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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
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Mapping Help and Troubleshooting
Tall Grass
Nonok
Join Date:
2004-07-28
Member:
30208
Members
September 2004
in
Mapping Help and Troubleshooting
<div class="IPBDescription">Texture or Ent</div> I need help, I am trying to make tall grass for a map I am making, that you can build through and walk through, but vision is greatly impared. Any help appreciated.
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NEO_Phyte
We need shirtgons!
Join Date:
2003-12-16
Member:
24453
Members, Constellation
September 2004
first, you pick your grass texture (lets call it {tallgrass1 for example)
then, depending on how you want your grass, you create brushes (preferably created with NULL texture for now.
next, you pick the faces of the brush(es) that you want to look like grass, and apply the texture {tallgrass1 to them.
then you select the brushes, and turn them into func_illusionary with rendermode on solid and fx amount on 255
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Join Date:
2003-09-11
Member:
20760
Members
September 2004
just a note, dont make the null brushes too big... if you can see through part of it in game you can see through all of it most of the time.
So nice little patches are a good idea.
Also you might want to look up tree turtorials as you are working with a 3d object, not 2d
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then, depending on how you want your grass, you create brushes (preferably created with NULL texture for now.
next, you pick the faces of the brush(es) that you want to look like grass, and apply the texture {tallgrass1 to them.
then you select the brushes, and turn them into func_illusionary with rendermode on solid and fx amount on 255
So nice little patches are a good idea.
Also you might want to look up tree turtorials as you are working with a 3d object, not 2d