Experiences of a newbie commander
RuneGrey
Join Date: 2002-11-02 Member: 4844Members
<div class="IPBDescription">...or my day with my marines.</div>Well, after playing for a short time, I finally had the chance to sit back in the command console and attempt to lead my marines to victory. Sufficient to say, it was like nothing that I ever really experienced.
The first thing that I discovered was that you need to train your marines - most of them can be like little children from time to time, wanting to have lots and lots of big weapons to go play with, and will run off and do their own thing. Normally I would have been nice and indulged them... but this game, I didn't have the option.
When I took command, I was rather hard pressed on all sides by the aliens, who had effectively boxed us in and cut us off from all but one resource node. I didn't have the RPs to give out the big weapons with, and only 9 marines and a dozen turrets to hold off the advance.
My first big tip to commanders - get Siege Turrets. These things are GODLY, and are the ultimate area denial system when set up properly. If you can't hold a resource node, at least make certain that the enemy will not either. In my case, a pair of Siege cannons cleared out a huge number of offense towers that had been constructed around our base, and the shockwaves delayed the aliens and gave us time to catch our breath.
Second... your marines need to understand that you're doing what you can. Resources are not unlimited, and if they want the big toys, they need to do the work. Essentially it comes down to a simple equation - I'll give you X fun things to blow crap up with if you first go and capture Y resource nodes for me. Pretty simple, and ones your marines start thinking as a team instead of individuals, things begin to go better.
Teamwork is always the key - don't boot your commander if you don't get what you want right away - oftentimes they may have a strategy that you can't see just yet. And also... people just need time to learn. Get used to the controls, and develop tactics that will help their marines. My boys and girls didn't ever have to shoot at a building as we pushed the aliens back - Siege Cannons were sufficient to eliminate the defensive structures, leaving only the alien players for the mopup.
So think ahead, don't panic, and do what you can to help - RPs are not unlimited, but cunning is. ^_~
~RuneGrey
The first thing that I discovered was that you need to train your marines - most of them can be like little children from time to time, wanting to have lots and lots of big weapons to go play with, and will run off and do their own thing. Normally I would have been nice and indulged them... but this game, I didn't have the option.
When I took command, I was rather hard pressed on all sides by the aliens, who had effectively boxed us in and cut us off from all but one resource node. I didn't have the RPs to give out the big weapons with, and only 9 marines and a dozen turrets to hold off the advance.
My first big tip to commanders - get Siege Turrets. These things are GODLY, and are the ultimate area denial system when set up properly. If you can't hold a resource node, at least make certain that the enemy will not either. In my case, a pair of Siege cannons cleared out a huge number of offense towers that had been constructed around our base, and the shockwaves delayed the aliens and gave us time to catch our breath.
Second... your marines need to understand that you're doing what you can. Resources are not unlimited, and if they want the big toys, they need to do the work. Essentially it comes down to a simple equation - I'll give you X fun things to blow crap up with if you first go and capture Y resource nodes for me. Pretty simple, and ones your marines start thinking as a team instead of individuals, things begin to go better.
Teamwork is always the key - don't boot your commander if you don't get what you want right away - oftentimes they may have a strategy that you can't see just yet. And also... people just need time to learn. Get used to the controls, and develop tactics that will help their marines. My boys and girls didn't ever have to shoot at a building as we pushed the aliens back - Siege Cannons were sufficient to eliminate the defensive structures, leaving only the alien players for the mopup.
So think ahead, don't panic, and do what you can to help - RPs are not unlimited, but cunning is. ^_~
~RuneGrey
Comments
Another game i played i used siege turrets, and your right. They rock. I managed to level a fully defended hive with 2 of them.
The same thing can be said of turrets. I've seen games were you could barely move because the main base was wall to wall turrets. For 3 turrets I can outfit a marine with Heavy armor, a HMG and tripmines. Consider that.
Keep up the good work.
Next is fun with ammo and Medpacks. Drop them when needed, and drop enough, but don't crowd an area with them. Then you have a horde of blue dots all over the map and you can't find any of your GREEN marines when you need to. Remember...those packs cost resources...they are not much but they add up...and 5 med packs that no one needs is about 1/3 of a HMG now. Be attentive...drop what is needed and one or two extra...that's it till they are needed again...ammo...drop a mess to make sure there is enough, after that shoot for an armory. It's a lot easier to have mini bases at resource nods then to have to endlessly watch over all your marines.