Yay forums are finally back up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Just a quick note to say hi and ask how development is going.
And assuming FragBait0's tool isn't unstable, I for one vote for adding it to the toolset.
Once again, good to have these forums back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Well 3.0 Final will be out soon, its just in some internal beta testing to iron out the little bugs that might be left over, you might have seen the news at RUST, or TWHL
@Fragbait0
Whats the progress on ent opts? I would not mind inculdeing it in the final "Power Tools" if its allright with you
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
Not to be rude, but why is this called ZHLT 3.0? Zoner has had nothing to do with it. Merl renamed his set the MHLT set and Cagey's additions have always been referred to separately. If anything, it should be AHLT 1.0, or since so many people have contributed to versions of it throughout its history, just HLT or something.
Im confused, is the tools mentioned in this thread the only *latest* development of them scince cageys modding or is cagey still doing his. I downloaded latest version of these zhlt.tk tools and they are quite poor like they are old, they have errors and cant compile rad properly.
Check edit post on front page of thread > <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=81213&st=0#entry1247864' target='_blank'>http://www.unknownworlds.com/forums/index....=0#entry1247864</a>
RAD crashes, just like it did in a previous build... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Huzzah! I think i'll steer clear of this build.
Just a quick note to say that I've updated the <a href='http://www.zhlt.info' target='_blank'>ZHLT docs site</a> with info on the current release.
Does anyone else have problems when trying to use wadconfig and wadinclude at the same time? When I try using it, if I have wadconfig set up, it will list the wadincluded files but not actually wadinclude them.
Great to have a new release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
edited February 2005
<!--QuoteBegin-Reve+Feb 7 2005, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reve @ Feb 7 2005, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does anyone else have problems when trying to use wadconfig and wadinclude at the same time? When I try using it, if I have wadconfig set up, it will list the wadincluded files but not actually wadinclude them.
Great to have a new release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Why on earth would you?
Wadconfig is the quick and easy way of wadincluding multiple files without needing to actually use the clumsy wadinclude setup. Just take the time (a minute or two at most) to adjust your .cfg for whatever .wad settings you need.
RAD crashes, just like it did in a previous build...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Unfortunately I have to agree. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I tested it on one of my fast maps and it seemed fine but fell over with a map that has always made ZHLT3 die. And again.
Sorry amckern, the rest seems pretty good.
KungFuSquirrel, you make a good argument... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
EDIT: Using -nopaque makes it go away. But we want our entity shadows damnit! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
rad crashes on every map i try to compile. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Same here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
i thought i ironed out the bugs with rad crash, but they have come back, and the dam forums are not emailing me any more <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
the lattest version is 3.0 final, and was ment to be fully stable, 3.1 will be out soon, with a hopeful fix for the rad
FurySilver Fish Hand CatchJoin Date: 2003-08-14Member: 19673Members, Constellation
edited February 2005
first time making a map, however i know theres nothing physically wrong with it at the moment
I just want to run csg and bsp to see the map, however it gets to "Solid BSP [hull 0]" and just stops there, after doin around 3 minutes of lag (using up around 2.6gb of memory - either physical or page, i dont know)
Then it goes on to try copy the file, but fails, because HLBSP didnt properly finish...
The command failed. Windows reported the error: "The system cannot find the file specified."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
this has ONLY happened with the latest version .
/edit
oh and now my pc is laggy as if something is hogging memory again...
<!--QuoteBegin-KungFuSquirrel+Feb 7 2005, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Feb 7 2005, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Reve+Feb 7 2005, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reve @ Feb 7 2005, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does anyone else have problems when trying to use wadconfig and wadinclude at the same time? When I try using it, if I have wadconfig set up, it will list the wadincluded files but not actually wadinclude them.
Great to have a new release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Why on earth would you?
Wadconfig is the quick and easy way of wadincluding multiple files without needing to actually use the clumsy wadinclude setup. Just take the time (a minute or two at most) to adjust your .cfg for whatever .wad settings you need. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually that's not quite correct. Wadconfig is to provide paths to the wad files, either so the tool can reference them OR so they can be wadincluded (depends whether you prefix 'include' to the wad or not). Thus it can be used simply to reference the standard half life/cs wads, custom wads you distribute with your map rather than wadinclude, etc. You should still be able to use it with wadinclude at the same time, specifically if you just want to wadinclude one or two new textures for a map (typically a custom credits texture for example) without having to create an entire custom wadconfig config for each map.
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
I know how the damned thing works <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I mentioned only the include part because that was relevant to the discussion.
Why not just make and maintain a single .wad file with those little custom textures and leave it set to include on your configs? All you have to do to add a new one is append the .wad file and place it in your map, no problem. More painless than making a different .wad file for each and adding/removing those all the time and dealing with crazy cluttered .wad file lists, and you never have to change the .cfg or wadinclude when you add a new one. I kept an ns_kfs.wad file that stored all my custom/unreleased NS textures and just left it to include in my NS texture config.
