Natural-selection Declining?

HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">Wheres the fun gone?</div> I dont know if anyone else has realized the same thing as myself, but it seems like the NS community is declining, hell even the players of NS in general that have half a brain to think with besides "Frag, repeat, frag, repeat, fra.."

Has NS lost most its fun for everyone? I know it has for me. I dont know what it is, but it just lost its original lusture. Its not that its old, I know that for sure, it just doesnt... it doesnt <b>feel</b> like Natural-Selection anymore.

Maybe its because the game has taken a few wrong turns development wise? Most of the alien lifeforms have been forced into hit and run attackers, including the once mighty onos, which takes away from the aliens overall feel. The fade is no longer the feared shock trooper it used to be, and the lerk has been pushed into a frontline roll because of the removal of spikes and remodeling of the flight model. But the onos, my god the onos, its lost every bit, ounce, drip and drop of pride it once stood with, becomming a puny hit and run attacker than its once glorious frontline roll, holding fast against tons of marine firepower, a virtual meatshield and mass murderer at the same time.

The games themselves are very brief and hardly memorable, every game is almost identical to the next, depending on who wins. Its always the same HA train easily pushing through the map for the remainer of the game, which lasts about another ten minutes (of complete bordedom), or the onos that camp outside the marine start, munching on marines and wittling the enemy team down slowly, which lasts about another ten minutes (of complete boredom). The promise made when 2.0 was in development saying that 1.0x's epic, one or two hour games will be minimized down into fifteen minutes and still have the same epic events has fallen flat, I havent experienced anything epic on a NS server since I've discovered the secret room in aynami, and I doubt anything comming out soon, even the awesome "BUS" is going to change that.

I fear that NS is going to take a turn for the worse and become forgotten in the next couple years if something doesnt happen soon. To me its starting down that path already, and needs to turn back to brighter days before its too late.
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Comments

  • davidcmcdavidcmc Join Date: 2004-05-19 Member: 28756Members
    they love to do it, NEVER change anything that is already good, only if u are sure that ur change will do some good
    as I told here before, ALIENS have been soooooo underpowered
    the game lost its fun because of those damn changes....
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Ha.ze+Sep 2 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Sep 2 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I fear that NS is going to take a turn for the worse and become forgotten in the next couple years if something doesnt happen soon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    All I have to say to that is.....duh!

    If NS is still around in a few years, that means UWE has basically died. The point is for Flayra to use this as a springboard for his next project, not to slave over this game, built on an extremely outdated engine, for years on end. I'm playing NS until NS2, which (hopefully) isn't more than 1 or 2 years away.....preferably 1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    people post this garbage every 2 months

    if the game is dead then stop playing it
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    I used to like it when all the devs were part of the community, now they have all done their part and left, leaving a few forum admins in their place as the only contact with anyone remotely NS related.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Has anyone noticed that the official NS 3.0 was supposed to be out almost an entire year ago?
  • YumosisYumosis Join Date: 2003-01-12 Member: 12222Banned
    edited September 2004
    <!--QuoteBegin-Ha.ze+Sep 2 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Sep 2 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont know if anyone else has realized the same thing as myself, but it seems like the NS community is declining, hell even the players of NS in general that have half a brain to think with besides "Frag, repeat, frag, repeat, fra.."

    Has NS lost most its fun for everyone?  I know it has for me.  I dont know what it is, but it just lost its original lusture.  Its not that its old, I know that for sure, it just doesnt... it doesnt <b>feel</b> like Natural-Selection anymore.

    Maybe its because the game has taken a few wrong turns development wise?  Most of the alien lifeforms have been forced into hit and run attackers, including the once mighty onos, which takes away from the aliens overall feel.  The fade is no longer the feared shock trooper it used to be, and the lerk has been pushed into a frontline roll because of the removal of spikes and remodeling of the flight model.  But the onos, my god the onos, its lost every bit, ounce, drip and drop of pride it once stood with, becomming a puny hit and run attacker than its once glorious frontline roll, holding fast against tons of marine firepower, a virtual meatshield and mass murderer at the same time.

    The games themselves are very brief and hardly memorable, every game is almost identical to the next, depending on who wins.  Its always the same HA train easily pushing through the map for the remainer of the game, which lasts about another ten minutes (of complete bordedom), or the onos that camp outside the marine start, munching on marines and wittling the enemy team down slowly, which lasts about another ten minutes (of complete boredom).  The promise made when 2.0 was in development saying that 1.0x's epic, one or two hour games will be minimized down into fifteen minutes and still have the same epic events has fallen flat, I havent experienced anything epic on a NS server since I've discovered the secret room in aynami, and I doubt anything comming out soon, even the awesome "BUS" is going to change that.

