Maps Are Too Dark

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Comments

  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    I honestly think in those screenshots it barely makes a difference, but for arguments sake I'll say the first one looks best ^_^

    I think subtle differences are not really the point, its VERY dark areas people complain about, and likewise I dislike VERY light areas.

    On a scale of brightness out of 10, I like around 4 - darker than normal, but not so dark its stupid. Dark GENERALLY gives a much more atmospheric map, but of course it can be done with light areas as well...
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    of those 3 shots I like the third the best, although it could go even lighter.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    mendasp:
    I would like a picture with the same area of the screenie in ONE picture to see the difference. but I would vote for pic number 1. but the screenshots CANT represent what the map will look ingame, I found out thats its near to impossible to recreate the effect of the gamma value by using photoshop because you dont know the values exactly.

    no offense but a bad example for "fixing" lightning in a map is eclipse. now this map is bright as hell, therefor I dont like the atmosphere anymore. another example is tanith. the map is completely overbright in my eyes but screenshots of tanith without gamma correction look quite decent.

    and disco monkey I also agree to what you said. I cant create a map and thinking about how it comes out on other people monitors. thats just a waste of time. thats why a pc gives many ways of "customisation" to the player. personally set the hightest possible gamma value within ns but I dont use any tools to brighten up the signal from the graphics card. ns looks nice and colorful, some bright spots, some dark spots where I dont see enemies when they hide and I dont look carefully. and that are the settings I will use while creating my map. full stop.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    U can easly simulate gamma from game on screens. Example:

    I'm using gamma 1.5. I took screenshot, open in Photopaint (or in another advanced graphic program) then I import the same screenshot over the old one, but I set the mode of this imported object to "Add" and transparency to 50% (If I'm using gamma 1.7 then I will set transparency to 30% etc. ). The result looks like ingame. Dunno if I explained it right...
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