Compiling Error
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">MAX_MIP_MIPTEX</div> added 8 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
That is the pertenant part from the log... full log will follow... I have a HUGE wad file I'm currently using... contains every texture I've ever found (cept for ns.wad and ns2.wad) once I finish making the map, I'm going to find the specific textures I used and make them into their own wad file... however, I can not compile because of this error... and my search button is BORKED...
any clues?
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlcsg.exe"-wadautodetect -cliptype Precise -estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
Entering C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 327
(4.14 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(3.80 seconds)
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_delta.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_delta.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_glass.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_glass.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_snow.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_snow.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_teabag.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_teabag.wad'
Warning: Wad file '\program files\valve hammer editor\wads\join_signs.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\join_signs.wad'
Warning: Wad file '\program files\valve hammer editor\wads\ns_ca_infested.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\ns_ca_infested.wad'
Including Wadfile: c:\program files\valve hammer editor\tools\zhlt.wad
- Contains 1 used texture, 0.85 percent of map (4 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\nssamaurai.wad
- Contains 50 used textures, 42.37 percent of map (611 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns2.wad
- Contains 24 used textures, 20.34 percent of map (296 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns.wad
- Contains 42 used textures, 35.59 percent of map (578 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\ns_bulletsiege.wad
- Contains 1 used texture, 0.85 percent of map (1 textures in wad)
added 8 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlbsp.exe"-estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlvis.exe"-fast -estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlrad.exe"-bounce 1 -estimate -high -lights "C:\Documents and Settings\Owner\Desktop\maplights.txt""C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.
----- END hlrad -----
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
That is the pertenant part from the log... full log will follow... I have a HUGE wad file I'm currently using... contains every texture I've ever found (cept for ns.wad and ns2.wad) once I finish making the map, I'm going to find the specific textures I used and make them into their own wad file... however, I can not compile because of this error... and my search button is BORKED...
any clues?
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlcsg.exe"-wadautodetect -cliptype Precise -estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
Entering C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 327
(4.14 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(3.80 seconds)
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_delta.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_delta.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_glass.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_glass.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_snow.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_snow.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_teabag.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_teabag.wad'
Warning: Wad file '\program files\valve hammer editor\wads\join_signs.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\join_signs.wad'
Warning: Wad file '\program files\valve hammer editor\wads\ns_ca_infested.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\ns_ca_infested.wad'
Including Wadfile: c:\program files\valve hammer editor\tools\zhlt.wad
- Contains 1 used texture, 0.85 percent of map (4 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\nssamaurai.wad
- Contains 50 used textures, 42.37 percent of map (611 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns2.wad
- Contains 24 used textures, 20.34 percent of map (296 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns.wad
- Contains 42 used textures, 35.59 percent of map (578 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\ns_bulletsiege.wad
- Contains 1 used texture, 0.85 percent of map (1 textures in wad)
added 8 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlbsp.exe"-estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlvis.exe"-fast -estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlrad.exe"-bounce 1 -estimate -high -lights "C:\Documents and Settings\Owner\Desktop\maplights.txt""C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.
----- END hlrad -----
Comments
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map"
"Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 327"
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The problem and the error seem to be right there. . .
Too much texture memory.
Also check out brush number 327, seems to be an "illegal brush"
map>go to brush number> put the number in the box provided and see what
up with it
the only adverse problem this has on very old cards it'll be too much for them, but u shudnt worry about that
Might go sleep actually, cud be a good idea