Ns_next

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Latest release</div>The latest version of NS_Next can now be downloaded from <a href="http://www.chromeangel.fsnet.co.uk/NS/ns_next_beta2p.zip" target="_blank">here</a> along with my WAD of custom textures.

Screenshots on <a href="http://www24.brinkster.com/mattrye/NSWorld/Map.ASP?UniqueId=%7B85143D5A%2DD21C%2D48C4%2DBEAF%2D5FA313A2D2DB%7D" target="_blank">NS World</a>.

Comments

  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    it looks very detailed and strategic, i really like it!

    i just found some bugs

    1. plz make a waypoint file for those cs bots

    2. when i 'use' this com thingy, it disapears, and so does
    func_wall for 20-30 seconds

    <img src="http://www.keavs.com/fileupload/uploads/ns_next_beta2p0001.jpg" border="0">

    3. alien bots spawn in middle of the map
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    You already know my views on it, but i just wanted to add that the particle systems for the steam pipes could do with being changed maybe, perhaps make it slowly drift downwards? cos at the moment it looks just like a cloud of steam appears then disappears.

    Oh and the all posters are great <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    and in the readyroom, the ventilator is black and not transparent...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Infinity:
    1. You'll have to tell me how to make a waypoint file first (ignorance is bliss)
    2. That's the trigger_camera bug in NSTR2
    3. That's odd why don't they use spawnpoints like everyone else?

    UnCritical:
    The steam isn't actually a PS.  Probably should be now we have decent tutorial.  I'll add it to the list.

    [Shuvit.Viper]:
    I'd seen this before but I didn't think it noticed when the map was lit.  I'll add this to the list too.

    All:
    I know it's not perfect.  This release is mainly so you can keep up with my progress.

    How did you like the new RR guys?
  • MuuMuu Join Date: 2002-01-24 Member: 23Members
    At least it's more releaseable than my map - I found a bug too though -  the sprites which blink along one of the corridors mean there are too many entitys to send to the client and you get a error when running in  -dev 1. Try to replace them with an animated texture which does the same thing.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    There is only one small spot where you see too many entities (pity every marine has to pass though it to get to the rest of the map).  It's not like you can actualy see all those entities anyway, so if it doesn't matter if it doesn't render 1 or 2 of them.  By merging together some of my brush entities and carefull use HINT brushes I think I'll be able to get rid of that little issue.  IMHO animated textures just don't look that good.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I ran through your map last night, but I was too tired to comment then, so I'll say some stuff now.  I like the random debris you have laying around in that center area, though some of those pieces are floating, and it just looks wrong.  I think that most of the rooms were just too empty.  You should really add some detail.  I also think that your use of those spacesuit textures was just too arbitrary.  In my opinion, they didn't fit at all where they were, or with the rest of your map as a whole.  In commander mode, I kept hearing splashes when I went over the vents in the middle.  Make sure you don't have any sky at the commander's view height.  Also, I think that there's a lot of work that can be done with texturing in general.

    And on a small gameplay note, a turret will kill one of your hives in under 5 seconds.  Also, none the other 2 hives never spawn, as far as I can tell.  And when I joined the marine team, the doors wouldn't open at all until I added a bot and it said the game will start in 10 seconds.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    1)I'll amend greedo's point about playing as a marine.

    2)Although I admit I was totally ok with being stuck as bob. I don't think I'll ever get over the novelty of running on the ceiling.

    3)It's really awesome.

    4)I did notice one bug, and I'm not sure if this is your map or the engine itself, but if I join spectator, and then hit [enter] to play, I can't join a team. I can run around all I want in the ready room, but I run right up against those func_seethroughs at the ends of your tunnels.

    5)spectator should start in the map, not in the ready room. It really beats the proverbial crap out of my framerates to have to float all the way to the map proper.

    6)'bozo
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    All the hives <i>do</i> spawn, it just that NSTR seems to prefer one hive much more than the others.

    The 'garbage' in the hallways is standard HL stuff, nothing I can do will make it stay on the floor <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> , so if anyone askes the gravity generators are playing up <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    I agree that the spacesuit thing does look rather contrived at the entrance to hallway 2.  Now I have more r-speeds to play with I can do better.

    Greedo:
    1. How did you get into the locked marine DZ without joining the marine team?

    DrunkenBozo:
    1. The spectator thing is an NSTR issue.  I think...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    thing is, I did join the marine team.  I don't know why the game wouldn't start ot anything.  It just wouldn't.
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