    I fear that NS is going to take a turn for the worse and become forgotten in the next couple years if something doesnt happen soon.  To me its starting down that path already, and needs to turn back to brighter days before its too late. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The myth of the "super onos" is ****. Why? Because the onos hitbox use to be the size of a marine, if you knew how to aim, it died twice as fast as the one now, but sadly most noobies didn't, thus, this is why it is a MYTH. The onos now is no weaker than the one from 2.0.

    If anything has hurt ns, it has to have been the people that play it. I have never seen more people, intelligent people at that, quit a game because of the stupidity of others. Things like nslearn and nsguides help, but it should have been done over a year ago.

    I always knew the average IQ was around 90-100, but I never believed it till I played in an ns pub.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    edited September 2004
    Edited due to flaming.

    Look, there are balance issues, they will be fixed, everybody will be happy for the mean time.

    Currently, Flayra develops his project, sells it to us, we play his new game, we love it, UWE succeeds, everybody's happy.

    Look, NS can only go up from here. Yes, right now, it is boring for me, only because the games aren't balanced, and the gameplay has a flaw.

    Now, we've gotten plenty of these threads, and yet, our player base continously grows.

    I guess it was true, when people said that the loudest people are always the people with nothing to say.

    I don't see your point.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I still have plenty of fun, but the new onos hit box makes it alot easier to shoot.

    NS isn't declining, and with the soon release of 3.0 and making NS an offical steam mod it will go up
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Ok so the next person who is thinking "hay I will post a thread about how I don't like NS much anymore" - just don't. Or even better, make a big bed of hot coals and lay down on it until you're dead.

    Really.

    None of us care. We didn't care about the forty who posted this message before, and we don't care now. We didn't care about their re-hashed, been-seen-a-million-times-before insights into NS balance, we didn't care about their personal struggled to find a good server, nothing. A few times now I have stopped playing NS for a while because other things were more fun.

    Here's what you do when you don't want to play NS:

    <b>Don't play NS.</b>

    Go play RoN or BG2 or SimCity 4 or go work hard on your classes or get blasted with friends every night or whatever the hell you want to do.

    <b>Do not post about it here.</b>

    I repeat: we still don't care. We didn't care before, we don't care now, and we won't care in the future. Imagine a time - any date, any time. Hold that time in your mind. Got it? Ok, great: that is a time at which we will not care.

    Don't mistake this for some sort of "THE DEVS ARE HOLY MESSENGERS OF ALLAH" nonsense. Immaterial. No matter what the devs were like, if I liked the game I'd play it, and if I didn't like it I wouldn't.

    What I guess I'm trying to say here is that I hope you drown in your own vomit.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    I hope NS changes for the better soon as I use to love ns but now i will only play it with people i know. Pub play is just horrible.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin-titanium+Sep 2 2004, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Sep 2 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people post this garbage every 2 months

    if the game is dead then stop playing it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've been doing that for 4 months now. But I still like the forums. I'll probably pick it back up for a few weeks if beta 5 ever comes out, but I might be having more fun with Duke Nukem: Zero Hour and HL2.

    To me, online gaming has generally died off. There havn't been any games that I'm amazed at, or even want to play. I hoped doom 3 would fix this. I was wrong. Now, I'm hoping HL2 fixes this. I hope I'm not wrong. All the talent from the game industry is going into WW2 games, and "realistic combat" in general. History class excites me more than the latest ww2 games.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I think B5 will make things a lot better
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    So, you want us to make the onos and fade horribly unbalanced again (and probally, by-proxy, the jetpack since you're allready on that train of thought) so the game is more fun? Or do you just enjoy the ability to abuse unbalanced things in order to kill other people rather then the game itself because it tricks you into thinking you are more skillful then you actually are?


    Think about it.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    I still find NS plenty of fun... but only at a "once a week" fling. Any more than that and I get so burnt out on the repetitiveness that I have to stay away for at least a month before getting back on. Although NS is one of my favorite games in an overall sense, it has sadly become one of my least played games. I'm sure there are tons of reasons for it... monotony is the base reason, but there's plenty on top of it. Regardless, if I keep somewhat vigilant about limiting how much I play it I remains fun everytime I play (most likely because I've forgotten by that time what prompted me to stop playing the last time).
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    <!--QuoteBegin-Yumosis+Sep 2 2004, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yumosis @ Sep 2 2004, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ha.ze+Sep 2 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Sep 2 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont know if anyone else has realized the same thing as myself, but it seems like the NS community is declining, hell even the players of NS in general that have half a brain to think with besides "Frag, repeat, frag, repeat, fra.."

    Has NS lost most its fun for everyone?  I know it has for me.  I dont know what it is, but it just lost its original lusture.  Its not that its old, I know that for sure, it just doesnt... it doesnt <b>feel</b> like Natural-Selection anymore.

