Compiling Error

BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">MAX_MIP_MIPTEX</div> added 8 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

That is the pertenant part from the log... full log will follow... I have a HUGE wad file I'm currently using... contains every texture I've ever found (cept for ns.wad and ns2.wad) once I finish making the map, I'm going to find the specific textures I used and make them into their own wad file... however, I can not compile because of this error... and my search button is BORKED...

any clues?


hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlcsg.exe"-wadautodetect -cliptype Precise -estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
Entering C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 327

(4.14 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(3.80 seconds)

Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_delta.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_delta.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_glass.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_glass.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_snow.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_snow.wad'
Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_teabag.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_teabag.wad'
Warning: Wad file '\program files\valve hammer editor\wads\join_signs.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\join_signs.wad'
Warning: Wad file '\program files\valve hammer editor\wads\ns_ca_infested.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\ns_ca_infested.wad'
Including Wadfile: c:\program files\valve hammer editor\tools\zhlt.wad
- Contains 1 used texture, 0.85 percent of map (4 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\nssamaurai.wad
- Contains 50 used textures, 42.37 percent of map (611 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns2.wad
- Contains 24 used textures, 20.34 percent of map (296 textures in wad)
Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns.wad
- Contains 42 used textures, 35.59 percent of map (578 textures in wad)
Using Wadfile: c:\program files\valve hammer editor\ns_bulletsiege.wad
- Contains 1 used texture, 0.85 percent of map (1 textures in wad)

added 8 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlbsp.exe"-estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlvis.exe"-fast -estimate -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlrad.exe"-bounce 1 -estimate -high -lights "C:\Documents and Settings\Owner\Desktop\maplights.txt""C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus.log for the cause.

----- END hlrad -----

Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-BulletHead+Sep 14 2004, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Sep 14 2004, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Error: Exceeded MAX_MAP_MIPTEX
    Description: Texture memory usage on the map has exceeded the limit
    Howto Fix: Merge similar textures, remove unused textures from the map"

    "Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 327"
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The problem and the error seem to be right there. . .

    Too much texture memory.


    Also check out brush number 327, seems to be an "illegal brush"
    map>go to brush number> put the number in the box provided and see what
    up with it
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    edited September 2004
    u can up ur texture memory in batch compiler by going to the shared (i think) tab and change it from 4mb to 8mb, its in kb so just make sure u dont just put in 8, just double it

    the only adverse problem this has on very old cards it'll be too much for them, but u shudnt worry about that
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Danke! It works great now!
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    np got nuffin else to do with my time =]

    Might go sleep actually, cud be a good idea
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    DOn't go just yet, I'm posting screenshots of the map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    fair enuff but its 4 am now, and my gf is coming to see me at 10 in the morning, so u better hurry =]
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