How To Correctly Use Catpacks

Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
<div class="IPBDescription">From someone who uses them alot. and win</div> Catpacks Are a very usefull upgrade, more so than Grenades. But let me say how to use. The time to use them is around the midgame to endgame. in the begining they are way to expensive, and to use them effectivly you have to have at least 5 rts (MS counts in this number)
Also, make sure most of your marines have sgs or hmgs. Now. lets say a fade attacks one of your groups. If your quick enough You can cat pack your marines and the sgs will fire faster than a fades swipe. They can also out manevour a walking fade. As long as you marines have decent aim. You WILL get a fade kill.

Think as catpacks as tricks. You trick the fade into thinking that it will be OKAY to attack that SGer. But if you time your catpack drop, That fade will die.

Now the problem with catpacks is its very very very skilled base, so in pubs, not such a great idea.

Also catpacks are a doulbe edged sword as well. IF you drop em to much, or dont down those l337 midgame fades with em. you just pretty much screwed yourself rez wise.

Now some would say. but 10 catpacks is 40 rez, wouldn't it be better to get weapons 3? Well it depends. If you can down 1 fade with those catpacks, (mid game fade that is) Then it was completly worth it. (if your a good comm and can drop em perfectly with perfect timing, you should be able to take down about 2 fades.

So a recap for those who hate reading:
1. Catpack are very valuable, but they are very risky because they are based on timing of the comm, and skill of the marine
2. Failure to Use them correctly, or Unskilled marines. Will Hurt you more than help.
3. Using them Correctly and you will most likely win the round.
4. Catpacks are you basic counter to midgame fades. (provided you have armor 1, weapons 2 already, and pref an advanced armory)

Any Questions?

Comments

  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited September 2004
    sometimes research cats before weapons2, then drop shotguns early (before early/mid-game), usually 3-4 mins.

    As soon as a fade shows up, he's not gonna expect to be facing cat packed shotgunners at 4 mins = dead early fade = marine win.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Yes the thing is that they are too much double_edged swords. You can get that hive down with them but you can also bring your economics to ash catting` reloaders.... (<3 GL)
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    not if you stagger the cat waves, for example when the first shotgunners burst into a hive room drop 2-4 cats, then about 4-5 seconds after they wear off drop another wave, that way they can reload between teh cat waves.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    catpacks are for rushing, as well. youd be surprised hwo much damage a entire group with HMGs and SG can do, with an xtra60 rez for medpacks ammo and catpacks
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Extra 60 resources for catpacks?

    5 RT strategy?

    I think that your marines would do just as fine without your catpacks...
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Been trying to use cats when I comm to find a use for em, and I guess I have to agree that they are useful at downing fades, onos and massive WoLs when timed properly. Unfortunately they are just freaking expensive.

    I normally don't cat-pack the whole marine squad, but just 2-3 of them. It seems to work fine and is still lighter on the wallet.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    How about catpacks on the rine that's knifing the alien RT?
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I dont think it`s so wise you could just get sg with 10res and bang those rts to hell without all-time watching when rine runs out of cp
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    you give marines catpacks who WILL get a kill or more. That way it helps pays. in pub play, I often see 60 rez stored up, I mean, 60 rez isn't alot for marines. low resourse maps. The average map has about 10 rez nodes. own half of the maps RTs shoudln't be that difficult.

    I like my teams to have SGs around 2:30 - 3:30 min mark. catpacks are way to expsivie start game. (usualy)

    I liek to have catpacks around 3:30 to 5:30 in the game. depending on what I feel is nessicary.
  • trucZtrucZ Join Date: 2004-08-31 Member: 31060Members
    edited March 2011
    KNBHJNBHJBHJDFKBHJDFKBHJ
  • muffmanmuffman Join Date: 2004-10-04 Member: 32091Members
    HAHA im new can somebody please tell me what a catpack is?
  • DarkEnligtherDarkEnligther Join Date: 2003-08-29 Member: 20330Members, Constellation
    I can tell you where you can find it on your own

    <a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>http://www.natural-selection.org/manual_ve...ual_Framed.html</a>

    Enjoy
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    dam gecko never thought using it on welding supporter....

