Give me an idea of map

MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
<div class="IPBDescription">You will have your map done</div>Topic said it all...

I would like to make a map for n-s because there are many new, cool, features but i don't have any idea.

Please don't say stuff like "sewer would be cool" or "little map with many crate", but complete ideas

If someone have a good idea, answer or mail me.

<!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo--> -->smileys look bad (white circle)

Comments

  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    well what about ns_alice?
    It's a nstr2 race map, you have to chase a bunny and have to crawl through tiny doors and stuff.
  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    I don't really understand your idea, it remember me something but why?  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Why most of the people have that:
    Joined: Jan. 2002
    more than 500 posts in 2 month???
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    well see cuz the pots of the old boards are included wit that number, and as for me, let's just say i live here.
    Oh well you spawn as a marine, then you see a bunny, or something else if a bunny is 2 hard, then you have to chase it, ofcourse you'll never be able to catch it and it's just a race, then you'll have to crawl through tiny doors and stuff liek in the alice in wonderland story, maybe you can set the race in the maze, with the cards and stuff? You could make it so that some parts of the maze run dead with a card at the end (coudl be just a texture) and when you run against it you'll die, and have to restart.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    If you are looking for inspiration for a map you could try looking at what everyone else is doing at <a href="http://www24.brinkster.com/mattrye/NSWorld/Main.ASP" target="_blank">NS World</a>.  We plan to have some kind of inspiration resource later on (if anyone want's to contribute mail me).
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i have an idea, maybe its worth making. I wanted to create such a map, but dont have the time.
    - this map is located not inside an old, abandoned ship/planet, but at a TSA outpost. The aliens have come aboard, and the infection is just recently discovered. The map would be very tiny and made like there are people living in it.

    i dont think this is a good idea, but i wanted to create a training mission. This was my idea: it starts with a cut-scene using func_cameras and scripted_sequences following a marine walking towards a room. There we see the marine talking to another marine, and we find out that the other marine is the player, us, and the two marines are friends. They have to go to combat training, after which the first marine moves away. Then the level starts, and the player sees the marine just moving around the corner now and then (using scripted_seq) towards the weapon firing range. When the player arrives, the 'drill sergeant' marine says they are late, and you see some marines firing at a range, with holografic aliens. The player has to walk towards the range and get the usual weapon-recoil-reload training etc. Cs-like training. Then, after that, the marines have to go into a real-life-mission, in which the player itself has to do some solo-combat (building a turret etc... defense thingies because the rest of the team goes attack the other team. This way the player learns all the basics about ammo and building) following the waypoints that would  be placed by a commander if it were a multiplayer game. Then, after the the squad on which the player was wins the game (naturally) have to stay in a room for a sec, while the commander goes to get something (a file, a medal, a bonus or something) suddenly an alarm rings, and the sergeant comes rushing in there has been a discovery of an infested area.

    The team then goes in the vent shafts, because the hive is near them. The player goes in front of course, and kills some aliens (knowing which ones do what) then arrives in a room, with a hive in it (he jumps out of the shafts) and kills the hive. Then he gets awarded by the sergeant and gets some basic commander training. In the end of this we see a scene (func_camera and scripted_seq) of the marines moving in a dropship, and the camera follows this ship as it is launched into outer space to the front.....


    There would of course be a lot of scripted scenes between these things - weapons training, building training, alien training and commander training - but the player learns everything, in a little bit realistic way. There is a small story using a few maps/map loads, and it is a bit more fun to play. It adds some more dimension i think. The whole problem is that there have to be some coding involved, maybe some modelling and a lot of mapping (and don't forget the speeches). But i think this training mission would be a success. It is a small sp adventure, in which the player learns everything to do, instead of the no-story hl and cs trainings.

    I was buzy on this map, but i dont really have the mapping spirit nor the time to work it out, and (the) a whole team would be needed to create this 'dream'. But i started a small beginning, but i didn't like it and didn't like rebuilding my map after just three rooms, but i could release it to show a bit what i had in mind.


    here it is. You have to run it in hl sp because there are no monsters in hl multiplayer, and in nstr2 the func_camera doesn't work...

    -and btw, I was planning on replacing barney.mdl in my .pak file with the marine model, just to see how it would look like...


    Flayra? what do you think about it? is this idea good, will it ever come true in NS beta3? or something. I think with 10 people on it you could do it in a month i think.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    the files were to big to upload, so i hosted them on geocities. here are the links:

    <a href="http://www.geocities.com/doofyclan/traininscripted.zip" target="_blank">traininscrpited.bsp zipped</a>
    <a href="http://www.geocities.com/doofyclan/trainingscripted.rmf" target="_blank">this is the RMF file</a>

    ...
    the marine standing in front of gordon was to be walking away, but i stopped before i scripted that. walk around him and see what i got so far. In the 'mess' with the marines standing ifo the table, there should be a cafetaria bar or something in the wall opposite to the door leading to no where.....
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    wait i've got a better one, it's called ns_fireman, and it's set in the spaceship Maine.You'll encounter fires and a nifty hotdog- stand.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    ShuVt, that sounds great.  You're right that it would be a ton of work, but any work spent on helping people learn a game is worth doing.  I'd love to spend some time doing real training missions, something like you suggested.  There could be one for marines, another for aliens, and one for commander training.  We also have some other interesting ideas for training, but we won't be any work on that stuff (or talking about it) until NS is released (and fun enough that we can start thinking about "extras" like training).
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    <!--QuoteBegin--InterFect0r+Mar. 02 2002,15:22--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (InterFect0r @ Mar. 02 2002,15:22)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->wait i've got a better one, it's called ns_fireman, and it's set in the spaceship Maine.You'll encounter fires and a nifty hotdog- stand.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    The only person who would get that (let alone find it funny) is me.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    that would be correct CyonPro <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • BlackBitBlackBit Join Date: 2002-02-27 Member: 252Members
    Hey shuvit.viper, it sounds realy great, but I could not download the files from geocities, it shows me, that <i>"the page is not available"</i>  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
    I think a train mission,perhaps with a short introuction, in the story, is important. In CS or Infiltration (If you don't know it look  <a href="http://infiltration.sentrystudios.com/" target="_blank">here</a>) I found it good, that it was there.

