Natural-selection Declining?
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">Wheres the fun gone?</div> I dont know if anyone else has realized the same thing as myself, but it seems like the NS community is declining, hell even the players of NS in general that have half a brain to think with besides "Frag, repeat, frag, repeat, fra.."
Has NS lost most its fun for everyone? I know it has for me. I dont know what it is, but it just lost its original lusture. Its not that its old, I know that for sure, it just doesnt... it doesnt <b>feel</b> like Natural-Selection anymore.
Maybe its because the game has taken a few wrong turns development wise? Most of the alien lifeforms have been forced into hit and run attackers, including the once mighty onos, which takes away from the aliens overall feel. The fade is no longer the feared shock trooper it used to be, and the lerk has been pushed into a frontline roll because of the removal of spikes and remodeling of the flight model. But the onos, my god the onos, its lost every bit, ounce, drip and drop of pride it once stood with, becomming a puny hit and run attacker than its once glorious frontline roll, holding fast against tons of marine firepower, a virtual meatshield and mass murderer at the same time.
The games themselves are very brief and hardly memorable, every game is almost identical to the next, depending on who wins. Its always the same HA train easily pushing through the map for the remainer of the game, which lasts about another ten minutes (of complete bordedom), or the onos that camp outside the marine start, munching on marines and wittling the enemy team down slowly, which lasts about another ten minutes (of complete boredom). The promise made when 2.0 was in development saying that 1.0x's epic, one or two hour games will be minimized down into fifteen minutes and still have the same epic events has fallen flat, I havent experienced anything epic on a NS server since I've discovered the secret room in aynami, and I doubt anything comming out soon, even the awesome "BUS" is going to change that.
I fear that NS is going to take a turn for the worse and become forgotten in the next couple years if something doesnt happen soon. To me its starting down that path already, and needs to turn back to brighter days before its too late.
Has NS lost most its fun for everyone? I know it has for me. I dont know what it is, but it just lost its original lusture. Its not that its old, I know that for sure, it just doesnt... it doesnt <b>feel</b> like Natural-Selection anymore.
Maybe its because the game has taken a few wrong turns development wise? Most of the alien lifeforms have been forced into hit and run attackers, including the once mighty onos, which takes away from the aliens overall feel. The fade is no longer the feared shock trooper it used to be, and the lerk has been pushed into a frontline roll because of the removal of spikes and remodeling of the flight model. But the onos, my god the onos, its lost every bit, ounce, drip and drop of pride it once stood with, becomming a puny hit and run attacker than its once glorious frontline roll, holding fast against tons of marine firepower, a virtual meatshield and mass murderer at the same time.
The games themselves are very brief and hardly memorable, every game is almost identical to the next, depending on who wins. Its always the same HA train easily pushing through the map for the remainer of the game, which lasts about another ten minutes (of complete bordedom), or the onos that camp outside the marine start, munching on marines and wittling the enemy team down slowly, which lasts about another ten minutes (of complete boredom). The promise made when 2.0 was in development saying that 1.0x's epic, one or two hour games will be minimized down into fifteen minutes and still have the same epic events has fallen flat, I havent experienced anything epic on a NS server since I've discovered the secret room in aynami, and I doubt anything comming out soon, even the awesome "BUS" is going to change that.
I fear that NS is going to take a turn for the worse and become forgotten in the next couple years if something doesnt happen soon. To me its starting down that path already, and needs to turn back to brighter days before its too late.
Comments
as I told here before, ALIENS have been soooooo underpowered
the game lost its fun because of those damn changes....
All I have to say to that is.....duh!
If NS is still around in a few years, that means UWE has basically died. The point is for Flayra to use this as a springboard for his next project, not to slave over this game, built on an extremely outdated engine, for years on end. I'm playing NS until NS2, which (hopefully) isn't more than 1 or 2 years away.....preferably 1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
if the game is dead then stop playing it
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Has NS lost most its fun for everyone? I know it has for me. I dont know what it is, but it just lost its original lusture. Its not that its old, I know that for sure, it just doesnt... it doesnt <b>feel</b> like Natural-Selection anymore.
