Co_mabase

samejimasamejima Join Date: 2004-09-10 Member: 31569Members
edited September 2004 in Mapping Forum
Ya, so this is something ive been working on for a week or two. Then hurican season started and i havent have much time or electricity to continune till now. So i wanted to get some reactions on it. All oppions please be truthfull and critical.
*images removed by me*
hope that works, thank you for your time.

so this is geting multipaged and places geting updated i figured ill go to the first post and put a few choice ones up

<img src='http://img.photobucket.com/albums/v294/samejima/26.gif' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v294/samejima/22.gif' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v294/samejima/21.gif' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v294/samejima/7.gif' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v294/samejima/8.gif' border='0' alt='user posted image' />

current layout
<img src='http://img.photobucket.com/albums/v294/samejima/layout2.gif' border='0' alt='user posted image' />
concept layout
<img src='http://img.photobucket.com/albums/v294/samejima/layout.gif' border='0' alt='user posted image' />

thank you for takeing the time to look at my map and giveing feed back
here is a site with all my images. most will probly be relly dark as this is beacuse i dont fix them there just stored there

*all textures and images on the fallowing site may not be used with out permision*
<a href='http://photobucket.com/albums/v294/samejima/' target='_blank'>http://photobucket.com/albums/v294/samejima/</a>
*all textures and images on the above site may not be used with out permision*

Comments

  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i like it, but the comm chair area looks a bit crampt, mebe making it slightly higher. And in the first pic mebe u cud make the red lights in the strip cast light.

    Also are u using tex lights or just light ents??
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Looks a bit dark overall. Try setting your env_gamma to a higher value. The second screenshot is the best. The first is a bit boring imo. So once again, try playing with your env_gamma <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Looks good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    I really like the use of textures you have, amybe some more architextural details, since you don´t have that high r_speeds in some areas and it will be great ^^
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    ent lights so far
    theres a picture for you jez with higher gama tell me what you think
    <img src='http://img.photobucket.com/albums/v294/samejima/6.gif' border='0' alt='user posted image' />
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    try using tex lights instead where u can, it will make the lighting seem more real (once u have the hang of using them)
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    edited September 2004
    played aroudn with gamma and texture lighting and this is what i got
    <img src='http://img.photobucket.com/albums/v294/samejima/7.gif' border='0' alt='user posted image' />
    <img src='http://img.photobucket.com/albums/v294/samejima/8.gif' border='0' alt='user posted image' />

    *edit* added second picture of comand chair
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    good looking, but a bit open
    maybe add some crates or somthing
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    IM me or PM me or whatever if you need another tester. And it's looking good!
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    I really love dark levels, so this grabs me straight away. I particularly like this recent shot of the industrial gritty looking corridor, it reminds me of old skool ns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    It would be cool to put loads of hidden vents and access tunnels around the level too. You could put a vent or tunnel in, which has lights far apart from each other, so you'd go through a dark bit, and then get to a light bit, and then go through a dark bit again, if you get my drift.

    Anyway, you got a layout or anything we can see?
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i really like those new shots, good contrast in the colors
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    yes i have a lay out but im quite lazy ill get it done before class and post it tonight on the other hand the vent system im have few vents personaly my style of mapping in my oppion every thing must have a purpose or be semi realistic like a vent going around the corrner for beter ambushing is dumb beacause they wouldent do that in real life i am adding vents but not a bunch i dont want a nancy system going on thanks guys for the compliments im gonna keep working on it
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    From running around in an early version of this map, i can say it's looking really promising.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    Very nice screenshots, nice and dark!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    It has really improved from the first shots. Keep it up! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    i LOVE it, it's a really good darkish, evil, nasty, SCARY environment, just what ns needs, i'm a bit worried about the space though, i don't think onos will easily fit through most of those corridors =)
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    the onos fits through everything with out crouhcing some areas he cant jump very high but what does a onos need to jump for like when he jumps its basicly like taping crouch (fallowing statment only protains to the areas includeing cuved doorways)
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    It's a bit premature judging onos movement space from screenshots alone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    edited September 2004
    little ps_mouse inspired screen shot here of a room in work
    <img src='http://img.photobucket.com/albums/v294/samejima/hammer1.gif' border='0' alt='user posted image' />
    *IN WORK* plan to make the roof less flat more infestation twords the back side(out of view) and light
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    <img src='http://img.photobucket.com/albums/v294/samejima/9.gif' border='0' alt='user posted image' />
    still working on it some comments please ( crystal is smaller now )
  • styleestylee Join Date: 2003-03-23 Member: 14802Members
    edited September 2004
    samejima plays the skinflute a bit too much. I've ran through the early parts of this map, was pretty good. Whoever said he needs more architectural detail needs to smarten up :/
  • styleestylee Join Date: 2003-03-23 Member: 14802Members
    edited September 2004
    And here's a picture of his <i>marine-god-damned-spawn</i> with the gamma jacked so you can see it's not <b>that</b> small.
    19.jpg 61.7K
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    <img src='http://img.photobucket.com/albums/v294/samejima/20.gif' border='0' alt='user posted image' />
    fixed crystal not that that matters to any one
    <img src='http://img.photobucket.com/albums/v294/samejima/layout.gif' border='0' alt='user posted image' />
    concept layout
    <img src='http://img.photobucket.com/albums/v294/samejima/layout2.gif' border='0' alt='user posted image' />
    progress layout

    and while im at it heres a side with all my images most will probly be relly dark as this is beacuse i dont fix them there just stored there

    <a href='http://photobucket.com/albums/v294/samejima/' target='_blank'>http://photobucket.com/albums/v294/samejima/</a>
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    edited September 2004
    <img src='http://img.photobucket.com/albums/v294/samejima/triforce.gif' border='0' alt='user posted image' />

    uhh up and comeing easter egg??


    its not a modle
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    mmmmmm Zelda........i maean nice map !

    /me hides
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    edited September 2004
    redid first post with new images and things

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80609&view=findpost&p=1236681' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1236681</a>

    for your convienince
  • eXoeXo Join Date: 2003-11-23 Member: 23404Members
    his map is to open need to add some boxes and stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> and IT IS TO DARK!!!!!
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    TO YOU SIR I SAY GOODAY
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    thank you every one for your comments and suport if you gave any the maps comeing along nicely i think i wont be posting many screen shots due to i shoiuld go into secret mode yay or nay?
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i really like this map and ur style, i hope u'll be posting more screenies to keep us updated with ur progress, and hopefully i'll be able to play it soon
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    edited September 2004
    thanks for the motovation/compliments right now im redoing a big part of the map so i can make more detailed rooms ( changeing a room or 2 to better atmospher and vis ) then i still have another half a map to finish then sounds ect but i dont expect much longer theres allways that link i gave before i put screenshots of test biulds on there that i dont post here if your intrested

    *added note about site*
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