Ns_flint07
MrRadicalEd
Turrent Master Join Date: 2004-08-13 Member: 30601Members
<div class="IPBDescription">First Release Candidate</div> I just finished a 30+ hour compile and I am very pleased to see all the important elements work right(well almost all of them). I feel it's ready to have the public have at it now. There are some small issues floating around that didn't warrant another 30+ hour compile so here is the first public version of the map.
<span style='color:coral'>ns_flint07.zip</span>: <span style='color:darkgray'>2.06mb</span>
<b><span style='font-size:8pt;line-height:100%'><a href='http://ns-flint.notlong.com' target='_blank'>DOWNLOAD</a></span></b>
<span style='color:red'>File updated with the map's wad file</span>
<img src='http://members.cox.net/flaming.june/flint/ns_flint0701B.png' border='0' alt='user posted image' /><img src='http://members.cox.net/flaming.june/flint/ns_flint0702B.png' border='0' alt='user posted image' /><img src='http://members.cox.net/flaming.june/flint/ns_flint0703B.png' border='0' alt='user posted image' />
<span style='color:coral'>ns_flint07.zip</span>: <span style='color:darkgray'>2.06mb</span>
<b><span style='font-size:8pt;line-height:100%'><a href='http://ns-flint.notlong.com' target='_blank'>DOWNLOAD</a></span></b>
<span style='color:red'>File updated with the map's wad file</span>
<img src='http://members.cox.net/flaming.june/flint/ns_flint0701B.png' border='0' alt='user posted image' /><img src='http://members.cox.net/flaming.june/flint/ns_flint0702B.png' border='0' alt='user posted image' /><img src='http://members.cox.net/flaming.june/flint/ns_flint0703B.png' border='0' alt='user posted image' />
Comments
1ghz athlon 640mb ram(sdram)
CSG: 1m 20s
BSP: 1m 7s
VIS: 29m 49s (Using maxdistance. maxdistance added 20 minutes to the compile, but shaved off 4 hours in total compile time)
RAD: 1d 8h 36s (even with additions of spot lights and texture lights(light corrections) I lost 4 hours from my previous compile 1day 12hours)
Most walls are composite brushes that add more time. Under RAD, VisLeafs were three times as long as FaceLights.. makes sense to me.
Only errors were a handful coplaner planes(after brush corrections), a dozen leaks(after brush corrections), and exceeding texture memory limit
and to say "doesnt bother me" is not too nice, its just a massive waste of energy...
Don't use Skybox over whole map !!!
<img src='http://members.cox.net/flaming.june/flint/ns_flint0704.png' border='0' alt='user posted image' /><img src='http://members.cox.net/flaming.june/flint/ns_flint0705.png' border='0' alt='user posted image' /><img src='http://members.cox.net/flaming.june/flint/ns_flint0706.png' border='0' alt='user posted image' />
*Ahem* Looks nice though, especially that hive room! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->