Maybe its because the game has taken a few wrong turns development wise? Most of the alien lifeforms have been forced into hit and run attackers, including the once mighty onos, which takes away from the aliens overall feel. The fade is no longer the feared shock trooper it used to be, and the lerk has been pushed into a frontline roll because of the removal of spikes and remodeling of the flight model. But the onos, my god the onos, its lost every bit, ounce, drip and drop of pride it once stood with, becomming a puny hit and run attacker than its once glorious frontline roll, holding fast against tons of marine firepower, a virtual meatshield and mass murderer at the same time.
The games themselves are very brief and hardly memorable, every game is almost identical to the next, depending on who wins. Its always the same HA train easily pushing through the map for the remainer of the game, which lasts about another ten minutes (of complete bordedom), or the onos that camp outside the marine start, munching on marines and wittling the enemy team down slowly, which lasts about another ten minutes (of complete boredom). The promise made when 2.0 was in development saying that 1.0x's epic, one or two hour games will be minimized down into fifteen minutes and still have the same epic events has fallen flat, I havent experienced anything epic on a NS server since I've discovered the secret room in aynami, and I doubt anything comming out soon, even the awesome "BUS" is going to change that.
I fear that NS is going to take a turn for the worse and become forgotten in the next couple years if something doesnt happen soon. To me its starting down that path already, and needs to turn back to brighter days before its too late. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The myth of the "super onos" is ****. Why? Because the onos hitbox use to be the size of a marine, if you knew how to aim, it died twice as fast as the one now, but sadly most noobies didn't, thus, this is why it is a MYTH. The onos now is no weaker than the one from 2.0.
If anything has hurt ns, it has to have been the people that play it. I have never seen more people, intelligent people at that, quit a game because of the stupidity of others. Things like nslearn and nsguides help, but it should have been done over a year ago.
I always knew the average IQ was around 90-100, but I never believed it till I played in an ns pub.
Look, there are balance issues, they will be fixed, everybody will be happy for the mean time.
Currently, Flayra develops his project, sells it to us, we play his new game, we love it, UWE succeeds, everybody's happy.
Look, NS can only go up from here. Yes, right now, it is boring for me, only because the games aren't balanced, and the gameplay has a flaw.
Now, we've gotten plenty of these threads, and yet, our player base continously grows.
I guess it was true, when people said that the loudest people are always the people with nothing to say.
I don't see your point.
NS isn't declining, and with the soon release of 3.0 and making NS an offical steam mod it will go up
Really.
None of us care. We didn't care about the forty who posted this message before, and we don't care now. We didn't care about their re-hashed, been-seen-a-million-times-before insights into NS balance, we didn't care about their personal struggled to find a good server, nothing. A few times now I have stopped playing NS for a while because other things were more fun.
Here's what you do when you don't want to play NS:
<b>Don't play NS.</b>
Go play RoN or BG2 or SimCity 4 or go work hard on your classes or get blasted with friends every night or whatever the hell you want to do.
<b>Do not post about it here.</b>
I repeat: we still don't care. We didn't care before, we don't care now, and we won't care in the future. Imagine a time - any date, any time. Hold that time in your mind. Got it? Ok, great: that is a time at which we will not care.
Don't mistake this for some sort of "THE DEVS ARE HOLY MESSENGERS OF ALLAH" nonsense. Immaterial. No matter what the devs were like, if I liked the game I'd play it, and if I didn't like it I wouldn't.
What I guess I'm trying to say here is that I hope you drown in your own vomit.
if the game is dead then stop playing it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I've been doing that for 4 months now. But I still like the forums. I'll probably pick it back up for a few weeks if beta 5 ever comes out, but I might be having more fun with Duke Nukem: Zero Hour and HL2.
To me, online gaming has generally died off. There havn't been any games that I'm amazed at, or even want to play. I hoped doom 3 would fix this. I was wrong. Now, I'm hoping HL2 fixes this. I hope I'm not wrong. All the talent from the game industry is going into WW2 games, and "realistic combat" in general. History class excites me more than the latest ww2 games.
