Nstr2 race
Infinity
And beyond! Join Date: 2002-01-25 Member: 50Members
<div class="IPBDescription">How shall u drive :/</div>im going to make a map for that RR race today (and night)
but i want to know:
1. how shall they 'race' on foot or in vehicles?
2. if they shall race in vehicles, how to implment ? func_vehicle ?
3. there arent any good race textures in ns.wad...
but i want to know:
1. how shall they 'race' on foot or in vehicles?
2. if they shall race in vehicles, how to implment ? func_vehicle ?
3. there arent any good race textures in ns.wad...
Comments
An example of an obstacle-course type Flaytona map:
<a href="http://cyonpro.ballsun.com/ns/race2.zip" target="_blank">race2.zip (by Greedo)</a>
An example of a Flaytona map with its own texture set:
<a href="http://cyonpro.ballsun.com/ns/ns_on_ice_v1.zip" target="_blank">ns_on_ice_v1.zip (by Blahman)</a>
u see, bunnyhopping does seem to work in nstr2, giving some ppl a severe advantege... unless the rules say 'no bunnyhopping or u get disqualified'
... ehehehe i can already be considered winner :)
and all things are allowed in this wacky racing... if there is a bug in the map or something, its all just something u have to cope with <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
All the better for a great race!
-Jacius