    Maybe its because the game has taken a few wrong turns development wise?  Most of the alien lifeforms have been forced into hit and run attackers, including the once mighty onos, which takes away from the aliens overall feel.  The fade is no longer the feared shock trooper it used to be, and the lerk has been pushed into a frontline roll because of the removal of spikes and remodeling of the flight model.  But the onos, my god the onos, its lost every bit, ounce, drip and drop of pride it once stood with, becomming a puny hit and run attacker than its once glorious frontline roll, holding fast against tons of marine firepower, a virtual meatshield and mass murderer at the same time.

    The games themselves are very brief and hardly memorable, every game is almost identical to the next, depending on who wins.  Its always the same HA train easily pushing through the map for the remainer of the game, which lasts about another ten minutes (of complete bordedom), or the onos that camp outside the marine start, munching on marines and wittling the enemy team down slowly, which lasts about another ten minutes (of complete boredom).  The promise made when 2.0 was in development saying that 1.0x's epic, one or two hour games will be minimized down into fifteen minutes and still have the same epic events has fallen flat, I havent experienced anything epic on a NS server since I've discovered the secret room in aynami, and I doubt anything comming out soon, even the awesome "BUS" is going to change that.

    I fear that NS is going to take a turn for the worse and become forgotten in the next couple years if something doesnt happen soon.  To me its starting down that path already, and needs to turn back to brighter days before its too late. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The myth of the "super onos" is ****. Why? Because the onos hitbox use to be the size of a marine, if you knew how to aim, it died twice as fast as the one now, but sadly most noobies didn't, thus, this is why it is a MYTH. The onos now is no weaker than the one from 2.0.

    If anything has hurt ns, it has to have been the people that play it. I have never seen more people, intelligent people at that, quit a game because of the stupidity of others. Things like nslearn and nsguides help, but it should have been done over a year ago.

    I always knew the average IQ was around 90-100, but I never believed it till I played in an ns pub. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i swear sometimes Yumosis should be promoted to president/lead designer of NS.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-Redford+Sep 2 2004, 11:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Sep 2 2004, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, you want us to make the onos and fade horribly unbalanced again (and probally, by-proxy, the jetpack since you're allready on that train of thought) so the game is more fun? Or do you just enjoy the ability to abuse unbalanced things in order to kill other people rather then the game itself because it tricks you into thinking you are more skillful then you actually are?


    Think about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    At this point... sure I'd like to try it at the very least. It'd definitely give a bit of spice that even uber balance and bug fixing will never really provide for most. Then again, most of us aren't really all that competitive with the game so the only people that would REALLY lose out on something like that would be the more serious folks among us.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    You're bored of NS because you've played it for the last two years non-stop. It doesn't feel new and exciting because you know most aspects of the game by heart.

    Geeee, what a waste of money ...

    (Insert sarcasm emoticon.)
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it just doesnt... it doesnt feel like Natural-Selection anymore.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The dramatic pause totally sells it, bravo, bravo. Golf clap for you.

    NS was awesome then everyone who knew how to play it left or forgot.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-ThE HeRo+Sep 2 2004, 11:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Sep 2 2004, 11:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-titanium+Sep 2 2004, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Sep 2 2004, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people post this garbage every 2 months

    if the game is dead then stop playing it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've been doing that for 4 months now. But I still like the forums. I'll probably pick it back up for a few weeks if beta 5 ever comes out, but I might be having more fun with Duke Nukem: Zero Hour and HL2.

    To me, online gaming has generally died off. There havn't been any games that I'm amazed at, or even want to play. I hoped doom 3 would fix this. I was wrong. Now, I'm hoping HL2 fixes this. I hope I'm not wrong. All the talent from the game industry is going into WW2 games, and "realistic combat" in general. History class excites me more than the latest ww2 games.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think the fact that this "garbage" comes up every two months or so is a sure sign that something wrong is happening. Its not a major movement, but its still a response from the community, if even a murmur. No, not everyones going to be pleased, but its not often threads start to come up about how they are displeased, it usually stays in the backround of replies, chat, etc...

    <!--QuoteBegin-Redford+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So, you want us to make the onos and fade horribly unbalanced again (and probally, by-proxy, the jetpack since you're allready on that train of thought) so the game is more fun? Or do you just enjoy the ability to abuse unbalanced things in order to kill other people rather then the game itself because it tricks you into thinking you are more skillful then you actually are?


    Think about it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I never said making them horribly unbalanced again, and I think the jetpack is fine how it is. I'm not even on that train of thought, so lets not go assuming things here. I dont want to abuse unbalanced things to kill people to get me a high on this skillful crap, no. I've never enjoyed that, and I never will, so lets get off this "you want to make everything unbalanced again" topic and never step on it again, eh?