    I usually leave catpack unresearched if I arent in gather or belive in my team. I have just recently started to think using it, problem is that 4 res is quite much on tight match where you dont have too many res to spare (etc 3-4rt) If you have 5 rt you could win without i say.....
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    Using catpacks you should have a pretty decent flow of rez anyways. there are times you will have them researched but dont want to use them, when seiging, they are god send, because aliens dont like to go near catpacks mainres. htey be affriad.

    sometimes you have to look at them with an intimidation value.. but spending 4 rez, is to win @ seige is better than losing it all.

    but ill say it agian. catpacks are the double edge sword. pulled of sucsessfully, and you will do amazing, if you dont. you will look like a total nublet for researching catpacks.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    btw, lvl 2 sgs, and catpacks in a hive with about 5 marines take it down in less than 10 seconds.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Yes i think the most useful thing for catpacks is that ninja sg/cat > hive thingy.

    But as you said you make yourself embarrassed if you wont pull it off....
    It`s allmost allways better to leave it and go the steady old way in publics. In gathers they are nice to have.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    sometimes ill comm a pub game and the aleins will have about 5 fades
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    A thing I see missing from this is using the catpacks speed boost as well, if you can have one person get catpacked and go to a spot where he/she/it can block the fade as it is leaving.

    Also if the exterior of a hive is lamed you can catpack a guy past them and give him a med or two so he can get to a good ninja PG spot.

    Catpacks also make the person playing as the marine more aggressive, and catpacks help HA trains storm into hives and wreak massive havoc
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin-Gecko God Of DOOOM+Sep 21 2004, 08:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gecko God Of DOOOM @ Sep 21 2004, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Catpacks Are a very usefull upgrade, more so than Grenades. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well duh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Nice to hear some advice, because I'm at a loss for catpacks lol. They seem like a complete waste, even if they're fun.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--QuoteBegin-AlienCow!+Oct 19 2004, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Oct 19 2004, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice to hear some advice, because I'm at a loss for catpacks lol. They seem like a complete waste, even if they're fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is why most people never work out new strats. evar.

    picture the scene:


    ns_eclipse, 5-6mins in.
    marines have a1,w1 and the com decided to get cat packs before w2.
    2-4 rt's.
    a group of 2 shotgunners and an lmg marine moving down a corridor.
    fade blinks in, slashes one and blinks out.
    com meds the marine that got hit.
    fade blinks in again thinking that he can get out again safely way before the marines cause anywhere near a fatal amount of damage.
    *woosh* *woosh* as the com drops a pair of catalysts.
    *chatter* goes the lmg marine.
    *BANGBANGBANGBANG* goes the 2 shotgunners firing at twice the rate at almost point blank.
    *splat!* goes the fade after 4 shots in under a second(ish).

    "winnar !! \o/" goes the marine team.




    go figure.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    Humm, a tricky one this,

    I personally love cat packs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I bet they are addictive <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    but as stated they are a double edged sword and the main problem is that the negative effect is ALMOST as high as the positive effect.

    they are a risk. Risk is good for gameplay, and makes for a much more exciting game etc BUT I personally dont feel they are worth getting, the 20 (25?) res toresearch them PLUS the 4 res per catpack is just a little too high for them to be worth getting without a high skilled marine team.

    If I research them at all it is after W3 and before A3 just for that extra bit of powerin the HA train, but by then the game is won.

    Yes you could get the early fade down, but sureley he will hear the initiation of catpack sound and if he is any good **** off back to the hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    heh, you have to drop the catpacks when the fade "commits" meaning...He in far enough that if your marines get catpacked, there is no escape.

    its a doulbe edge sword because. if the commander doesn't drop em just right, or the marine doesn't use it correctly. It hurts more than helps. but not trying to learn how to use them is a sin upon itself
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