How Do You Change Texture On Edges?

DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">Doors, buttons, etc need work.</div> When you apply a texture to a door or a switch say, the same texture is of course applied to it's edges. In the case of a door or button for example, this effect is undesirable. What is the easiest way to correct this?

Comments

  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Kiwk, the best way is simple too

    You select said button, then, after applying the texture you desire to the edges, you re-select it, and go into the texture mode. then, you click on the ONE face you wish to give a buton texture, and apply said texture. WallaH!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Do this with the texture application tool, it's under the block tool.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited September 2004
    <!--QuoteBegin-BulletHead+Sep 1 2004, 11:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Sep 1 2004, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kwik, the best way is simple too

    You select said button, then, after applying the texture you desire to the edges, you re-select it, and go into the texture mode. then, you click on the ONE face you wish to give a buton texture, and apply said texture. WallaH! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I had to play with it for a spell because I can barely notice the tiny green lines that select the face, but I've got it.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited September 2004
    Ctrl+click will select/deselect from the current selection, just like it does in Windows.

    The Texture application tool is this one:
    <img src='http://mapland.puertobaires.com/images/tutoriales/tut_vhe2c_6.jpg' border='0' alt='user posted image' /> (Shift+A)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited September 2004
    While we're on textures (and not wanting to start a seperate post) look at this image and tell me how to get rid of the 4 edges showing on this vent. I have already tried recessing the vent brushes a unit or 2 but they still showed.

    Here's my problem: the yellow part I want to apply to the edge of the vent is on the wall_ygdamage1 texture, which has the wide yellow stripe across the top. If I select this texture to apply to the edge of the vent it doesn't apply the yellow part, it applies the grey part. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    You do know there are other buttons than the Fit one?

    Anyhow, simply delete all those brushes you use for that vent and instead texture the sides of the walls. It looks better, and works just the same.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-brute_force+Sep 2 2004, 10:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Sep 2 2004, 10:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You do know there are other buttons than the Fit one?

    Anyhow, simply delete all those brushes you use for that vent and instead texture the sides of the walls. It looks better, and works just the same. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes I am aware of there being other buttons than the Fit one. I am uncertain how they all work but am attempting to learn (by reading and trial & error).

    I could delete the 4 brushes and texture the sides of the walls, but what texture would the edges then have?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-kwikloader+Sep 2 2004, 04:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Sep 2 2004, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-brute_force+Sep 2 2004, 10:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Sep 2 2004, 10:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You do know there are other buttons than the Fit one?

    Anyhow, simply delete all those brushes you use for that vent and instead texture the sides of the walls. It looks better, and works just the same. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes I am aware of there being other buttons than the Fit one. I am uncertain how they all work but am attempting to learn (by reading and trial & error).

    I could delete the 4 brushes and texture the sides of the walls, but what texture would the edges then have? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What? The texture you choose is up to you...

    Anyhow, here are the buttons:

    [Fit (fits texture on face(s))] [T(op, aligns the texture so the top of the texture is at the top of the face]
    [L(eft, same thing)] [C(enter, same thing)] [R(ight, same thing)
    [B(ottom, same thing]

    [x] Treat as one (treats all selected faces as ONE face)

    And then the ones on the bottom, which you shouldn't need to use other than Apply, Browse and Hide Mask really. Also, if you can't get the texture to look good with just the buttons, then just change the X/Y shift/scale or rotate it or something. Have fun texturing.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-brute_force+Sep 2 2004, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Sep 2 2004, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What? The texture you choose is up to you...

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This reverts to my original question then, the edges.
    Look at the image and you'll see the 4 edges of the rectangular vent facing you.
    THESE 4 edges are the ones I cannot match to the adjacent yellow stripe from the wall brush.

    Thanks for the help on the various buttons. I'm sure it's in teh Hammer Help somewhere, but I am tutorial'd out man ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    check the faces u want to texture with the yellow strip are aligned to world, as u might of rotated one of ur brushes and taken its alignment from world to face, then with the texture application tool open, click the wall with the yellow strip on it, so it is selected and then rmb on the faces of the vent u want to texture, this <i>shud</i> texture the faces on the vent with the texture u want
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Kester+Sep 2 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Sep 2 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> check the faces u want to texture with the yellow strip are aligned to world, as u might of rotated one of ur brushes and taken its alignment from world to face, then with the texture application tool open, click the wall with the yellow strip on it, so it is selected and then rmb on the faces of the vent u want to texture, this <i>shud</i> texture the faces on the vent with the texture u want <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That worked just great. Sure enough it was aligned to Face. Many thanks!
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    np, glad i cud help, i kno what its like to try and learn something new
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited September 2004
    Its worth noting that sometimes faces with the same X.Y axis offset, scale, rotation and texture still do not match each other. This is because there are two ways the texture can be applied to the surface, World, and Face. Generally, World is the best setting as it is global to all faces whereas Face is specific to the orientation of the face. Sometimes, Face can be useful (say if you have a brush at a weird angle and you can't align the texture on it correctly with World alignment).

    There is another way of aligning textures on faces, which is the 'align to view' option (click on 'lift + select' button for a list of other functions to do when clicking on a texture). What this does is aligns the clicked face to the camera view. While not usually very useful, it can be very good for making a texture wrap across an uneven surface. If you want to have precise alignments with this tool, use the camera tool and change the camera view in the 2D windows so it is pointing exactly where you want it. The position of the camera will not change the alignment of the texture, just the X.Y positioning - but the angle of the camera will.
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