Gorge Is Still Unefficient.
Hannebambel
Join Date: 2002-11-02 Member: 5416Banned
I do not know how this is thought to workout, but being a gorge is still absolutely inefficient.
I mean the Gorge, even after rising 2 or more additional Resource Chambers is not capable to build as much buildings as the rines do. Never.
Ok you can get additional resources by killing opponents, but how with a gorge?
Offense chambers could be the key, but they are expensive compared to teh slow res flow as well as the defense chambers which are vital for any OC ambush layed by a Gorge.
While then skulks kill rines get lot of resources, but instead of going and building a hive they go Fade and Onos.
Can´t you just make it, that if you go Gorge you get a fast res flow as back in 1.00/04 but being unable to morph into other lifeform exept Skulk?
Or make the OCs cost only 3 Res, to give the Gorge a weapon!
I mean the Gorge, even after rising 2 or more additional Resource Chambers is not capable to build as much buildings as the rines do. Never.
Ok you can get additional resources by killing opponents, but how with a gorge?
Offense chambers could be the key, but they are expensive compared to teh slow res flow as well as the defense chambers which are vital for any OC ambush layed by a Gorge.
While then skulks kill rines get lot of resources, but instead of going and building a hive they go Fade and Onos.
Can´t you just make it, that if you go Gorge you get a fast res flow as back in 1.00/04 but being unable to morph into other lifeform exept Skulk?
Or make the OCs cost only 3 Res, to give the Gorge a weapon!
Comments
of course good team work is key <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I don't think making gorge any better for fighting than it is now is the right way to go about it. That's what the other lifeforms are for, after all. I'd like to see a reduction in either the cost for going gorge, laying down an RT, or an increase in marine RTs to 25. As it is, marines have an easier time of it placing and defending RTs.
I don't think making gorge any better for fighting than it is now is the right way to go about it. That's what the other lifeforms are for, after all. I'd like to see a reduction in either the cost for going gorge, laying down an RT, or an increase in marine RTs to 25. As it is, marines have an easier time of it placing and defending RTs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sorry, I am not an english native speaker, and sometimes mess this up.
Thanks for the info.
It is true the gorge should not be a better fighter than now, but certainly it should be a better builder than now.
@kaboOm
Have never seen someone spamming OCs in version 2 and later. Maybe on the servers you play the OC do not require resources to build. This a matter of res flow and not teamwork.
Most clanners have a perma gorge for 3/4 of the game. The rest are just temp.
i don t think u learned it how to play the new gorgie
ps: gorge in combat sucks
but for ns_maps i can handle him (not perfect jet)
the key is too use him as support only !
for big distance fighting or high risk contact spitting
veil: -spitting rines coming from west is my lovlyst
killed 7 pack mines in 1 pcw (with bile) on the map
origin: was a nice 1time situation ^^
- sitting in marine start hearing an incoming marine, they relocd
hopped he dont hear me, hiding near the node, jumped in his back and
started spitting like hell = dead marine with a nice aim
- double nodes confusing rines spitting the elevator button = telefraged rine
just some examples^^
when the rine is jumping he s harder to hit, so slower your rate of fire and try to spit on the point where he ll touch the ground
i play with 1600x1200/75fps = little crosshair = sniper <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Just cloak and bile when no marines are in the base.
NO! its not! it cant be! i wont allow it! *spits at marines* *builds OC*
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
I used to go Fade 100% after quickly collecting my kills, but now I drop the second hive and build a bit more/go back to skulking.
I feel that the player is rewarded enough that he's bringing his team to victory. But then I might be a guy that's too much teamplayish. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Nonsense <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
i don t think u learned it how to play the new gorgie
ps: gorge in combat sucks
but for ns_maps i can handle him (not perfect jet)
the key is too use him as support only !
for big distance fighting or high risk contact spitting
veil: -spitting rines coming from west is my lovlyst
killed 7 pack mines in 1 pcw (with bile) on the map
origin: was a nice 1time situation ^^
- sitting in marine start hearing an incoming marine, they relocd
hopped he dont hear me, hiding near the node, jumped in his back and
started spitting like hell = dead marine with a nice aim
- double nodes confusing rines spitting the elevator button = telefraged rine
just some examples^^
when the rine is jumping he s harder to hit, so slower your rate of fire and try to spit on the point where he ll touch the ground
i play with 1600x1200/75fps = little crosshair = sniper <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nice, but your personal experience, cambat skills, and config is not going to help the overall gameplay.
My personal idea of a gorge is this:
The gorge should again receive a very high res flow like in beta 1.04 days.
But while in Gorge form the player can not morph into higher forms like lerk, fade or Onos.
If he reverts to skulk form again all his res above 20 are delivered to the teams res pool again, so saving for another form as gorge will be useless.
In other words, this would make sure the Gorge could be used as a builder unit as it should, but can?t be used for res leeching in order to acquire higher Kharaa forms.
Have never seen someone spamming OCs in version 2 and later. Maybe on the servers you play the OC do not require resources to build. This a matter of res flow and not teamwork. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
all I meant is there needs to be teamwork so that you don't die as gorge so you have the res to oc spam <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> (along with dc spam and sc spam and mc spam, get the hives and web all over)
Yes, one gorge should be a perma gorge .. that is usually me cuz I like being the gorge.
