Ns Custom Fgd S2
Enceladus
Join Date: 2004-01-18 Member: 25442Members
<div class="IPBDescription">It's time for a new version..</div> After two month it's time for a new custom .fgd file again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
And to save me from typing, I simply copy/pate the readme in here.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Removed info_bigmomma
- Removed info_leave_game
- Removed trigger_transition and trigger_endsection since there is no
multi-bsp level support in NS
- Removed game_end
- Removed the "Spawn on Break" values of Breakable which don't work
RPG, Shotgun Shells, C4 and Gauss ammo would work, but the player can't
use them, nor pick them up.
- Sorted all point entities alphabetically
- Added item_genericammo to the entity list.
(Note: the current version NS 3.0b5 does not support preplaced
weapons/items in maps yet. It's just there to complete the list.)
- Added "Team three" and "Team four" to the teamchoice list
(To give easier support for mvm and ava maps)
- Default team of a new placed team_hive, Offensechamber,
Movementchamber, Sensorychamber, Defensechamber is "Team two" now
- Added player_weaponstrip
- Redone all icons from first version. (unified all colors)
env_ entities: Blue
game_ entities: Green
info_ entities: Red
trigger_ entities: Orange
path_ entities: Yellow
all others: Pink / own symbol
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why would you want to use this?
Well.. the main idea is that with this fgd you can actually find a point entity in your 3D view and not always having these pink boxes which tell you nothing.
Sample image:
<img src='http://www.sorcerer.de/ns/sample_fgds2.jpg' border='0' alt='user posted image' />
Download: <a href='http://www.sorcerer.de/ns/ns_custom_fgd_s2.zip' target='_blank'>http://www.sorcerer.de/ns/ns_custom_fgd_s2.zip</a>
Side note:
I tried the targetting arrow for the light spot, but sadly VHE does not really like that idea. So.. no targetting arrow for light spots.
As always.. use it at your own risk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And to save me from typing, I simply copy/pate the readme in here.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - Removed info_bigmomma
- Removed info_leave_game
- Removed trigger_transition and trigger_endsection since there is no
multi-bsp level support in NS
- Removed game_end
- Removed the "Spawn on Break" values of Breakable which don't work
RPG, Shotgun Shells, C4 and Gauss ammo would work, but the player can't
use them, nor pick them up.
- Sorted all point entities alphabetically
- Added item_genericammo to the entity list.
(Note: the current version NS 3.0b5 does not support preplaced
weapons/items in maps yet. It's just there to complete the list.)
- Added "Team three" and "Team four" to the teamchoice list
(To give easier support for mvm and ava maps)
- Default team of a new placed team_hive, Offensechamber,
Movementchamber, Sensorychamber, Defensechamber is "Team two" now
- Added player_weaponstrip
- Redone all icons from first version. (unified all colors)
env_ entities: Blue
game_ entities: Green
info_ entities: Red
trigger_ entities: Orange
path_ entities: Yellow
all others: Pink / own symbol
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why would you want to use this?
Well.. the main idea is that with this fgd you can actually find a point entity in your 3D view and not always having these pink boxes which tell you nothing.
Sample image:
<img src='http://www.sorcerer.de/ns/sample_fgds2.jpg' border='0' alt='user posted image' />
Download: <a href='http://www.sorcerer.de/ns/ns_custom_fgd_s2.zip' target='_blank'>http://www.sorcerer.de/ns/ns_custom_fgd_s2.zip</a>
Side note:
I tried the targetting arrow for the light spot, but sadly VHE does not really like that idea. So.. no targetting arrow for light spots.
As always.. use it at your own risk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
I tried the targetting arrow for the light spot, but sadly VHE does not really like that idea. So.. no targetting arrow for light spots. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats because the pitch and roll functions do not currently work.
multi-bsp level support in NS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yet. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Noone forces you to use that fgd. simple as that.
And I will not make a seperate version with only colored icons. Because even this version I released, is a different one of that which I use privately. The released fgd only contains changes which might be interesting for most users of it. And updating and checking three different fgd's..
@ DarkHand69:
well when there will be any entity changes, like an entity which works with a new version, or that some values of one have changed, I'll release a new fgd containing that changes aswell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
@ KungFuDiscoMonkey:
Not sure if I got you right there, but uhm.. Hammer beta should automatically display all models when all directories are set up in the options <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
@ Kester:
uhm.. there's an env_glow.. but there's no icon for it. because the env_glow will display the sprite you use for the the glow effect. And it wouldn't be nice if that one would be overlayed by an icon. That's the same reason e.g. the cyclers don't have an icon aswell.
This is really helpful thanks.
and my comment was only meant for the "let alone the other stuff" which is in my eyes focused on the modifications to the entities. I simply tried to respond to the critics because these are which lead to improvements, when they are constructive.
And for the compliments I simply sit here and smile with my heart, and be happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Anyway.. ehm KFDM.. about the info_team_starts.. yeah.. I had an onos in there at first place, but I removed it, because the whole entity would get that large. And it surely isn't needed to have Onos sized info_team_starts in the marine start :/ So I'm not sure yet, what to do with it. That's why I left it the way it is.
its still not a critic, he was sayin its gud just because of the colored ents, let alone the rest, meaning the rest is gud aswell, but the colored ents are what stood out as being most useful for him