[wip] S.a.d Mk. I

PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
<div class="IPBDescription">Sonic Artillary Device Mk. I</div> Well, here is my wip for my very first shot at NS modeling. It is a possible replacement for the seige cannon, whipped up in about an hour and a half (bathroom breaks and staring at the screen like an idiot included.)

Constructive C&C is very, very welcome. (._. I know it looks pretty bland, im working on thinking of new things to kind of *spice* it up.)
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Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i notice alot of people using cylinders as their first models <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    that said i actually like it alot, it's kinda cool looking, different, and i'd like to see what it looks like finished
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wow, that does look pretty good, it hoverS!!!!11

    only thing i would change is removing the hollow barrel, and making it flat on the end
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I'm not a fan of the base, but the actual weapon part of it is pure secks.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    very smexy indeed... would like to see maybe some wires and boards on it
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    nice start dude, i like it with the antenna <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Looks nice. A little simple on the surface area, but that can be faked with texture.

    The nozzle is interesting, but maybe the outside edges on the little teeth on the end could be squeezed to be more conical, so it seems more focused.

    The base sure looks <i>solid</i>.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin-TheUdderOne+Sep 5 2004, 01:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheUdderOne @ Sep 5 2004, 01:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good ol wings. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe finnaly some one noticed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    nice one Perd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    ...This is a [WIP] thread. As such, my natural assumption was that the stand would be added at some point.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I can see the weapon (nix the stand) becoming like, an HMG or somethign 0o'


    I like it!
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    <!--QuoteBegin-|Owen|+Sep 5 2004, 05:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Sep 5 2004, 05:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> very smexy indeed... would like to see maybe some wires and boards on it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In fact, I planned on searching out a few tutorials for wires/tubes later today, and slapping a few on here and there.

    As for the base, I figured it would have to be very large and very solid looking, seeing as the seige cannon is hovering above it. (One thing I didnt think about though, when it fires, launching off of its platform and killing the rine behind it.)
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited September 2004
    its a game, just make the animations kind of a gliding motion, know what i mean?

    ps i would definantly use
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Here is a crummy two second render of it, just for...fun sake I guess. I'll be working on smaller details of the weapon later today.

    Done in Blender, yes I know...i'm a real freeware ****.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    just promise me you didnt model it in blender D: because it cant <u>cant!!</u> export to anything useful! >___<

    looks good though, and the renders not that bad <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • tengteng Join Date: 2004-05-25 Member: 28907Members
    Looks really nice well done. Really powerful appearence.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    he did it in blender bashh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited September 2004
    Blender is the sweaty underarm of modeling programs. I modeled it in Wings, and rendered it in blender. Just because I think it has a pretty good rendering engine.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    smooth that bad boy out
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    I wanna finish off the actual modeling before i start tearin it up with smoothing just yet.
    Ive yet to update with the most recent one, outfitted with an uber-1337 wire. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    And maybe something on the rear of the gun, as it is just a flat surface.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    For the most part final rendering of the cannon model. Just gotta figure out how to properly attach the wire to the gun.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    pc?

    and i think the wire should go into the rear cylinder, doesnt look right going into the middle of the barrel
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited September 2004
    Maybe ill do a second wire, or just duplicate, resize, and stick that one on the other side.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Perdition Flamethrower+Sep 5 2004, 12:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 5 2004, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Blender is the sweaty underarm of modeling programs. I modeled it in Wings, and rendered it in blender. Just because I think it has a pretty good rendering engine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    good.

    i dont mind blender i dont, i used it before, i like it's lighting, particles and flares it renders, they're real nice. you can get some realistic effects. but it doesnt render objects too well :\ oh well. My main beef is you cant do **** with a .blend file, nor export to anything else (the .whatever it exports to is blank in anything you try to import it into, except blender itself). Oh well.

    (cinema 4d trial for free rendering)
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Not bad. I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    How about using an attachment similar to that one for that model?
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    save yourself the trouble of "rendering" that in blender when you can get better looking viewport shots in wings.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    I just do the rendering for my own personal pleasure. But as soon as the actual modeling is final, im going to give you all the viewport shots. I did add a second wire, a few more little attachments here and there on the gun to give it some life, and moved the prongs at the end of the barrel forward to give it that *focused* look, as someone suggested before.

    Updates later, gotta go for now.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    I really like that, Panaka...
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Thad make a bada** turret, panaka!!!

    Good work with teh model, can wait to see teh finished project!!!
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited September 2004
    Here is the .3ds of the completed MODEL, still in four parts. (Base, gun, wire1, wire2.) And the mesh of the base. I'm finding myself without the time or patience to mess around with this currently, so it's here if anyone feels like messing with it any more.

    *edit* Reuploaded the new rar containing the model and base mesh.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Here is the custom firing sprite for the seige cannon.

    Credits go to SoXSaveXMe,
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