more transparent only does that. The texture still comes up far brighter than it should be. It turns out that any water texture set on texture render mode turns up that bright. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    If anyone can tell me how to fix this, I'm in your debt.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Have you tried setting the render mode to Additive?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Mantrid+Sep 5 2004, 08:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Sep 5 2004, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you tried setting the render mode to Additive? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Er, additive makes the texture fullbright and transparent. I don't think this is what he wants...
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited September 2004
    <!--QuoteBegin-brute_force+Sep 5 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Sep 5 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mantrid+Sep 5 2004, 08:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Sep 5 2004, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have you tried setting the render mode to Additive? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Er, additive makes the texture fullbright and transparent. I don't think this is what he wants... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    additive actually adds itself to the texture behind it, making it appear brighter according to what value u set in the fxamount, as does it transparity, making them inversly propotional
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    But can that make my water any darker? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • RabidMonkeyRabidMonkey Join Date: 2004-09-03 Member: 31225Members
    edited September 2004
    Water always appears fullbright in-game. It's an engine thing.

    Try darkening the water texture itself?
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    Well, that ruins my good cheer. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sign In or Register to comment.