Just played a couple games w/out lag
Tieom
Join Date: 2002-10-31 Member: 1774Members
<div class="IPBDescription">And it 0wnz</div>Playing NS with a regular 200 ping is absolutely freakin KICKA$$. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
It was an 8 player max server, so it was only 4x4, but it was still very, VERY sweet.
I do, however, have one comment/complaint:
In the 2nd game, we managed to get 3 hives and 3 out of 4 people turned into an onos. We did almost NO damage to the base.
5 turrets (Very few) + 2 HMG marines takes down an onos with level 3 carapace upgrade in about 15 seconds. The onos is quite helpless against this.
Reason: Charge is almost useless, as most marine bases are immediatly after twisty corridors (So no speed build up), AND you stop as soon as you hit a building (Eg. Turret, which are usually barricading the exit). It takes more than 10 'bite' attacks to kill ONE turret. Marines can build another turret in the time it takes for an Onos to destroy one via bite.
Am I the only one who sees a problem with this? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
WHY wasn't the code for the Kahraa offensive chambers put onto the TSA turrets? (After about 5 chambers it says "There are too many of this building in the area")
When you look at the TSA turret, it LOOKS like it would have MAYBE 500 hp. It has, what, 1500 or so? How can you cram that much armor into that much space? Especially including the pencil-thick tripod, and the obviously not-well-armored barrels/ammo feed
Anyways, the game is AWESOME, except for the TSA turrets and the lag issue...
It was an 8 player max server, so it was only 4x4, but it was still very, VERY sweet.
I do, however, have one comment/complaint:
In the 2nd game, we managed to get 3 hives and 3 out of 4 people turned into an onos. We did almost NO damage to the base.
5 turrets (Very few) + 2 HMG marines takes down an onos with level 3 carapace upgrade in about 15 seconds. The onos is quite helpless against this.
Reason: Charge is almost useless, as most marine bases are immediatly after twisty corridors (So no speed build up), AND you stop as soon as you hit a building (Eg. Turret, which are usually barricading the exit). It takes more than 10 'bite' attacks to kill ONE turret. Marines can build another turret in the time it takes for an Onos to destroy one via bite.
Am I the only one who sees a problem with this? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
WHY wasn't the code for the Kahraa offensive chambers put onto the TSA turrets? (After about 5 chambers it says "There are too many of this building in the area")
When you look at the TSA turret, it LOOKS like it would have MAYBE 500 hp. It has, what, 1500 or so? How can you cram that much armor into that much space? Especially including the pencil-thick tripod, and the obviously not-well-armored barrels/ammo feed
Anyways, the game is AWESOME, except for the TSA turrets and the lag issue...
Comments
I believe there should be a "freestyle" mode for servers with changed values of certin things, and "default" mode with regular settings that NS was playtested at.. Now I don't even know which servers play well or not, yet ^_^b
I was fortunate and found a 14 player server without lag earlier today. This mod kicks ### when there's no lag, so I know in a few days when this lag is fixed. This mod is going to kick so much ### that it'll be HUGE ### KICKING!! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Anyways. The TSA turrets should be limited like the aliens IMO, but the key to alien turrets / buildings is placement. You're supposed to hide them and web. If you have 3 hives (this tactice was mentioned before) you can set up some offensive turrets, web up the floor/walls right around a corner of heavy traffic. The marines will hit the webbing, slow down, can't shoot, and the turrets will chew them up. While you sit behind them cloaked as a gorge sending babblers to them.
I have used this tactic and it worked nicely. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
VERY VERY impressive for a first release. I still can't get over the fact that this was basically done by VOLUNTEERS as well.
And I'm one of the ones who thinks the game is fairly balanced.
Webbing stops marines, But it doesnt stop the nade they fire at your turrets AROUND THE CORNOR.