Think about it.
Has NS lost most its fun for everyone? I know it has for me. I dont know what it is, but it just lost its original lusture. Its not that its old, I know that for sure, it just doesnt... it doesnt <b>feel</b> like Natural-Selection anymore.
Maybe its because the game has taken a few wrong turns development wise? Most of the alien lifeforms have been forced into hit and run attackers, including the once mighty onos, which takes away from the aliens overall feel. The fade is no longer the feared shock trooper it used to be, and the lerk has been pushed into a frontline roll because of the removal of spikes and remodeling of the flight model. But the onos, my god the onos, its lost every bit, ounce, drip and drop of pride it once stood with, becomming a puny hit and run attacker than its once glorious frontline roll, holding fast against tons of marine firepower, a virtual meatshield and mass murderer at the same time.
The games themselves are very brief and hardly memorable, every game is almost identical to the next, depending on who wins. Its always the same HA train easily pushing through the map for the remainer of the game, which lasts about another ten minutes (of complete bordedom), or the onos that camp outside the marine start, munching on marines and wittling the enemy team down slowly, which lasts about another ten minutes (of complete boredom). The promise made when 2.0 was in development saying that 1.0x's epic, one or two hour games will be minimized down into fifteen minutes and still have the same epic events has fallen flat, I havent experienced anything epic on a NS server since I've discovered the secret room in aynami, and I doubt anything comming out soon, even the awesome "BUS" is going to change that.
I fear that NS is going to take a turn for the worse and become forgotten in the next couple years if something doesnt happen soon. To me its starting down that path already, and needs to turn back to brighter days before its too late. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The myth of the "super onos" is ****. Why? Because the onos hitbox use to be the size of a marine, if you knew how to aim, it died twice as fast as the one now, but sadly most noobies didn't, thus, this is why it is a MYTH. The onos now is no weaker than the one from 2.0.
If anything has hurt ns, it has to have been the people that play it. I have never seen more people, intelligent people at that, quit a game because of the stupidity of others. Things like nslearn and nsguides help, but it should have been done over a year ago.
I always knew the average IQ was around 90-100, but I never believed it till I played in an ns pub. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i swear sometimes Yumosis should be promoted to president/lead designer of NS.
Think about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
At this point... sure I'd like to try it at the very least. It'd definitely give a bit of spice that even uber balance and bug fixing will never really provide for most. Then again, most of us aren't really all that competitive with the game so the only people that would REALLY lose out on something like that would be the more serious folks among us.
Geeee, what a waste of money ...
(Insert sarcasm emoticon.)
The dramatic pause totally sells it, bravo, bravo. Golf clap for you.
NS was awesome then everyone who knew how to play it left or forgot.
if the game is dead then stop playing it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I've been doing that for 4 months now. But I still like the forums. I'll probably pick it back up for a few weeks if beta 5 ever comes out, but I might be having more fun with Duke Nukem: Zero Hour and HL2.
To me, online gaming has generally died off. There havn't been any games that I'm amazed at, or even want to play. I hoped doom 3 would fix this. I was wrong. Now, I'm hoping HL2 fixes this. I hope I'm not wrong. All the talent from the game industry is going into WW2 games, and "realistic combat" in general. History class excites me more than the latest ww2 games.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think the fact that this "garbage" comes up every two months or so is a sure sign that something wrong is happening. Its not a major movement, but its still a response from the community, if even a murmur. No, not everyones going to be pleased, but its not often threads start to come up about how they are displeased, it usually stays in the backround of replies, chat, etc...
<!--QuoteBegin-Redford+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So, you want us to make the onos and fade horribly unbalanced again (and probally, by-proxy, the jetpack since you're allready on that train of thought) so the game is more fun? Or do you just enjoy the ability to abuse unbalanced things in order to kill other people rather then the game itself because it tricks you into thinking you are more skillful then you actually are?
