De-evolving?
God_Killer
Join Date: 2004-02-16 Member: 26592Members
I just feel it makes no sense that aliens always spawn as a skulk in combat, spawn killing with jetpacks is a bit too easy and other disadvantages too.
I think it creates and immence imbalance.
Its like asking marines to start at armor zero when they spawned with points in bank.
If evolving took 1 seconds, it would be okay.
I think it creates and immence imbalance.
Its like asking marines to start at armor zero when they spawned with points in bank.
If evolving took 1 seconds, it would be okay.
Comments
Actually I've changed my mind. The new co system is great!
Combat in previous versions gave no immediate penalty for dying. Thus, most players never bothered to make an attempt to stay alive. Now that dying as a higher lifeform is penalized, players must play the higher lifeforms as they do in classic NS.
edit:@ a civilian: That's very true, now there is a slight incentive for players to not die when a spawn camp is happening.
MUST... PROTECT... HIVE... RAAR>
How does an Onos come out of a hive?
Combat now more closely mirrors what it was meant to be...an introduction to NS and the ns_ mode...
Besides, how often does the alien team let marines get close enough to spawncamp? By not defending their hive, meaning marines should win.
One's team can still usually chase them from the hive...expecially on core.
It takes some teamwork now, a bit of luck, and people being careful in terms of dying. I went xeno skulk with SoF and was having a lot of fun.
I think people were **** when b5 was released because they were used to going out and doing whatever.. now there's some sort of teamwork involved. Once people start realizing this, aliens will start to win a lot more.
Look they made aliesn De-Evolve but inproved Redemtions Effectivness.... Put 2 and 2 together... Instad of dying just get redeem. Sure its what they want you to get but if your a fade can save you heaps and an onos only costs 4 levels now instead of 5 So you do have that extra skill point<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Your absolutely right...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unbelievable. Why can't people understand that there was a purpose for this change? It seems that some are under the impression that re-evolving was intended as some sort of a convenience for aliens, and the fact that it isn't is a huge oversight that they must point out to the devs. Rather than think about possible advantages to the change, they decide to share their astounding conclusion that sometimes they aren't able to gestate without being killed.
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I did think of the advantages...but I wasn't complaining only about the aliens side. I think it makes bad gameplay for marines too. Today, even if the full team was getting owned, I just managed to get a jetpack so I rush the hive alone. Since jetpacks can't really get killed easily without lerks, I killed 2 lerks before entering the hive. Then I just killed the eggs and attacked the hive so that the full team can be distracted by me.
Guess what, we won. Why? Because skulks can't really dish out nothing when marines have jp/ha and morphing time is to long if your hive is under attack.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In previous builds, a good Fade or Onos practically guaranteed an alien victory because there was nothing marines could do to stop them.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well the way to stop em was killing the hive the same way I described and it was pretty easy, but now its even easier.
I understand why they did it, but I don't think its a good idea for balance. It advantages a already winning alien team but disadvantages a loosing team. For fun, I always taught advantages should be given to a loosing team to give em a chance to win, a last chance to win.
Now if marines higher than level 5 get in the hive, its pretty much over.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Theki11er Posted on Sep 7 2004, 12:41 AM
It can be advantageous to the aliens. No one has to perma-gorge, I have played the occasional game where no one gorged because it would screw them over, but now, changing lifeforms does not matter in the long run.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Very true, I like the de-evolving idea, I actually started a tread in ideas and suggestion forums when combat just came out in 3.0 about de-evolving. I think no one liked it but anyway,
either faster morphing or spawn already morphed but have the choice of de-evolving.