How To...

PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">make holograms walkthrough</div> and to shoothrogh? like tha one in Hera, if i use the model files witht he cycler entity they cant be shot through and you can stand on them, wich is not intended, so how to make them shoothrough and walkthrough?

Comments

  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    If noones wants to help i feel myself urged to decompile hera to se how it work <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
    its your choice!
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Trembling with fear of decompile threats I give the answer:

    Use env_sprite instead.

    Hammer users need a fixed .fgd file to prevent the editor from crashing in an attempt to display the model as a sprite, but otherwise it works fine.
    And, as QuArK shows me, is how it's done in NS_hera.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Wolv+Sep 18 2004, 01:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Sep 18 2004, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hammer users need a fixed .fgd file to prevent the editor from crashing in an attempt to display the model as a sprite, but otherwise it works fine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep, here's how to do it:

    Open your FGD in Notepad (or any other text editor of your choice), search for "env_sprite", you should see a line that looks something like this:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->@PointClass sprite() base(Targetname, RenderFields) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Remove the sprite() part, so it looks like this:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->@PointClass base(Targetname, RenderFields) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Of course, you won't be able to see the sprite or model in the 3D view anymore.

    I think you might have to change another line as well but I'm not sure.
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