Func _weldable
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">What's the plan?</div>Currently the func_weldables always look totaly soild, even if you can walk though them. Does Flayra plan to leave them this way?
* walks out on to a ramp made of func_weldable, falls to death in chasm bellow *
As it is now it has limited applications.
* walks out on to a ramp made of func_weldable, falls to death in chasm bellow *
As it is now it has limited applications.
Comments
Basically you set the func_weldable to render in Texture mode, and you leave its FX Amount at 0 (or about 25 if you want to give the marines a hint that this area is weldable). Then when the marine walks up to the weldable area and welds it shut, it changes the FX Amount to 255 so its visible and it makes it solid.
Of course, this is totally pointless <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
In other words, welds can be broken. The ones to break them will probably more often be the aliens, though.
/me looks for the number for the "Flayra Technical Assistance Hotline"
You could even make it last about 10x longer, since they have to weld together all the broken pieces. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
repeat it again...but in english
I was thinking about putting weldable boxes and crates near blockades to make it look like the sets in the film Aliens, where there are barricades made from monitors and tables. There were places where the aliens had broken through barriers, but the marines could weld them shut. Hmmm, now there's an idea.