Longer Games = Better Games?

BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
Poll created at Rick's request.

Original thread here: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80317&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...topic=80317&hl=</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Hi!

With ongoing betas and releases i noticed a fatal trend with natural selection that i personally dont like (and I am referring only to classic natural selection game style):

Games would just last longer in the past and with versions before v3...
I really enjoyed that longer-lasting gameplay because it would go back and forth and you still had the chance to turn the game against the other party even it was late in the game or even if the enemy seems to be almighty. (public and war)

Now its like that the game is always tipping very very fast to either side.

I noticed that by the following facts:

-If aliens win ... in 90% of the games the 3rd hive isnt fully built and game is ending right before its finished. For what good is that if I never actually use the third hive?

-If marines win...in 90% (and the marines need only to be a little smart) they have HA and are not to be teared down with one hive and a few skulks.... there is not even a little chance for the aliens and they get slaughtered in masses. With the new version this problem is even enhanced and aliens are leaving into the readyroom since its pointless to play on.. there is just no reasonable chance to turn the game to their advantage.

I personally liked the sometimes epic battles when the aliens or marines fighted up to their last moment and life... it was more challenging .....

I am wondering if I am the only person thinking like that... i would be very happy if NS would more move back to that classic gameplay with longer lasting battles.

At the end of the 2 hour match .. even if you lost... cou were thinking: 'wow.. that was a good fight'.... now its like after 15 minutes lost or won 'this was lame... i hope the next game will be more balanced out'.

Any comments are welcome.

Play well

Rick<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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Comments

  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    thanx Burncycle. I would like to see this added as part of Zunni's list of goals for NS.
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    I voted yes, since in my opinion a longer game (between 30 mins and a hour and half) are often better (this does not count the cases where the aliens/marines turtle outside the enemy base without attacking to kill).
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Actually I like the games that are like 1-3 hours <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I guess I'm really hardcore then, but I love the long games when you can't easily tell who's going to win and when you think you have beaten the enemy and are overconfident they come back and beat you.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    edited September 2004
    Thanks for doing this Burn.

    I've always loved long games, and this idea the dev team has been having about "short = good" is one of the reasons why I stopped playing NS so much.

    Its time for a paradigm shift, back to 30 min+ games. Those were the fun ones.


    Edit: Post 600, w00t! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    I think the whole issue is that the other side needs a chance for a comeback. I don't know how this should/could be implemented though. It'd need some brainstorming.

    What I do know is that NS needs less <span style='color:red'><span style='font-size:21pt;line-height:100%'>LING RUSH</span></span>, and more strategy... because in my opinion that's what NS has turned into. A version of starcraft where the only goal is to spam the same old tech tree as fast as possible (faster than your opponent) and overwhelm him. Perfect for clanmatches, since the fastest players are also the most skilled ones, however for public games it sucks. It's also the main reason why I quit playing starcraft, which was a great game too, but got monotonous after a while since it all revolved around the same 'strat'.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-weggy+Sep 14 2004, 04:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Sep 14 2004, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for doing this Burn.

    I've always loved long games, and this idea the dev team has been having about "short = good" is one of the reasons why I stopped playing NS so much.

    Its time for a paradigm shift, back to 30 min+ games. Those were the fun ones.


    Edit: Post 600, w00t! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yo da queen now weggy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> rawr.

    <!--QuoteBegin-Avenger-X+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bring back the ways of old where epic long WARS were fought, not battles <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hell yea! (that's a nice quote)


    <span style='font-size:6pt;line-height:100%'>*** btw didn't Flaya say he <i>didn't</i> want another starcraft when he made NS back in like 1.0? ***</span>
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    god, i want this so bad its not even funny. even moreso then unchained chambers.

    compared to this, unchained is nothing to me. i dont even care if they scrap that idea.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    I voted yes, as, well... to sum up my post made in the original thread:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Generally:

    - Long games (1 Hour [or more])
    If you screw up somewhere within the first 10 minutes of the game (which almost always happens to both sides), you have 50 [or more] minutes to correct it. Very forgiving for not protecting that resource node when it was under attack. [Very allowing for a long-term strategy to be developed by both sides. A "relaxed" feel to the game when playing; no more "get over there NOW or ELSE!"]