Not to mention that if you have multiple texture sets for different mods/maps loaded, you should be exclusively using wadconfig anyway. If you're not, you're wasting a lot of time adding and removing .wad files from the editor and re-starting the program to clear them out when you could just be doing your thing, occasionally making a new .cfg entry as needed.
If you're using <i>entirely</i> custom textures, you're better off just using -nowadtextures unless you intend to release/distribute a separate .wad with the file. Sure, it'll toss in stuff like clip and sky and whatnot, but those are so tiny in size it doesn't really matter anyway.
And did you have this problem before these tools showed up? If not, then why not roll back to an older version?
Well, basically my point is that it should work but doesn't <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> so it's a low-priority bug but a bug nonetheless. I see your point about putting all those custom wads like that into one file for wadconfig... I think I might slightly re-word the text on zhlt.info regarding custom textures.
I'm thinking of making a known-bugs page on zhlt.info - what are the known problems with the tools at the moment? (crashing RAD, this, someone said entity shadows are still broken?)
Also, I think the last stable RAD is p13 - can anyone confirm this? Can it be used with zhlt csg/bsp/vis ok?
Reve
ps: KungFuSquirrel, ns_eclipse has to be my favourite NS map of all time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
p13 is rock solid with...well any version really. That's what i've been using since it came out - as in it's fine with ZHLT3 anything. (ZHLT3 vis, while a few percent slower overall, is better for the huge lack of "leaf portals saw into leaf" warnings)
The crashing and bad entity shadows are the same thing as far as I know. Take 1 crashing map and run with -nopaque <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->oh and now my pc is laggy as if something is hogging memory again...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Provided you haven't rebooted it's likely because all of the windows file cache has been pushed out of physical memory - just do some stuff and wait for it to fix itself or reboot.
Sigh.
EDIT: From the opt_entdata thread @ VERC... <!--QuoteBegin-AJenbo+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AJenbo)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG they did it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I have problems logging in at the natural selection forum, so could you say hi from me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> (AJenbo/NoBody/Wolf) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Took my time getting round to this cos my connection has been kinda stuffed up.
The feture that was part of 3.1, and 3.2 has now been moved awy from the tools, and into GTK its self, i spoke to the team that looks after it and they told me it should be part of the next build
As for 3.1 rad, yeah, i had a backupfolder, that had the 3.0 build exe in it when i did the find files and folders, and collected the exe's
3.2.1. should now be the end of zhlt, unless i can find something worth puting in it
BTW, the source can be downloaded from the website as well
Comments
Just a quick note to say hi and ask how development is going.
And assuming FragBait0's tool isn't unstable, I for one vote for adding it to the toolset.
Once again, good to have these forums back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Well 3.0 Final will be out soon, its just in some internal beta testing to iron out the little bugs that might be left over, you might have seen the news at RUST, or TWHL
@Fragbait0
Whats the progress on ent opts? I would not mind inculdeing it in the final "Power Tools" if its allright with you
Adam
KungFuSquirrel....does it really matter? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
It's true the latest public beta is quite stuffed up in RAD.
I doubt amckern will let a final out the door that is badly broken.
Final was dealyed for 6 months, due to some complie issues, with in the ide, now these have been fixed, the tools are geting the final flex
Yes, these tools are built off the code that can be downloaded from the tools sticky
Check edit post on front page of thread > <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=81213&st=0#entry1247864' target='_blank'>http://www.unknownworlds.com/forums/index....=0#entry1247864</a>
1 / 4138
RAD crashes, just like it did in a previous build...
1 / 4138
RAD crashes, just like it did in a previous build... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Huzzah! I think i'll steer clear of this build.
Does anyone else have problems when trying to use wadconfig and wadinclude at the same time? When I try using it, if I have wadconfig set up, it will list the wadincluded files but not actually wadinclude them.
Great to have a new release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Great to have a new release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why on earth would you?
Wadconfig is the quick and easy way of wadincluding multiple files without needing to actually use the clumsy wadinclude setup. Just take the time (a minute or two at most) to adjust your .cfg for whatever .wad settings you need.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->KungFuSquirrel....does it really matter? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, yes it does. These aren't Zoner's tools, regardless of being built on his code.
It's like getting the Quake engine source and re-writing all sorts of stuff and then calling it "Carmack's Quake v2.0" or something.
1 / 4138
RAD crashes, just like it did in a previous build...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Unfortunately I have to agree. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I tested it on one of my fast maps and it seemed fine but fell over with a map that has always made ZHLT3 die. And again.
Sorry amckern, the rest seems pretty good.
KungFuSquirrel, you make a good argument... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
EDIT: Using -nopaque makes it go away. But we want our entity shadows damnit! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
rad crashes on every map i try to compile.
