[srel] Black Bubbles Fix
TheGuy
Join Date: 2003-08-09 Member: 19295Members, Constellation
<div class="IPBDescription">Gives bubbles the correct render mode</div> Based on <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000745' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000745</a>
But I figure why should everyone have to wait till beta6 for this really simple fix.
It fixes the sprite that shows bubbles when you shoot into water. Normally it shows a black background. This is because of the way the sprite was compiled. It was made an additive sprite instead of indexalpha. Anyhow, here it is.
Just unzip to your ns\sprites folder
But I figure why should everyone have to wait till beta6 for this really simple fix.
It fixes the sprite that shows bubbles when you shoot into water. Normally it shows a black background. This is because of the way the sprite was compiled. It was made an additive sprite instead of indexalpha. Anyhow, here it is.
Just unzip to your ns\sprites folder
Comments
In fact, every particle system uses sprites.
In fact, every particle system uses sprites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol... sure
Oh no...
Oh just... oh my... I can't...
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
you make me sad with that comment, you dissappoint me vert...
omgrosh...
I just...
I can't forumulate... sentance... to ....
::cries::
omg that statement is so incredibly freaking wrong!
... some one please explain to him that particle systems DO NOT in fact use sprites...
he is confused quite clearly, so I will pretend he didn't make that comment...
<img src='http://sjc.edu.hk/~verthandi/bubbles.jpg' border='0' alt='user posted image' />
The bubbles show up perfectly clear, and there's no black box. The only difference is in the sprite file (more specifically, the transparency method).
<ul><li>Is the gas leak in the underwater passage a particle system?</li><li>Are those bubbles sprites?</li><li>If both 'yes', then is this particle system using sprites?</li></ul>I may have been overgeneralizing when I said that <b>every</b> particle system uses sprites, but I believe the only error was in my wording. Is there a particle system in NS that does not use sprites?
The NS particle system does use sprites, I should know, I've beem mapping with it for over 2 years. Although true particle systems do indeed use particles instead of sprites though.
Cool crosshairs, where did you get those? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I did not make this
I should probably note though that entities are done server side so you can't fix this yourself really.