    - Short games (20 minutes [or generally under 1 hour])
    If you screw up somewhere within the first 10 minutes of the game (which almost always happens to both sides), you have only 10 minutes to correct it (instead of the long game's 50 [or more].) Very unforgiving for not protecting that resource node when it was under attack. [short term strategies and quick execution of widely known AND used strategies (skulk rush; DMS; tech to HA/JP; weapons 1 first; shogun rush; etc) are the norm; this feels like COMBAT for goodness sakes... Also, lots of stress along the lines of "Get over there NOW or ELSE!"] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    things in [,]'s have been added from the original quote to "flesh it out" more, to make it more understandable.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Xeno+Sep 14 2004, 04:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xeno @ Sep 14 2004, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> god, i want this so bad its not even funny. even moreso then unchained chambers.

    compared to this, unchained is nothing to me. i dont even care if they scrap that idea. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I hear ya man. I came to NS from TFC and I love it not just because it was all SciFi horror like, but because it was <i>different</i>. It wasn't just another team deathmatch game. (yes CS, DoD, HoE, TFC, Halo, UT, etc. are all TeamDM) Team DM games don't have a whole lot of depth and are really fun because of how fast the round go. Combat made me cringe because was auspiciously close to team DM with quick little rounds.

    Also the heart of any FPS game is not in the locked clan servers of the elite, it's in the masses of the noob-dom the <i>public</i> server. With all of the nifty tracking features on Steam you should have realized this by now. You take a chance you could be playign with or against total noob or idiots but hey if they're on the enemy team then you can own then with your "skillzors" and have people admire (or hate if you are being an arse) you. Besides I know serveral clan people who adore long games in NS.

    NS is different, no need ot be ashamed ot try to "fit in." Stand out. Have some pride in the game's uniqueness. A 50-50 FPS::RTS is an amazing idea. Kudos to whoever came up with it, you rock.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    I voted yes, simply because I don't like the beginning of the game...typically rush. With this you don't have to rush.

    Also, a couple months ago I played 1.04 and it was awesome with long games (you know, when bry made a steam version?)
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    If I want a quick game - I can go play combat. Long games FTW!
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    The main Problem of short Games is if you make an Mistake there is no Time to correct it. If the Game last longer you have a chance to undo your fault.

    But the disadvantage is that Clan Games would last much longer which isnt really good.

    We must find a good balance between War and Pub Gamelength.
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    oh please... anyone who thinks they're going to make a comeback are kidding themselves.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this does not count the cases where the aliens/marines turtle outside the enemy base without attacking to kill).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There is no reason a game should last between 30 minutes and an hour and a half if this is not going on...

    Not everyone has the time nor the patience to sit in a game for an hour + while absolutely nothing happens.

    The only map these "wars" took place were on ns_nothing... And that was simply because of the map's structure and the fact that neither team could ever finish off the others.

    Very seldomly will a game that goes beyond the 30 minute mark actually be fun for 3/4 of the people in that server.
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    <!--QuoteBegin-Raistlin666+Sep 14 2004, 10:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raistlin666 @ Sep 14 2004, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The main Problem of short Games is if you make an Mistake there is no Time to correct it. If the Game last longer you have a chance to undo your fault.

    But the disadvantage is that Clan Games would last much longer which isnt really good.

    We must find a good balance between War and Pub Gamelength. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    perhaps make a cvar?

    ie. Clanmode 1


    it would activate all the cvars that the whole clan scene finds acceptable. because frankly, i couldnt care less about the clan scene. i know it sounds harsh, but if the clans died, i wouldnt care. to me, ns has, and always will be, about the general public. even if some are complete n00blets.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited September 2004
    <!--QuoteBegin-Harmondo+Sep 14 2004, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harmondo @ Sep 14 2004, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh please... anyone who thinks they're going to make a comeback are kidding themselves. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That is your opinion which I respect, but I have a right to disagree. Especially when you start to BS others...

    First, pehaps I have played many more games than you in the older versions, but I don't like quick CS style rounds even if the so-called "brat clans" like them.

