Patches
LoDwkeef
Join Date: 2003-10-08 Member: 21512Members
<div class="IPBDescription">error</div> ok, i have no idea what this problem is or how to even go about fixing it, i've been mapping on and off for a while and have never had this problem. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I wana get the map to work for next LAN party. If anyone knows, that would be awsome.
it also says "Alloc Block: full" in its own window when you try to load up and test the map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> if thats helpful at all.
it also says "Alloc Block: full" in its own window when you try to load up and test the map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> if thats helpful at all.
Comments
when you add the parameter -sparse to your rad compiler settings, you are able to exceed these 65000 patches.
i also got this error now
the AllocBlock: full means u've ran out of memory, buy some more =]
Also, I'm noticing the warning "No vis information: direct lighting only". Are there any other warnings or errors in your compile log? Add "-chart" to the hlrad command line and post the <b>entire</b> compile log here (called "mapname.log") so we can see what's wrong with your compile.
Some general remark about your level: the Half-Life engine simply isn't well suited for large outdoor maps. If you do build one, you have to take very good care to limit visibility (which you obviously haven't, judging from the screenshot). Overall, it may be a good idea to switch to another engine for this map.