Think about it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I never said making them horribly unbalanced again, and I think the jetpack is fine how it is. I'm not even on that train of thought, so lets not go assuming things here. I dont want to abuse unbalanced things to kill people to get me a high on this skillful crap, no. I've never enjoyed that, and I never will, so lets get off this "you want to make everything unbalanced again" topic and never step on it again, eh?
<!--QuoteBegin-Yumosis+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yumosis)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The myth of the "super onos" is ****. Why? Because the onos hitbox use to be the size of a marine, if you knew how to aim, it died twice as fast as the one now, but sadly most noobies didn't, thus, this is why it is a MYTH. The onos now is no weaker than the one from 2.0..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, but because of the hitbox size, the onos was a lot harder to kill, it was a <b>smaller</b> target. Super onos's werent a myth, they were actually real. Its attacks were much stronger as well, and it didnt have devour or stomp, which practally set it into the hit and run roll which the onos DOES NOT fit. Now before you go saying "if you know where to shoot its just as strong" tell me, between a larger target, or smaller target which is majorly obscured, which one is harder to hit? Probably the smaller one.
<!--QuoteBegin-kavasa+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok so the next person who is thinking "hay I will post a thread about how I don't like NS much anymore" - just don't. Or even better, make a big bed of hot coals and lay down on it until you're dead.
Really.
None of us care. We didn't care about the forty who posted this message before, and we don't care now. We didn't care about their re-hashed, been-seen-a-million-times-before insights into NS balance, we didn't care about their personal struggled to find a good server, nothing. A few times now I have stopped playing NS for a while because other things were more fun.
Here's what you do when you don't want to play NS:
Don't play NS.
Go play RoN or BG2 or SimCity 4 or go work hard on your classes or get blasted with friends every night or whatever the hell you want to do.
Do not post about it here.
I repeat: we still don't care. We didn't care before, we don't care now, and we won't care in the future. Imagine a time - any date, any time. Hold that time in your mind. Got it? Ok, great: that is a time at which we will not care.
Don't mistake this for some sort of "THE DEVS ARE HOLY MESSENGERS OF ALLAH" nonsense. Immaterial. No matter what the devs were like, if I liked the game I'd play it, and if I didn't like it I wouldn't.
What I guess I'm trying to say here is that I hope you drown in your own vomit.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>Wow.</b> If you didnt like this topic so much, I wonder why you posted in it. Blatent flaming is necessary, if you dont want to read it or dont agree and dont have anyting <b>constructive</b> (which this isnt) to post, and you feel like shooting yourself, next time move on instead of wasting five minutes of your life to come up with this stuff. Thats over the edge. If your reading this right now, and moving towards the reply button to post the same thing, step away, and exit this thead promply. The exit is located in the upper right hand corner.
<!--QuoteBegin-AoF.Palin+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AoF.Palin)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I still find NS plenty of fun... but only at a "once a week" fling. Any more than that and I get so burnt out on the repetitiveness that I have to stay away for at least a month before getting back on. Although NS is one of my favorite games in an overall sense, it has sadly become one of my least played games. I'm sure there are tons of reasons for it... monotony is the base reason, but there's plenty on top of it. Regardless, if I keep somewhat vigilant about limiting how much I play it I remains fun everytime I play (most likely because I've forgotten by that time what prompted me to stop playing the last time).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just what I said.. only I dont play NS anymore instead of once a month. *shrug*
Oh well, I find it still a lot of fun, and now I cannot play it ALL day & night anymore, I find it even more fun.
wrong development?
CO is totally a mistake.
wrong development?
CO is totally a mistake. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yep... because now NS is played like CO - just with structures and res nodes... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> :he has focus OMGLOL! x11t
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> : then why don`t you quit if it`s boring
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> ........
If they won't listen to you, mute or even kick them.
i still have 2.0 and 3.0 beta4a, and using Half-Life model viewer, the hitboxes since then havent changed at all.
NS 2.0 pub was fun. I knew a really good server with all of my clan before WON died. Bah.