De-evolving?

God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
I just feel it makes no sense that aliens always spawn as a skulk in combat, spawn killing with jetpacks is a bit too easy and other disadvantages too.

I think it creates and immence imbalance.

Its like asking marines to start at armor zero when they spawned with points in bank.

If evolving took 1 seconds, it would be okay.

Comments

  • xpTxpT Join Date: 2004-09-06 Member: 31454Members
    gl = marines victory! that should be reformuled ;/
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited September 2004
    EDIT:


    Actually I've changed my mind. The new co system is great!
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    Aliens should be given the CHOICE to de-evolve. When they spawn, they should have a limited amount of time to decide if they wanna de-evolve and get their points back or stay with what they were last life. this will help the aliens from getting wasted immediately after spawning. The spawn camping is way too easy against all skulks.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    If just every third alien goes gorge for some time to heal the skulks against the shotgunners noone would get killed as egg.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    Solution: Don't die as a higher lifeform. Or at least try.

    Combat in previous versions gave no immediate penalty for dying. Thus, most players never bothered to make an attempt to stay alive. Now that dying as a higher lifeform is penalized, players must play the higher lifeforms as they do in classic NS.
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    edited September 2004
    but those shotgunners can still get the gorge while he's egging or use one of their many sg shells to kill the gorge and continue egg slaughtering. it's just one more target, and it's slower than skulks too.

    edit:@ a civilian: That's very true, now there is a slight incentive for players to not die when a spawn camp is happening.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79648' target='_blank'><span style='color:red'>(</span>Please check it<span style='color:green'>)</span></a>
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    I like the new system except for the fact that skulks get spawncamped so easily. Maybe a small period of time (1 second?) were the skulk is invulnerable, but cannot attack?
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    Or just make it so that shooting an egg that is within healing range of the hive makes the egg insta-hatch. ;d

    MUST... PROTECT... HIVE... RAAR>
  • What-TheWhat-The Join Date: 2004-08-10 Member: 30504Members
    Look they made aliesn De-Evolve but inproved Redemtions Effectivness.... Put 2 and 2 together... Instad of dying just get redeem. Sure its what they want you to get but if your a fade can save you heaps and an onos only costs 4 levels now instead of 5 So you do have that extra skill point
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited September 2004
    Unbelievable. Why can't people understand that there was a purpose for this change? It seems that some are under the impression that re-evolving was intended as some sort of a convenience for aliens, and the fact that it isn't is a huge oversight that they must point out to the devs. Rather than think about possible advantages to the change, they decide to share their astounding conclusion that sometimes they aren't able to gestate without being killed. News flash: spawning as a skulk is, at its root, an alien nerf. The fact that you might be killed as an egg <b>was the entire idea</b>. In previous builds, a good Fade or Onos practically guaranteed an alien victory because there was nothing marines could do to stop them. Now, there is. Since marines are running on a tight 10 minute time limit, it is essential that they be able to end the game quickly if they take the upper hand. If you don't want that to happen, <i>don't die as a Fade or Onos</i>. If you and/or your team screws up, has it occurred to you that maybe they should lose that game?
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    I makes more sense as well...
    How does an Onos come out of a hive?

    Combat now more closely mirrors what it was meant to be...an introduction to NS and the ns_ mode...

    Besides, how often does the alien team let marines get close enough to spawncamp? By not defending their hive, meaning marines should win.
    One's team can still usually chase them from the hive...expecially on core.
  • WarningForeverWarningForever Join Date: 2004-05-06 Member: 28503Members
    It can be advantageous to the aliens. No one has to perma-gorge, I have played the occasional game where no one gorged because it would screw them over, but now, changing lifeforms does not matter in the long run.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    I played a good map.. the timelimit was 25 minutes, but we essentially just defended. Especially after I yelled over voice comm when the hive was at 20%. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    It takes some teamwork now, a bit of luck, and people being careful in terms of dying. I went xeno skulk with SoF and was having a lot of fun.

    I think people were **** when b5 was released because they were used to going out and doing whatever.. now there's some sort of teamwork involved. Once people start realizing this, aliens will start to win a lot more.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What-The  Posted on Sep 6 2004, 11:17 PM
      Look they made aliesn De-Evolve but inproved Redemtions Effectivness.... Put 2 and 2 together... Instad of dying just get redeem. Sure its what they want you to get but if your a fade can save you heaps and an onos only costs 4 levels now instead of 5 So you do have that extra skill point<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Your absolutely right...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  Unbelievable. Why can't people understand that there was a purpose for this change? It seems that some are under the impression that re-evolving was intended as some sort of a convenience for aliens, and the fact that it isn't is a huge oversight that they must point out to the devs. Rather than think about possible advantages to the change, they decide to share their astounding conclusion that sometimes they aren't able to gestate without being killed.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I did think of the advantages...but I wasn't complaining only about the aliens side. I think it makes bad gameplay for marines too. Today, even if the full team was getting owned, I just managed to get a jetpack so I rush the hive alone. Since jetpacks can't really get killed easily without lerks, I killed 2 lerks before entering the hive. Then I just killed the eggs and attacked the hive so that the full team can be distracted by me.

    Guess what, we won. Why? Because skulks can't really dish out nothing when marines have jp/ha and morphing time is to long if your hive is under attack.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In previous builds, a good Fade or Onos practically guaranteed an alien victory because there was nothing marines could do to stop them.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Well the way to stop em was killing the hive the same way I described and it was pretty easy, but now its even easier.

    I understand why they did it, but I don't think its a good idea for balance. It advantages a already winning alien team but disadvantages a loosing team. For fun, I always taught advantages should be given to a loosing team to give em a chance to win, a last chance to win.

    Now if marines higher than level 5 get in the hive, its pretty much over.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Theki11er  Posted on Sep 7 2004, 12:41 AM
      It can be advantageous to the aliens. No one has to perma-gorge, I have played the occasional game where no one gorged because it would screw them over, but now, changing lifeforms does not matter in the long run.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Very true, I like the de-evolving idea, I actually started a tread in ideas and suggestion forums when combat just came out in 3.0 about de-evolving. I think no one liked it but anyway,
    either faster morphing or spawn already morphed but have the choice of de-evolving.
Sign In or Register to comment.