Ns_next
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Latest release</div>The latest version of NS_Next can now be downloaded from <a href="http://www.chromeangel.fsnet.co.uk/NS/ns_next_beta2p.zip" target="_blank">here</a> along with my WAD of custom textures.
Screenshots on <a href="http://www24.brinkster.com/mattrye/NSWorld/Map.ASP?UniqueId=%7B85143D5A%2DD21C%2D48C4%2DBEAF%2D5FA313A2D2DB%7D" target="_blank">NS World</a>.
Screenshots on <a href="http://www24.brinkster.com/mattrye/NSWorld/Map.ASP?UniqueId=%7B85143D5A%2DD21C%2D48C4%2DBEAF%2D5FA313A2D2DB%7D" target="_blank">NS World</a>.
Comments
i just found some bugs
1. plz make a waypoint file for those cs bots
2. when i 'use' this com thingy, it disapears, and so does
func_wall for 20-30 seconds
<img src="http://www.keavs.com/fileupload/uploads/ns_next_beta2p0001.jpg" border="0">
3. alien bots spawn in middle of the map
Oh and the all posters are great <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
1. You'll have to tell me how to make a waypoint file first (ignorance is bliss)
2. That's the trigger_camera bug in NSTR2
3. That's odd why don't they use spawnpoints like everyone else?
UnCritical:
The steam isn't actually a PS. Probably should be now we have decent tutorial. I'll add it to the list.
[Shuvit.Viper]:
I'd seen this before but I didn't think it noticed when the map was lit. I'll add this to the list too.
All:
I know it's not perfect. This release is mainly so you can keep up with my progress.
How did you like the new RR guys?
And on a small gameplay note, a turret will kill one of your hives in under 5 seconds. Also, none the other 2 hives never spawn, as far as I can tell. And when I joined the marine team, the doors wouldn't open at all until I added a bot and it said the game will start in 10 seconds.
2)Although I admit I was totally ok with being stuck as bob. I don't think I'll ever get over the novelty of running on the ceiling.
3)It's really awesome.
4)I did notice one bug, and I'm not sure if this is your map or the engine itself, but if I join spectator, and then hit [enter] to play, I can't join a team. I can run around all I want in the ready room, but I run right up against those func_seethroughs at the ends of your tunnels.
5)spectator should start in the map, not in the ready room. It really beats the proverbial crap out of my framerates to have to float all the way to the map proper.
6)'bozo
The 'garbage' in the hallways is standard HL stuff, nothing I can do will make it stay on the floor <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> , so if anyone askes the gravity generators are playing up <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I agree that the spacesuit thing does look rather contrived at the entrance to hallway 2. Now I have more r-speeds to play with I can do better.
Greedo:
1. How did you get into the locked marine DZ without joining the marine team?
DrunkenBozo:
1. The spectator thing is an NSTR issue. I think...