WHAT is the newest, most sturdy, FULL release? Lol, I've gotten lost in the tech talk 0o'
rad crashes on every map i try to compile. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Same here <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
lets see if this works on ns_fenris.
the lattest version is 3.0 final, and was ment to be fully stable, 3.1 will be out soon, with a hopeful fix for the rad
Adam
I just want to run csg and bsp to see the map, however it gets to "Solid BSP [hull 0]" and just stops there, after doin around 3 minutes of lag (using up around 2.6gb of memory - either physical or page, i dont know)
Then it goes on to try copy the file, but fails, because HLBSP didnt properly finish...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0]
** Executing...
** Command: Copy File
** Parameters: "c:\program files\hammer\maps\ns_sg-abydos.bsp" "D:\Games\steam\SteamApps\arael_02\half-life\ns\maps\ns_sg-abydos.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\hammer\maps\ns_sg-abydos.pts" "D:\Games\steam\SteamApps\arael_02\half-life\ns\maps\ns_sg-abydos.pts"
The command failed. Windows reported the error:
"The system cannot find the file specified."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
this has ONLY happened with the latest version .
/edit
oh and now my pc is laggy as if something is hogging memory again...
I am off to bed, but will work on finding this bug in the morning
Thanks for the heads up
Great to have a new release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why on earth would you?
Wadconfig is the quick and easy way of wadincluding multiple files without needing to actually use the clumsy wadinclude setup. Just take the time (a minute or two at most) to adjust your .cfg for whatever .wad settings you need. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually that's not quite correct. Wadconfig is to provide paths to the wad files, either so the tool can reference them OR so they can be wadincluded (depends whether you prefix 'include' to the wad or not). Thus it can be used simply to reference the standard half life/cs wads, custom wads you distribute with your map rather than wadinclude, etc. You should still be able to use it with wadinclude at the same time, specifically if you just want to wadinclude one or two new textures for a map (typically a custom credits texture for example) without having to create an entire custom wadconfig config for each map.
Why not just make and maintain a single .wad file with those little custom textures and leave it set to include on your configs? All you have to do to add a new one is append the .wad file and place it in your map, no problem. More painless than making a different .wad file for each and adding/removing those all the time and dealing with crazy cluttered .wad file lists, and you never have to change the .cfg or wadinclude when you add a new one. I kept an ns_kfs.wad file that stored all my custom/unreleased NS textures and just left it to include in my NS texture config.
Not to mention that if you have multiple texture sets for different mods/maps loaded, you should be exclusively using wadconfig anyway. If you're not, you're wasting a lot of time adding and removing .wad files from the editor and re-starting the program to clear them out when you could just be doing your thing, occasionally making a new .cfg entry as needed.
If you're using <i>entirely</i> custom textures, you're better off just using -nowadtextures unless you intend to release/distribute a separate .wad with the file. Sure, it'll toss in stuff like clip and sky and whatnot, but those are so tiny in size it doesn't really matter anyway.
And did you have this problem before these tools showed up? If not, then why not roll back to an older version?
I'm thinking of making a known-bugs page on zhlt.info - what are the known problems with the tools at the moment? (crashing RAD, this, someone said entity shadows are still broken?)
Also, I think the last stable RAD is p13 - can anyone confirm this? Can it be used with zhlt csg/bsp/vis ok?
Reve
ps: KungFuSquirrel, ns_eclipse has to be my favourite NS map of all time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
That's what i've been using since it came out - as in it's fine with ZHLT3 anything.
(ZHLT3 vis, while a few percent slower overall, is better for the huge lack of "leaf portals saw into leaf" warnings)
The crashing and bad entity shadows are the same thing as far as I know. Take 1 crashing map and run with -nopaque <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->oh and now my pc is laggy as if something is hogging memory again...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Provided you haven't rebooted it's likely because all of the windows file cache has been pushed out of physical memory - just do some stuff and wait for it to fix itself or reboot.
Sigh.
EDIT:
From the opt_entdata thread @ VERC...
<!--QuoteBegin-AJenbo+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AJenbo)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG they did it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I have problems logging in at the natural selection forum, so could you say hi from me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
(AJenbo/NoBody/Wolf) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Took my time getting round to this cos my connection has been kinda stuffed up.
Guess what? HLRAD still crashes.
The feture that was part of 3.1, and 3.2 has now been moved awy from the tools, and into GTK its self, i spoke to the team that looks after it and they told me it should be part of the next build
As for 3.1 rad, yeah, i had a backupfolder, that had the 3.0 build exe in it when i did the find files and folders, and collected the exe's
3.2.1. should now be the end of zhlt, unless i can find something worth puting in it
BTW, the source can be downloaded from the website as well
<img src='http://www.planet-pepe.net/stuff/gaylight.jpg' border='0' alt='user posted image' />
3.2.1. is 1.7, with cageys imporved lightdata, and other small code changes that he made