Resetting Entities After Rounds?

Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
<div class="IPBDescription">or how about, entities that aren't reset</div> So I have somewhat of a problem here. TRACK Trains are quite annoying in half life, and the only way I know of to get them so that they can reverse under certain conditions (the one I want in my map) is diffucult and immediately broken because the commander can just click on the train to stop or start it. Sigh. So I made the train so it would just do its own thing without any user input so that the commander wouldn't be able to break it. Well, then I realized in order to do this I need a multimanager to tell it what to do. I set my mm up to do one circuit, then wait a bit and restart itself (the multimanager). This works beautifully, except 1) the MM has to be multithreaded and 2) I start it with a trigger_random. At the end of a round the mm's thread won't stop. it keeps going. But then, the round restarts and the trigger random fires again, creating a second thread (or more) turning the train into a mess. Help! I need a solution!
Either tell me
1) how to set up a train that operates by buttons but the commander can't click on it.
2) how to start a multimanager at the beginning of the map and not activate it again EVER.
3) how to kill a multimanager's threads so I can start only (1) back up at the beginning of the round

thanks!

Comments

  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Try the help forum..they might help you
  • VoodooFanVoodooFan Join Date: 2003-05-26 Member: 16738Members
    1) how to set up a train that operates by buttons but the commander can't click on it.

    a) take trigger_multiple !
    b) make a roof over the button, so the comm cant see the button <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    2) how to start a multimanager at the beginning of the map and not activate it again EVER.

    a) use the kill function of the trigger_relay to kill the multi
    b) one trigger_auto starts a trigger_once and the trigger_once starts ur multi

    3) how to kill a multimanager's threads so I can start only (1) back up at the beginning of the round

    dont know what u mean, my english is not so good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->



    i hope this infos help u <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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