Rain/splash particle map - screens

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Well....screen (singular)</div>Was playing with an effect in NSTR2 and thought you guys might like to see it and share in my experience of it...

It's basically trying to get the effect of rain hitting glass.... we've seen a lot of nice rain systems ...but I'm kind of frustrated with having rain hit a window and then disappear..

Eek...this screenshot does no justice tho. I'm gonna attach the worldcraft map, bsp and sprite that's needed....

tell me what you think....

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Sprite Splash3.spr (put in your \sprite directory <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->)
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    hrmm....the idea is to download the attachments so you can look at the map....*hint hint*
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    OMG its very nice indeed, ive seen it ingame and it roxx, i will use that effect (with your permission ofcourse)
  • MuuMuu Join Date: 2002-01-24 Member: 23Members
    just tryed it out - looks awsume - shame there isnt an option to lock a sprite to the x or y axis aswell as z, perhaps you should us a index alpha rain sprite with transparent colour rendering - it would look more natural.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Hmmmm, since my map will actually have three small outdoor areas....it may be fun to use this rain effect.....perhaps even at an angle, to indicate wind, coupled with a very slight func_push (to simulate the wind pushing against you).

    Does anyone know where I could get a good sound effect of rain pattering on a metal roof? I'm sure it would be useful for lots of mappers wanting to implement this.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Ahhh, now that's a imaginative and cool use of the particle system. Great design, Hanz. I like fog and steam as much as the next guy, but dripping water and rain, blowing trash and leaves, realistic fire, and other uses of the PS are still hard to find. Keep the good stuff coming!
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    [EDIT: Ok, I get it now.]

    What's this with everyone saying you can't lock a particle to an axis? that's just plain false.

    If you want a particle that moves straight up/down, then just leave velocity parameters 1,2,4,5 as 0, and it will not move side-to-side. If you want it to move just sideways, leave 3 and 6 as 0 and it will only move paralell to the horizontal axis' (axes?) Of course, if you have gravity on it will move downwards with gravity.

    [EDIT: If you want it to *vary* in how it moves sideways or up/down, you need to have its velocity be a box. Point only uses the first 3 velocity parameters.]

    Anyway, the screenshot looks interesting enough to warrant a download, so I'll test it out. Good work, I think this is the first of its kind <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    -Jacius

    [EDIT: Looks great, but I noticed that not all the raindrops cause splashes, or at least not immediately. Great work, very nice particle use!]
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    They mean locked to an axis as in the way its rendered.  Sprites are usually unlocked, so they always face your screen.  There is a flag that allows you to lock it to the up/down z axis, for effects like rain.  People want to have the ability to lock to other axes as well.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Jacius, I don't think you get what they mean by locking the axis.  Sprites in HL turn so they always 'face' the viewer.  PS sprites can be locked so they don't turn to face the commander.  If you think of that as locking the sprites in a vertical axis.  I think they're talking about being able to lock sprites onto a horizontal axis.

    This is probably not proper 3D terminology but I think you get my meaning.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Nice effect Hanz. Very, very nice. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Hey, that's really sweet looking.  I hope you don't mind if I take that effect and refine it a bit.
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