I'm afraid I can't tell you, but I'll be monitoring this thread as I was going to implement a forcefield passable only for Marines. I would say that what you are asking for must be used very carefully so as not to unbalance the map towards one team.
but wouldnt the trigger_hurt called by trigger_presence still kill everybody? thought you could define a target for trigger hurt but i dont know the team specific tag for rines and aliens
there is no unbalance as both teams will have such a "forcefield"
In tfc this is possible i know there is a red laser where only red team can walk through hope that it is possible in ns too
As is said im not very experienced with mapping so could someone explain to me how to connect the game_team_master with a trigger_hurt so that it only kills players of one team and let the others pass? I tried for about two hours now and have no idea how to do this
<!--QuoteBegin-Meat_Popsicle+Sep 7 2004, 05:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Sep 7 2004, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> trigger_prescense <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That tells the difference between each team?
You can have that target a game_hurt (assuming it is in NS) and that will kill just the person that triggers it, seeing as game_hurt isn't brush based.
As has been mentioned before, you can make trigger_presence trigger a trigger_hurt only when a certain team passes through, but the trigger_hurt will damage anything that's in its path at the time.
Maybe you could alter the way the forcefield works... Make it a sensor that scans marines passing through it and fires some kind of sterilising particle stream if it detects aliens. That way the marines can pass and aliens can't. Any marines caught in the field when an alien passes through is killed as well for safety purposes. It's a great excuse to get around the mapping limitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-DarkHand69+Sep 7 2004, 11:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkHand69 @ Sep 7 2004, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe you could alter the way the forcefield works... Make it a sensor that scans marines passing through it and fires some kind of sterilising particle stream if it detects aliens. That way the marines can pass and aliens can't. Any marines caught in the field when an alien passes through is killed as well for safety purposes. It's a great excuse to get around the mapping limitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The problem with that is that if a marine is in the trigger_hurt when an alien triggers the trigger_presence, both the marine and alien would get hurt/die.
<!--QuoteBegin-Grunt+Sep 7 2004, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grunt @ Sep 7 2004, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem with that is that if a marine is in the trigger_hurt when an alien triggers the trigger_presence, both the marine and alien would get hurt/die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Read again, that's just what I was going for. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Any marines caught in the field when an alien passes through is killed as well for safety purposes. It's a great excuse to get around the mapping limitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
in ns_blackmesa, theres a couple of beams that block aliens from going through that kill them if they do, but dont kill marines. only way to tell how the effect was set up is by looking at bsp in hex editor or decompile. or if anyone knows who made blackmesa you could ask them.
Comments
but wouldnt the trigger_hurt called by trigger_presence still kill everybody?
thought you could define a target for trigger hurt but i dont know the team specific tag for rines and aliens
there is no unbalance as both teams will have such a "forcefield"
In tfc this is possible i know
there is a red laser where only red team can walk through
hope that it is possible in ns too
allthough im not that experienced in mapping
<a href='http://collective.valve-erc.com/index.php?ent=game_team_set' target='_blank'>game_team_set</a>
<a href='http://collective.valve-erc.com/index.php?ent=game_team_master' target='_blank'>game_team_master</a>
so could someone explain to me how to connect the game_team_master with a trigger_hurt so that it only kills players of one team and let the others pass?
I tried for about two hours now and have no idea how to do this
That tells the difference between each team?
You can have that target a game_hurt (assuming it is in NS) and that will kill just the person that triggers it, seeing as game_hurt isn't brush based.
Maybe you could alter the way the forcefield works... Make it a sensor that scans marines passing through it and fires some kind of sterilising particle stream if it detects aliens. That way the marines can pass and aliens can't. Any marines caught in the field when an alien passes through is killed as well for safety purposes. It's a great excuse to get around the mapping limitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The problem with that is that if a marine is in the trigger_hurt when an alien triggers the trigger_presence, both the marine and alien would get hurt/die.
Read again, that's just what I was going for. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Any marines caught in the field when an alien passes through is killed as well for safety purposes. It's a great excuse to get around the mapping limitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
so that only a small area activates trigger_hurt and not the whole area
thanks for your patience