How To...
Pithlit
Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">make holograms walkthrough</div> and to shoothrogh? like tha one in Hera, if i use the model files witht he cycler entity they cant be shot through and you can stand on them, wich is not intended, so how to make them shoothrough and walkthrough?
Comments
its your choice!
Use env_sprite instead.
Hammer users need a fixed .fgd file to prevent the editor from crashing in an attempt to display the model as a sprite, but otherwise it works fine.
And, as QuArK shows me, is how it's done in NS_hera.
Yep, here's how to do it:
Open your FGD in Notepad (or any other text editor of your choice), search for "env_sprite", you should see a line that looks something like this:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->@PointClass sprite() base(Targetname, RenderFields) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Remove the sprite() part, so it looks like this:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->@PointClass base(Targetname, RenderFields) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Of course, you won't be able to see the sprite or model in the 3D view anymore.
I think you might have to change another line as well but I'm not sure.