Elevators Going Out Of Sync.

BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
<div class="IPBDescription">Another problem...</div> Okay, this is for a second map unrelated to the server crashing one. This one actually runs! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

Again, I haven't been able to play it online, so I have to go through what other people tell me. If you want to play it, go to either oldf server (pj.oldf.net or ls.oldf.net) and ask to play co_nadir, and I'm sure an admin will go to it for ya, that way then you can see for yourself.

For those who don't want to go through the trouble, I'll explain what I have. I have 2 elevators. Elevator A goes up and down 3 floors stopping at each floor. It is simply a func_train. Each floor has a door. When the elevator stops at a floor it triggers the door to open. The door stays open for 5-10 seconds and then closes. Upon closing, it triggers the elevator to move again and the elevator moves to the next floor. My logic APPEARS correct to me and it works perfectly without a hitch on my machine. I can block the door, and it doesn't fire until it shuts all the way, etc. The second elevator is exactly the same except it moves between two floors instead. The elevators, like I say work perfect on my machine, BUT on a server, they behave strangley.

By strangely, well, here are two reports from another fogie:
[QUOTE=Feyd Rautha]
Yeah, the elevators get 'out of sync' with the doors basically. It's timing as the game progresses, after about 20 minutes their unusable until they sync up again. Just need to adjust the timing, or actually make the door tied to the elevator in some way. I'd be nice if the elevators ran faster too...
[/QUOTE]

and

[QUOTE-Feyd Rautha]
... the elevator is actually there moving up and down, I didn't stand there and watch it for a long time, you'll get there on level 1 and the door will be open and the elevator will 'arrive' and render correctly, you can get on and the elevator will move down to level 2, but the door won't close.

The MS 'small' elevator works correctly but gets out of sync with the door.
In other words, after a while, you have less and less time to get onto the elevator before the door closes. I think this is a problem with the elevator's alignment with the door. Eventually the MS elevator won't open at all for about 10 minutes ( you can hear it moving, but it doesn't ever 'arrive' ). Eventually it falls back into alignment and slowly gets out of sync again over time.

That may be the problem with both elevators and why the 'big' elevator never closes it's door.
[/QUOTE]

These quotes were from a previous version, and still apply with the new compile apparently, (I made no significant changes since though). I can't see how this would be caused. Elevator triggers door when it stops. Door triggers elevator to move when it closes. Simple? Argh... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

I've heard of func_rotating's going out of sync or not working when used online but not a func_train.
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