[wip] Hi-poly Default Armory
ZeroByte
Join Date: 2002-11-01 Member: 3057Members
<div class="IPBDescription">ohnoes! teh bandwagon!</div> Yay, I've jumped on the high-poly defaults bandwagon. It was just an itch I needed to scratch I guess. As with Delarosa, I've taken some artistic liberties with the model, so it's not exactly like the default.
I pulled some details out of the texture into the model. Details like the plate on top of the armory and the ventilation things. I actually got the idea to have the panels that dispense ammo slide open to present the ammo, but it would be kinda evil on the animator I think. Also would have brought the polycount even higher.
Polycount is 980-ish, final polycount is likely to be less than 970. It's not likely that I will ever use it on my current PC, so heh, Idunno what I'm doing making it.
<img src='http://img.villagephotos.com/p/2004-7/767172/promo.jpg' border='0' alt='user posted image' />
I pulled some details out of the texture into the model. Details like the plate on top of the armory and the ventilation things. I actually got the idea to have the panels that dispense ammo slide open to present the ammo, but it would be kinda evil on the animator I think. Also would have brought the polycount even higher.
Polycount is 980-ish, final polycount is likely to be less than 970. It's not likely that I will ever use it on my current PC, so heh, Idunno what I'm doing making it.
<img src='http://img.villagephotos.com/p/2004-7/767172/promo.jpg' border='0' alt='user posted image' />
Comments
bye bye fps once this pack is done though *waves bye to a good fps*
Try to create your own custom texture for this baby.
Then offer it to some of those NS movie folks out there. They might want to have it and it will give you a bit of exposure. Think of this as your Plan-B if your model never gets into an NS game. There is no point into puting energy and time into something if it winds up nowhere.
I had started doing custom textures for my high-poly armory used in the Pre/Selection movie but was told to mainly stick with game texture. Seeing something completly redone with a more realistic look would be nice.
But hey i love the new defaults, their Hella Cool!
GW!
The idea isn't to give the ammo when the player uses the armory. It's when the armory deploys, the slots where the ammo should come from would open up and the ammo would be there.
Can't think of anymore tweaks I want on this puppy so I went and optimized her. Final PC is 910. Dunno why it got a lot lower than my estimate but, yeah, whatever. Now, should I UV map this or work on the baelrog?
Now i wana see some sexy skins for this good looking armory!
Anyway, yeah, did a search for <a href='http://www.unknownworlds.com/forums/index.php?showtopic=45005' target='_blank'>BP's high poly armory</a>, but his host is also down so I can't get to see it, but he did mention it's just making the model rounder and stuff. And his poly count is only 796! Obviously I have more polies than him so that means it's better!!11one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And Del also made a high poly Tfac which was also already done by BP, so yeah...
Oh, and a sub 1k model not raping your vid card? I might actually go ahead and make that even more detailed version with the ammo and stuff.
Good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
My high poly models had some big problems. Mainly they made NS crash. Why? I do not know.
if you hand it to me ill give it a go at meshing when im back with the flow