    I myself have made numerous comebacks in 1.0 and 2.0 both marine and alien. So you are quite incorrect on that one mate and no I'm not kidding. Perhaps you have always played with less intelligent people?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There is no reason a game should last between 30 minutes and an hour and a half if this is not going on...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Why? I agree that a grid lock might be boring if you aren't trying. (which makes me want to jump to the conclusion that you are one of those lazy marines everyone hates) But when the battle get's to be a raging intense firefight with rapid exchange of territory and not clear victor in sight then yes, to me and other I have met, think this is fun.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not everyone has the time nor the patience to sit in a game for an hour<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Ok... Laf, then don't play NS n00b. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Adios

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only map these "wars" took place were on ns_nothing... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    um no... I have had many an "epic war" with my British friends on the ol' Team Fun's Alergic Reaction server on WON on serveral maps. ns_tanith and ns_hera propably had more.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And that was simply because of the map's structure and the fact that neither team could ever finish off the others.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Because it was balanced and everyone (except you obviously) was trying their hardest.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Very seldomly will a game that goes beyond the 30 minute mark actually be fun for 3/4 of the people in that server.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Hey punk! Don't make up numbers. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> Actually the poll is proving exactly the opposite. There is a clear difference between making an opinion and BS the public with false info and you just crossed it buddy.
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    Longer is better. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->








    Rite ladies? <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited September 2004
    <!--QuoteBegin-Area88+Sep 14 2004, 05:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Area88 @ Sep 14 2004, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Longer is better.  <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->



    Rite ladies?  <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ROFLCOPTER!

    hehehe n1 m8! <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> u = da man


    Here's one real quotation from my best friend's older brother:

    *Chris's bro hitting on chick*
    Chick: Sorry I only date guys with 10" co.cks.
    Bro: Well I'm sorry too then because I'm not cutting off 2" for you.

    ~edit~

    arg dang word filterage I shake my fist at thee!
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    version 1 MADE ns popular. they must have done something right back then.

    seriously, CO is for short games, NS should be for long ones.
  • N1RampageN1Rampage Join Date: 2003-12-15 Member: 24420Members
    I was one of the few veterian that got to enjoy the EPIC BATTLE THAT LASTED 8 HOURS on ns_nothing. We actually got people we knew to play for a while, while we went of coffee and lunch breaks, to later take their spots to let them have a break! No one really won, cuz the server crashed, but I kinda remember the rines getting out again, doing a purge on a few hives, only to be beaten down again and to have the rines own a hive and some good spots, while the aliens had EVERYTHING ELSE. I remember it took us 2 hours just to get Vent and Red-Room again, and another hour to get the one round hive (engine?).

    In all, in all of the NS history, back in 2.01 days, BEST BATTLE EVER!!!!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    If you're voting no (which i hope you arn't doing) please explain yourselves... Not with the "I dont want to sit around for 2 hours", i mean "I dont like the long games because they're so slooow, because 'blah blah blah' gets screwed up in it"
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    edited September 2004
    I voted yes. Nothing beats coming back to win the game after a couple of hours, it's just fantastic. It was one of the many things that made Ns unique.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited September 2004
    <!--QuoteBegin-Maveric+Sep 14 2004, 06:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Sep 14 2004, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're voting no (which i hope you arn't doing) please explain yourselves... Not with the "I dont want to sit around for 2 hours", i mean "I dont like the long games because they're so slooow, because 'blah blah blah' gets screwed up in it" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually I think some people are voting no <i>just because they can.</i> They just want to prove that they can be a smart arse in public, which seem immature to me but hey at least we are making the votes fair. <span style='color:yellow'>It's obvious that the people who care about NS want it and that's what really matters so I'm not really worried.</span> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    3:1 ratio so far, yay <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    And if you ever get bored while playing a long game filled with battles (not a drawn out victory with turret farms, turtles and/or laming up the map) then what makes you think a new game will be any more fun for you? Just get away from the computer for a while if you've been on too long....some of us should take that advice anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-5kyh16h91+Sep 14 2004, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Sep 14 2004, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> then what makes you think a new game will be any more fun for you? Just get away from the computer for a while if you've been on too long....some of us should take that advice anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol. So true. ><

    I do think it's funny how there was only one person who posted a no reply and he has to start BS-ing at the end of it to make a point since his generalizations were stated like facts when they weren't. I don't feel sorry that I cross-examined his opinion.

