Cyclers And Models
Electric_Gerbil
Join Date: 2002-11-07 Member: 7605Members
<div class="IPBDescription">Could very possibly be a stupid question</div> I've never used cyclers to display models before (having only done mapping for a mod with an env_model entity), so I don't rightly know if this is a stupid question or not:
Is there any way I can define which of the model's animations is to be played in-game, or am I limited to the first animation that the model has?
Also, (vaguely related) is there any way I can define which of the model's bodies/skins is displayed?
Cheers.
-EG
[Edit: added second question]
Is there any way I can define which of the model's animations is to be played in-game, or am I limited to the first animation that the model has?
Also, (vaguely related) is there any way I can define which of the model's bodies/skins is displayed?
Cheers.
-EG
[Edit: added second question]
Comments
Fast response, too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
actually that information is wrong.
When you press use on a cycler the animation stops, using it again, resumes the animation.
And shooting a cycler does nothing to the animation at all.
actually that information is wrong.
When you press use on a cycler the animation stops, using it again, resumes the animation.
And shooting a cycler does nothing to the animation at all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hm, you sure about that? Cause I know I've heard that damaging it changes the animation...
I've tested it recently on a listenserver and on a dedicated. Both resulted in the same.