    <!--QuoteBegin-Yumosis+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yumosis)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The myth of the "super onos" is ****. Why? Because the onos hitbox use to be the size of a marine, if you knew how to aim, it died twice as fast as the one now, but sadly most noobies didn't, thus, this is why it is a MYTH. The onos now is no weaker than the one from 2.0..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah, but because of the hitbox size, the onos was a lot harder to kill, it was a <b>smaller</b> target. Super onos's werent a myth, they were actually real. Its attacks were much stronger as well, and it didnt have devour or stomp, which practally set it into the hit and run roll which the onos DOES NOT fit. Now before you go saying "if you know where to shoot its just as strong" tell me, between a larger target, or smaller target which is majorly obscured, which one is harder to hit? Probably the smaller one.

    <!--QuoteBegin-kavasa+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok so the next person who is thinking "hay I will post a thread about how I don't like NS much anymore" - just don't. Or even better, make a big bed of hot coals and lay down on it until you're dead.

    Really.

    None of us care. We didn't care about the forty who posted this message before, and we don't care now. We didn't care about their re-hashed, been-seen-a-million-times-before insights into NS balance, we didn't care about their personal struggled to find a good server, nothing. A few times now I have stopped playing NS for a while because other things were more fun.

    Here's what you do when you don't want to play NS:

    Don't play NS.

    Go play RoN or BG2 or SimCity 4 or go work hard on your classes or get blasted with friends every night or whatever the hell you want to do.

    Do not post about it here.

    I repeat: we still don't care. We didn't care before, we don't care now, and we won't care in the future. Imagine a time - any date, any time. Hold that time in your mind. Got it? Ok, great: that is a time at which we will not care.

    Don't mistake this for some sort of "THE DEVS ARE HOLY MESSENGERS OF ALLAH" nonsense. Immaterial. No matter what the devs were like, if I liked the game I'd play it, and if I didn't like it I wouldn't.

    What I guess I'm trying to say here is that I hope you drown in your own vomit.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <b>Wow.</b> If you didnt like this topic so much, I wonder why you posted in it. Blatent flaming is necessary, if you dont want to read it or dont agree and dont have anyting <b>constructive</b> (which this isnt) to post, and you feel like shooting yourself, next time move on instead of wasting five minutes of your life to come up with this stuff. Thats over the edge. If your reading this right now, and moving towards the reply button to post the same thing, step away, and exit this thead promply. The exit is located in the upper right hand corner.

    <!--QuoteBegin-AoF.Palin+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AoF.Palin)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I still find NS plenty of fun... but only at a "once a week" fling. Any more than that and I get so burnt out on the repetitiveness that I have to stay away for at least a month before getting back on. Although NS is one of my favorite games in an overall sense, it has sadly become one of my least played games. I'm sure there are tons of reasons for it... monotony is the base reason, but there's plenty on top of it. Regardless, if I keep somewhat vigilant about limiting how much I play it I remains fun everytime I play (most likely because I've forgotten by that time what prompted me to stop playing the last time).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Just what I said.. only I dont play NS anymore instead of once a month. *shrug*
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Most people who already play NS are getting used to it, they have seen it all, the days of various (funny) bugs are almost gone, and they miss certain games that took long, and are described as "epic".

    Oh well, I find it still a lot of fun, and now I cannot play it ALL day & night anymore, I find it even more fun.
  • Wall_of_LameWall_of_Lame Join Date: 2004-09-03 Member: 31230Members
    edited September 2004
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    I still have epic games, though they are rare, they are mostly epic when the teams are equal, that is when: the number of players on both teams is equal and both teams have (very) skilled players. This way, both teams are on the edge, and keep pressuring the other team, this leads to some pretty heroic/epic battles.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    i dunno if i played too much, but something keeps me away from NS, i am losing fun from it. Maybe i would take a rest before b5 releases.

    wrong development?
    CO is totally a mistake.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Combat is fun, it requires no commander, and it is a lot easier to play, just kill & get upgrades. But it's hard to balance both NS/CO in the same manner, not that I don't like the current balance, I'm just afraid it might go wrong...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Lofung+Sep 3 2004, 10:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Sep 3 2004, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    wrong development?
    CO is totally a mistake. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep... because now NS is played like CO - just with structures and res nodes... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    These ppl are just like those focus whiners....

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> :he has focus OMGLOL! x11t

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> : then why don`t you quit if it`s boring

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> ........
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    BIggest problem nowdays is the stackage nothing else...
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    With a proper training map/manual you can point the poor (whining) noob to the manual, if the problem is whining people who don't know the game, just help them.
    If they won't listen to you, mute or even kick them.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The onos hitboxes were the size of a marine in 2.0<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    i still have 2.0 and 3.0 beta4a, and using Half-Life model viewer, the hitboxes since then havent changed at all.



    NS 2.0 pub was fun. I knew a really good server with all of my clan before WON died. Bah.
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