    *yawn*

    well I'll check on this thing tomarrow, gnite. Hopefully after this the dev team will include it as part of there mission objectives.

    "Honk. Honk. Mission statement." -- 3rd Rock From the Sun

    Adios soldiers.

    <b><span style='color:red'>x5</span></b>
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i remember when i first started playin ns in 2.01 and i got in a game, had no idea what i was doin, no idea what anything did, and i just shot everything that moved. in one game i learned almost everything i needed to know, because that game lasted well over an hour. i dont remember what map it was, but i think it was nothing. i just remember thinking, "wow, this isnt a game, this is war." i was amazed at how everyone did everything for the team, and how battles lasted long times. in 3.0 the gametimes got much shorter, and i really miss the games i had where no one team could keep a certain location. i remember the marines relocating like 3 or 4 times throughout the game, and owning each hive at least once. it was a constant battle, and i dont remember who won, but i didnt care. all i could think about was doing it again, and starting a new war.
  • Anbu-AtomiskAnbu-Atomisk Join Date: 2004-08-17 Member: 30679Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->um no... I have had many an "epic war" with my British friends on the ol' Team Fun's Alergic Reaction server on WON on serveral maps. ns_tanith and ns_hera propably had more.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    YES MY GOOD MAN, YEEEESSS. I SO miss the days on 2.0 when they had like 3 hour stand offs. One of my favorite things to do in old Team fun was having Jomil comm in NS_Lost, he'd relocate us into a little corridor behind Alpha hive, and we would last for hours like that, even if trapped and had no res nodes. Wht we would do is stack the mines ontop of the little hallway for an onos trap, which like insta killed any onos, then we'd make our way out with shotties gotten from res from kills, and adventully maybe even win.
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    long games!!!! oh I used to love them so much.
  • GrahfGrahf Join Date: 2004-01-21 Member: 25558Members
    no <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited September 2004
    <!--QuoteBegin-Anbu-Atomisk+Sep 14 2004, 07:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anbu-Atomisk @ Sep 14 2004, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of my favorite things to do in old Team fun was having Jomil comm in NS_Lost, he'd relocate us into a little corridor behind Alpha hive, and we would last for hours like that, even if trapped and had no res nodes. Wht we would do is stack the mines ontop of the little hallway for an onos trap, which like insta killed any onos, then we'd make our way out with shotties gotten from res from kills, and adventully maybe even win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Imho! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Do I know you?! When I'm not name-character#-disciminated (like on forums like this one) I go by the name of <b>x5</b>. Does that ring a bell perhaps? Or how about my partner-in-crime ZXNet?

    here I get pic:

    {pics are a bit large}
    <a href='http://www.xzianthia.net/onos_power1.jpg' target='_blank'>sample</a>
    <a href='http://www.xzianthia.net/onos_power2.jpg' target='_blank'>sample</a>
    <a href='http://www.xzianthia.net/onos_power3.jpg' target='_blank'>sample</a>
    <a href='http://www.xzianthia.net/onos_power4.jpg' target='_blank'>sample</a>

    Wow I must have run into that guy sometime I bet because I was like on that server all the time in spring '04. Small world.

    Ok I go to bed for real now, right after I get of phone with friend and work more on my Xzianthia drawings. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (Wonder if XZNet is also on this forum somewhere...)
  • t20t20 Join Date: 2004-08-19 Member: 30718Members
    edited September 2004
    I voted no.. I like how the games length is right now. If you get to a stage where aliens get 2 hives and a few fades/lerks maybe an onos, marines with heavy weapons, you get some awesome games. Those are the best, you never know who is going to win, and everything you do feels valuable. I'd call short game < 15 mins which the majority are, over that long games, but currently not many are good battles, it seems very hard to get the game to a stage where balance is achieved and anyone could win. I wouldn't mind the average game being extended a few mins.. maybe 3-5, no more.

    Edit: typos
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