Rain/splash particle map - screens
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Well....screen (singular)</div>Was playing with an effect in NSTR2 and thought you guys might like to see it and share in my experience of it...
It's basically trying to get the effect of rain hitting glass.... we've seen a lot of nice rain systems ...but I'm kind of frustrated with having rain hit a window and then disappear..
Eek...this screenshot does no justice tho. I'm gonna attach the worldcraft map, bsp and sprite that's needed....
tell me what you think....
It's basically trying to get the effect of rain hitting glass.... we've seen a lot of nice rain systems ...but I'm kind of frustrated with having rain hit a window and then disappear..
Eek...this screenshot does no justice tho. I'm gonna attach the worldcraft map, bsp and sprite that's needed....
tell me what you think....
Comments
Does anyone know where I could get a good sound effect of rain pattering on a metal roof? I'm sure it would be useful for lots of mappers wanting to implement this.
What's this with everyone saying you can't lock a particle to an axis? that's just plain false.
If you want a particle that moves straight up/down, then just leave velocity parameters 1,2,4,5 as 0, and it will not move side-to-side. If you want it to move just sideways, leave 3 and 6 as 0 and it will only move paralell to the horizontal axis' (axes?) Of course, if you have gravity on it will move downwards with gravity.
[EDIT: If you want it to *vary* in how it moves sideways or up/down, you need to have its velocity be a box. Point only uses the first 3 velocity parameters.]
Anyway, the screenshot looks interesting enough to warrant a download, so I'll test it out. Good work, I think this is the first of its kind <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
-Jacius
[EDIT: Looks great, but I noticed that not all the raindrops cause splashes, or at least not immediately. Great work, very nice particle use!]
This is probably not proper 3D terminology but I think you get my meaning.