    Greetings from Blumberg (Germany) <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Ok, first off, the training mission sounds like a great idea. Maybe have it as more than just a training map and more like a bootcamp, cafeteria, barracks, that sort of thing to really immerse the player. Then again, that brings up how you'd do one for the alien team.

    Second thing: I got the joke too Fector... real funny. *Rolls eyes*
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    its true. i fixed it download them here:
    URL=www.geocities.com/doofyclan/]link[/URL]
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    I noticed that most map designers tend to stick with the "metallic base station" type of look/feel/design with their maps. base station on a planet, base station on the moon, bunker underground, facility, facility, facility ;p

    Why not break away from this a bit a design a completely alien world, perhaps instead of sticking to the theme of "the aliens invaded our planet" shoot for "we invaded the alien planet" it would open a huge window for innovative architecture and design, I can think of a million themes you could use. Run through all the star wars and star trek moves you have seen, there are a million really cool alien planet designs that could be used.

    I'm only saying this to promote "thinking out of the box" because the best stuff on earth comes from motivated and interested innovation.

    Remember the half-life alien world? now THAT was cool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    ow man the HL alien world sucked! Gah the colours! The colours!
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    Colors are simply a matter of personal preference and perception, the architecture compared to the rest of the game was very alien and organic, especially the ambient environment, and to some extent original. While you could argue that the architecture on the alien world is also a matter of preference and perception, you can't argue that it was not uniquely alien and foreign and totally different from the previous game play experience. This is what made it interesting, for me at least, because I enjoy seeing games stretch limitations and twist environments to simulate other worlds. It's more challenging for an artist to design logical and coherent alien architecture then it is for an artist to take from the environment he already has and build from it, which is what most people do.

    In the case of natural selection we have an alien race that will reflect human intelligence, because humans will be controlling them. With this in mind an artist should assume that the alien race has a level of intelligence somewhere around the level of humans. After this assumption you need to consider that the aliens design structures logically, intelligently, and with some sort of reason. Finally, from this the artist needs to design an entire set of architecture that is foreign, sensible, and maintains congruence with the anatomical build of the alien species.

    So, it's a heck of a challenge, but a respectable accomplishment.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    its a good idea. I'll first try to finish this map, which is the marine training, and after that (a year later or so) ill create the alien map, which would be on the alien planet i think.....

    but its true, the marines must attack too. Although the aliens as well as the humans expand their universe through spaceships (the aliens hike along) there must be some alien planets...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The NS team has been keeping the alien background very hush hush.  I susupect they plan to have it co-inside with launch of beta 1 so as to completely blow our minds with amazement.  Either that or Jeff's a one finger typist. * shrugs *
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I think he's just a one-fingered typist.

    Anywho, for all we know the alien planet was destroyed or somesuch. We've got no idea what it looks like, so we can't map it. That, and we don't have any textures in the ns.wad file that look like an alien planet, so in order to map something like that, you'd have to make your own.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    i didn't like the architexture of the alien world <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
    damn floating platforms!
    Alice had some freaky maps, now that game had some nice architexture! And I think the story is finished for a long time, but the team just wants it to be a surprise.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    but thats what i like about mapping molec. You use your imagination to create a map. And, if you wanted to keep it to the story of NS, you could always create a map on a planet which is not the alien homeplanet, but an alien infested planet. The aliens would make it look like their homeworld, and there could always be differences, but the mappers idea of the alien world would be always possible.
  • GasfiendGasfiend Join Date: 2002-02-12 Member: 205Members
    i'm afraid that if i post my ideas here, that people will see how awesome they are and will use them to further their own self-images...soooo, i'll probably simply end up making the maps myself when i get a chance.....hmmm, that begs the question "why did i bother posting this then?"
    This has been brought to you by The American Gas Co.
    Gasfiend
    Brave Adventurer of Mindless Insanity and Unconciousness Inducing Brainwaves!
  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    I have found a wonderfull looking/style for an alien world but i've got "bad surface extend".
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    I have found amazing Ideas for levels in my head, but I keep getting "Mapping Skillz" errors.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    if you have a great idea, but you dont have the skillz or time to map, then post them! Don't try to keep them for your self not wanting to share them, so you get the credit for the map. Its true its cool to be in the credits of a map, but isn't the ns community here to get the best out of Natural-Selection? So if you have an idea, and are not going to map it in the near future, please post it here so other people can use your marvelous ideas and map it. This will make NS maps better then they are already! So if you have an idea post it here, if someone uses it it shows you are a creative person with good ideas <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> otherwise you can use it yourselve.

    ill start off with something that might be cool:
    a corridor, with lights that go on on movement. There could be some trigger_multiples that trigger the lights around this one, and when someone moves, the corridor around him is lit, the lit area moving with him. This would add some gameplay, because when you move you are seen before you are there, and gives some great ambush possibilitys... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    but if you have an idea... post it here...
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