Tall Grass

NonokNonok Join Date: 2004-07-28 Member: 30208Members
<div class="IPBDescription">Texture or Ent</div> I need help, I am trying to make tall grass for a map I am making, that you can build through and walk through, but vision is greatly impared. Any help appreciated.

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    first, you pick your grass texture (lets call it {tallgrass1 for example)

    then, depending on how you want your grass, you create brushes (preferably created with NULL texture for now.

    next, you pick the faces of the brush(es) that you want to look like grass, and apply the texture {tallgrass1 to them.

    then you select the brushes, and turn them into func_illusionary with rendermode on solid and fx amount on 255
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    just a note, dont make the null brushes too big... if you can see through part of it in game you can see through all of it most of the time.

    So nice little patches are a good idea.

    Also you might want to look up tree turtorials as you are working with a 3d object, not 2d
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