[mwip] Dropship Map Model

2

Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Rat12321+Sep 21 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Sep 21 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes LOVE the new cockpit, it looks complete to me <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    indubitubly
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    <!--QuoteBegin-BAshh+Sep 21 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Sep 21 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rat12321+Sep 21 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Sep 21 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes LOVE the new cockpit, it looks complete to me <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    indubitubly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The hell does that mean?
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    make it look fast and modern.

    Streak indentions. Speed type stuff.

    I know its not very specific, but I hope you get what im saying.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited September 2004
    <!--QuoteBegin-Perdition Flamethrower+Sep 21 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 21 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Sep 21 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Sep 21 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rat12321+Sep 21 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Sep 21 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes LOVE the new cockpit, it looks complete to me <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    indubitubly <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The hell does that mean? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it meens i agree. damn i spelled it wrong.

    <!--QuoteBegin-Dictionary.com+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dictionary.com)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->indubitably

    \In*du"bi*ta*bly\, adv. Undoubtedly; unquestionably; in a manner to remove all doubt.

    Oracles indubitably clear and infallibly certain. --Barrow.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    for example..

    host elephant: more tea gov'?

    gov' elephant: indubitably

    :back outside the squirrel hole:
  • drealiTdrealiT Join Date: 2004-08-30 Member: 31041Members
    yes much better... and the intakes would look 10x better if they were skinned on (at least in the HL engine) --- directed at whoever said that.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited September 2004
    Now, someone UV map this badboy for me.

    Oh yeah, its still in like...30 (probably more like 50) pieces or so. I've got to figure out clever, easy to work with groups to put them in. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    put more perfection in the model. Its good, but room for improvement.

    By then, ill have my computer back, and ill mesh it.
    (If i really like it)

    I need practice anyway. Dropship=pwn
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    I dont know what else to put into the model, and I should probably compile it into a .mdl and have my buddy test its scale in a map...too.

    As for intakes, I could try those...but I can't promise anything amazing to come out of it. The ship is supposed to look rather clunky and huge, too...just to have that rugged "gonna rape you" feel.
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    lol the im gonna rape you feel? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    oh oh it needs speed holes (use the pickax)

    that'd be cool to have in marine start, you start on the ship and then build just outside
    very nice
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    That was the general idea for the map, too. Marines start outdoors in a jungle-like setting, and then move into a large compound where the hives are located. Of course the outdoors section of the map would be just big enough for the dropship model and a decent marine base.

    People, lets not forget that the TSA do a lot of their work in outer space, and it's the future. Thus there isnt much need for uber-streamlined speedy looking gear. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Intake style I was playing with:

    <img src='http://img83.exs.cx/img83/9594/NewFront.jpg' border='0' alt='user posted image' />
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    rotate the intake where its in the back. (the holes)

    then in the middle of each big hole, divide it with some sleek curve. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Ive got not idea what that means. Draw me a picture in paint.
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    ohh one idea, instead of it sticking out like that, make it flat against the body

    like so

    cut the bottom half of those intakes off, and then take the top half and stick it onto the body
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    That idea is Stupendiferous!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    make it like this and youll get a cookie

    <img src='http://www.planethalflife.com/images/screensnew/UTFgun1.jpg' border='0' alt='user posted image' />
    <img src='http://www.planethalflife.com/images/screensnew/UTFgun2.jpg' border='0' alt='user posted image' />
  • drealiTdrealiT Join Date: 2004-08-30 Member: 31041Members
    i seriously think it'll look better to just let the skinner do it... i'd feel restricted if u modelled that on like that.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    The engine pods in the back need to be bigger. If this is gonna fly like the armored marine-carrying monster you're suggesting, it should have the rugged, oversized engines to go along with it.

    Besides, a dropship needs to have some way to reach escape velocity, right?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I'd make the intakes more like flat vent holes (so it also could be just skinned onto the model)

    but maybe that's just personal preference <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited September 2004
    Okay, so I wrapped up the dropship model. Now I just need a mesh0r. Someone...you know...do this.

    Don't be shy.

    *editxorx* I scaled up the rear and vtol engines, I also made the miniguns point slightly downward.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    convince me with sexy pics.
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    sexy pics OF THE DROPSHIP
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    just in case you were getting ideas
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <!--QuoteBegin-MrSocks+Sep 24 2004, 08:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Sep 24 2004, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sexy pics OF THE DROPSHIP
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    just in case you were getting ideas <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well..that too i guess.


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    <img src='http://img73.exs.cx/img73/6103/TSADropshipAdvertisement.jpg' border='0' alt='user posted image' />

    TSA Logo and Motto are from the Frontiersman Manual. Enjoy, now get to meshing...well, tell me so I can send it do you...YOU GET THE POINT.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    can we see the rear of the model more, its all like, faded out.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    o__________________________________________o;

    The rear hasn't changed much. But just to make you happy, ill post one later.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
  • CrAzY_AsS_TaCoCrAzY_AsS_TaCo Join Date: 2004-09-21 Member: 31828Members
    Looks sorta like the thing off of planet side <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> awesome, front looks a little wide, but nice work man
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Never played Planetside, I wanted to though.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin--=CrAzY_AsS_TaCo=-+Sep 27 2004, 09:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=CrAzY_AsS_TaCo=- @ Sep 27 2004, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks sorta like the thing off of planet side <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> awesome, front looks a little wide, but nice work man <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the reaver?

    You sure 20 people can fit in that? D:
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