Patches

LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
<div class="IPBDescription">error</div> ok, i have no idea what this problem is or how to even go about fixing it, i've been mapping on and off for a while and have never had this problem. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I wana get the map to work for next LAN party. If anyone knows, that would be awsome.

it also says "Alloc Block: full" in its own window when you try to load up and test the map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> if thats helpful at all.

Comments

  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    you have exceeded the default maximum number of patches, which is at ~65000.
    when you add the parameter -sparse to your rad compiler settings, you are able to exceed these 65000 patches.
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    this is what the map is like(exeeding would make sense <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    it still says "AllocBlock: full" when the map starts <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> and quits out of HL. right now the map doesnt consist of much, all there is is the basic outlines of the buildings and 2 entities (info_deathmatch and a light_spot[sky]) ive never even been able to play this map yet <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> . meh

    i also got this error now
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    use nems batch compiler (<a href='http://countermap.counter-strike.net/Nemesis/index.php?p=3' target='_blank'>here</a>)

    the AllocBlock: full means u've ran out of memory, buy some more =]
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    its most likely because ur most of ur map will be being rendered all at once, and i kno it doesnt seem like many brushes but its the patches it cuts it into, u'll be rendering more than ur comp can manage
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    yeah, i took all the textures and made them like 2x bigger(looks kinda ugly) may hap if im gena keeo trying to make one of these types of maps balanced(quite a fewe maps down the road if at all) i should go pick up some more MEMORY <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Buying more memory won't solve the problem, you simply have to cut down things in your map. The texture scaling you mentioned should help a lot.
    Also, I'm noticing the warning "No vis information: direct lighting only". Are there any other warnings or errors in your compile log? Add "-chart" to the hlrad command line and post the <b>entire</b> compile log here (called "mapname.log") so we can see what's wrong with your compile.

    Some general remark about your level: the Half-Life engine simply isn't well suited for large outdoor maps. If you do build one, you have to take very good care to limit visibility (which you obviously haven't, judging from the screenshot). Overall, it may be a good idea to switch to another engine for this map.
Sign In or Register to comment.