Mappers Wanted! The More Screws Loose The Better!

Mr_HeadcrabMr_Headcrab Squee!~ Join Date: 2002-11-20 Member: 9392Members, Constellation
<div class="IPBDescription">Crabby needs you!</div> Ok, needless to say I am THE worst mapper on the face of the earth (I cant even make a Killbox clone!) But, at points i do have good ideas. And one of them is my current project: the working title is NS_PuddleJumper. The basic setup is simple: take three totally diffrent mappers, all their strengths, weaknesses, and skills, and distill the greatness into a map. Really, it's 4 minimaps: a series of small warpgates connecting together a spartan Marine Spawn and three huge sections, completely independant from another with the exception of the gates. So far, i have aonomous on board for the gargantuan task of connection everything together, but i still need a few, good, mappers!

I know the above was badly written, barely coherent, and possibly the most idiotic thing written on the boards, but the fact still remains: Anyone intrested in making a map of... interesting proportions? If so, here's the basic guidelines:

- 1 <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> per big section
- 4 Resnodes per section
- and an area set aside for the gate
- Size: About 1/3 the size of a normal NS_map, or a good sized CO_ map
and the rest is entirely yours to play with.

Thank you for your time

-Mr. Headcrab

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    /me is tempted to join the mapping team
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I'd rather make a classic or combat map which is aimed at how the game is designed to be played. You may get some interest.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Blackplague? Is that... you?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-Spacer+Sep 2 2004, 08:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Sep 2 2004, 08:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Blackplague? Is that... you? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hahahahaha
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-Mr. Headcrab+Sep 2 2004, 02:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Headcrab @ Sep 2 2004, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a series of small warpgates connecting together a spartan Marine Spawn and three huge sections, completely independant from another with the exception of the gates. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Have you been playing the Stargate SG-1 map too much lately?

    I'd consider joining in, but I don't have much mapping time these days. And what time I do have is being spent trying to improve my own crappy map. Still, if there's absolutely no-one else (and I really mean no-one, due to my time constraints), I'll see what I can do.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    If you guys have a concept, then you have yourself a mapper-in-training


    *picks up a pencil* where do I sign?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-BulletHead+Sep 3 2004, 01:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Sep 3 2004, 01:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you guys have a concept, then you have yourself a mapper-in-training


    *picks up a pencil* where do I sign? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You are never a level-designer 'in-training'. Age and experience can count for alot or a little, but everyone learns something when they're designing for any mod or game for any period of time. Just think as you're not as good as someone else, not in training.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    In my case, "someone-else" is probably around 95% of the people on this forum <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Well Im already on zee team see... I maek zee stargate!

    <img src='http://www.s94606331.onlinehome.us/stargate2.jpg' border='0' alt='user posted image' />
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Well if you have played my beta versions of stargate-sgc I have a working mini gatenetwork, I maybe intrested to give a small mini version for your needs
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Thursday-+Sep 3 2004, 07:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Sep 3 2004, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BulletHead+Sep 3 2004, 01:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Sep 3 2004, 01:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you guys have a concept, then you have yourself a mapper-in-training


    *picks up a pencil* where do I sign? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You are never a level-designer 'in-training'. Age and experience can count for alot or a little, but everyone learns something when they're designing for any mod or game for any period of time. Just think as you're not as good as someone else, not in training. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What in gods name are you on about?
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    <!--QuoteBegin-Hibame+Sep 4 2004, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Sep 4 2004, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if you have played my beta versions of stargate-sgc I have a working mini gatenetwork, I maybe intrested to give a small mini version for your needs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That map makes me feel all tingly, since it proves it CAN be done!


    /me hugs
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    I feel like a jerk for doing this, but...


    *BUMP*
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    OMG you jerk, why did you bump this!??!?!



    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AdvisorAdvisor Join Date: 2003-01-10 Member: 12104Members
    <!--QuoteBegin-aonomus+Sep 4 2004, 03:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonomus @ Sep 4 2004, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well Im already on zee team see... I maek zee stargate!

    <img src='http://www.s94606331.onlinehome.us/stargate2.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The stargate looks funny. Is that the same one from Stargate SG1 on TV?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    da.

    it looks pretty good for the hl engine.
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