I do wish though that res worked a little differently when my team is not working with me and I die too much and waste res by having to go gorge again and again and rebuild destroyed chambers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
btw, EVERY server requires res to build lol (never heard of one that doesn't)
And I hardly never get killed by one vanilla marine at the begening.
In co, the gorge is very strong in good hands.
Btw, you can't kill a smart marine with ocs, unless they are cloaked and a jp tries to go over em but realise theres more ocs up ahead.
Cheaper Gorge cost.
No cost to revert to Skulk (and likewise for chamber upgrades).
Cheaper structures, especially the res tower, and OCs.
Slight resource flow buff, something like 1.25 player's worth.
Res cap, a gorge can't have more than 40 res.
Any of these would be a great help for the Gorge and alien team, while the last suggestion is a nerf in foresight of the buffs.
4 Gorge Healthspray rush!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> If you stay as a tight group, then not only are you damagin' rines, your also healing yo buds if they get damaged!! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
i've only tried this twice on Co, not on Ns (yet...m00wahaha!), but if the Res's went up quicker in NS for gorge then i'd be playing that all the time.
Oh, OC's rock if you lead marines into traps too. Just get some skulks to bait them into a gorge spit trap and OC's with cloak. Simple as 3.14
New resource bar - Structure resource. You would have 25 structure res at start as normal res.
When a player goes a gorge, the Structure resource bar would give res 1.5 times faster than the normal resource bar. But the normal resource bar would go up 0.5 times faster (So it goes up slower) than normally. When player is not a gorge, this system would be reversed except that normal res would go up normally and structures res would rise 0.5 faster than the normal res.
This makes 1 problem in game (Or does it?): Hive . If players want to have hive up fast, one should go gorge immediately at start and wait for 40 res :/ This is problem. But if someone figures out a way how to solve that then go ahead.
Not by making them 1-9 res, but by atleast buffing the life of the structure. I mean...
lmg's in beta5 are tearing thru oc's like a hot knife thru butter ,
( or maybe im just paranoid and its always been like that but never noticed.But im a perma gorge when im on aliens ).
I say
-Double the hp of oc's( Nobody drop's a crap load of oc's in the 1st few mins of the game because you only get res for gorge,rt,reskulk. And if you do rush oc's its just like rines rushing a hive sige) .
Or....
Increase the dmg by 10 and let the gorge healspray heal structures 2Xfaster than now.
A gorge can almost MAKE a oc faster than he can heal one =\
More oc hp would make lmger rines ask for ammo before killing one oc. But a shotgun would still tear the oc apart like it should ( same for the gl now that its so dam easy to get).
A gorge can almost MAKE a oc faster than he can heal one =\
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
true
Btw, you can't kill a smart marine with ocs, unless they are cloaked and a jp tries to go over em but realise theres more ocs up ahead. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Trust me, you can, if you know how to place everything right in each single corner.
I still think having him a fast res flow (at least triple as fast as now), but having him only morph to skulk is the easier way. And when he reverts take all his res above 20.
I mean, if the marines get 2 types of defence/seige weaponry (Seige cannon and sentry turrets) Why cant the Khaara? It would be like, 4 times slower, but 3 times more powerful IMO and cost something like 40 Res. I realise thats the same as a hive, but maybe they can up that up a little too. We still need the Res to go up faster for gorges aswell. 1.5/1.75 would be good.
And how come there's no OC smilies?! Ebil!!
Anyway, you need a bugger loads of OC's to take out people before they realise whats happening and try and stop it. Best idea I had was to do them at a junction, with OC's on the left and right of the tunnel the marines would run into, as well as a SC. That way they got flayed by something like 12 spikes from both sides. 120 damage... even then that wont kill people though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Anyway, off plot, basically, i reckon we should have another structure for aliens to be used like the seige cannons, only not so it can go through walls.
Another idea is faster firing OC's. That'd be fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . Twice as fast or something. Cos sentry turrets kick **** if used correctly, like, on high areas and with other buildings infront to use as obstructions. Its something like 4 dmg per bullet, and at 8 bullets per fire, thats 32 damage per shot. 6 of them all firing at the same target would make mince meat outta them.
AGAIN off plot, gah, bad habit. Ya know, you could also just say "sod it" to NS and go Gorge on Co. They are supprisingly brilliant ^-^.
aliens could have a 4th chamber that prevents sieging in that radius <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> (u can only drop on in a certain radius of each other)
or a chamber that makes res go up faster <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> (oooOOooh!!)
At any rate, you are correct. Gorges get less res than usual. I attribute this to all of the 30-man servers that have become so prevalent with Steam, and the reworked res system. Used to be, Gorges got a higher % of the res earned (as they should!)
However, permagorging is still a powerful and valid tactic, even in the late game. When the res is flowing well, I like to build 40 res "outposts" in often-traversed places (both by marines and aliens.) It's easy enough to do, and very effective. It hurts marines, takes too long for them to kill (during which a skulk will eat them) and also functions as a heal station for friendlies.
Little things like this can make the Gorge effective and keep him like that. OCs are your friends. Build a little fort near a contested RT and stay there. Not only are you keeping that node from being knifed, but your active station prevents marines from taking out your OCs and you are always around to call in Skulk support. Using these strategies, you can deny a portion of the map from the marines, which is oh-so-essential.