ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
edited September 2004
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And Zunni, whats with the Sim sig? Sim is teh lose.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Old expression: never be gazing into a horses oral oriface who has been given as a present..
<!--QuoteBegin-NolSinkler+Sep 2 2004, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NolSinkler @ Sep 2 2004, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When flayra says very soon I hope he means today, or tomorrow, or something... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> One would hope that the lessons of giving release dates and not releasing has been learned the hard and painful way around here. Of course, no actual DATE was mentioned, just sooooooon. So that could be soon like in 5 minutes, or soon like soon on a galactic scale, like some time between now and the time the sun collapses.
<!--QuoteBegin-Flayra+Sep 2 2004, 12:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Sep 2 2004, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Without spawn-camping, I think the method in 4a works well. Unfortunately, the amount of people that can spawn-camp effectively is so high that it just doesn't matter. We playtested a fair amount and never saw this problem until it was released for a bit. Live and learn. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
You'll find out all the details on the new spawn system, along with everything else that will be in beta 5 very shortly. Very. Shortly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> BEEE BEEEEEEEEEEEEEEB BEEEEEEEBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
<!--QuoteBegin-Sizer+Sep 2 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Sep 2 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flayra+Sep 2 2004, 12:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Sep 2 2004, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Without spawn-camping, I think the method in 4a works well. Unfortunately, the amount of people that can spawn-camp effectively is so high that it just doesn't matter. We playtested a fair amount and never saw this problem until it was released for a bit. Live and learn. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
You'll find out all the details on the new spawn system, along with everything else that will be in beta 5 very shortly. Very. Shortly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> BEEE BEEEEEEEEEEEEEEB BEEEEEEEBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Replace combat with NS:Slurles, where the churles and the burles take it to the zurles <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> only one thing can be said:
<!--QuoteBegin-Shockwave+Sep 2 2004, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 2 2004, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OT : Frankly, Akuma pwns you both. Hard. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nod, depends on the game. So much has changed though. I remember laughing when i had to fight cpu gief then sim. Now we cringe at them because only someone that knows what theyre doing will pick them.
Comments
Sim is teh lose.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Old expression: never be gazing into a horses oral oriface who has been given as a present..
One would hope that the lessons of giving release dates and not releasing has been learned the hard and painful way around here. Of course, no actual DATE was mentioned, just sooooooon. So that could be soon like in 5 minutes, or soon like soon on a galactic scale, like some time between now and the time the sun collapses.
You'll find out all the details on the new spawn system, along with everything else that will be in beta 5 very shortly. Very. Shortly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
BEEE BEEEEEEEEEEEEEEB BEEEEEEEBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
lamdsldslmdsmal;mdsl;sdaml;msld;amlds;
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
who watnz teh 1928
Replace combat with NS:Slurles, where the churles and the burles take it to the zurles
You'll find out all the details on the new spawn system, along with everything else that will be in beta 5 very shortly. Very. Shortly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
BEEE BEEEEEEEEEEEEEEB BEEEEEEEBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
lamdsldslmdsmal;mdsl;sdaml;msld;amlds;
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
who watnz teh 1928
Replace combat with NS:Slurles, where the churles and the burles take it to the zurles <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
only one thing can be said:
WTH?
Nod, depends on the game.
So much has changed though.
I remember laughing when i had to fight cpu gief then sim.
Now we cringe at them because only someone that knows what
theyre doing will pick them.