Ns_pegasus Update.
BlackPlague
Join Date: 2004-02-02 Member: 25990Banned
<div class="IPBDescription">read please</div> Here is an update I have been working on for over a week or so now.
Please comment and give suggestions!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<a href='http://www.bpdesigns.cabewse.com/bridge_001.JPG' target='_blank'>Screen shot 1</a>
<a href='http://www.bpdesigns.cabewse.com/bridge_002.JPG' target='_blank'>Screen shot 2</a>
Please comment and give suggestions!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<a href='http://www.bpdesigns.cabewse.com/bridge_001.JPG' target='_blank'>Screen shot 1</a>
<a href='http://www.bpdesigns.cabewse.com/bridge_002.JPG' target='_blank'>Screen shot 2</a>
Comments
either make those "light beams" look more realistic, or simply get rid of them. light beams are never that "solid" looking. reduce the fxamount to about.. 50. and make them disperse out.... wow
i can hardly see anything in the second picture with that thing, u shud probably delete that, or make it alot less visible (the light its coming from doesnt even seem that bright anyhoo) you've also got a red light texture on the right emitting no light, use that it would make the shot look alot better imo. The ceiling texture just changes aswell with no clear reason or a trim to break it up and again same with the red stripe as i said about the first pic
Hope this helps
<img src='http://www.bpdesigns.cabewse.com/bridge_003.jpg' border='0' alt='user posted image' />
<img src='http://www.bpdesigns.cabewse.com/bridge_004.jpg' border='0' alt='user posted image' />
<img src='http://www.bpdesigns.cabewse.com/bridge_005.jpg' border='0' alt='user posted image' />
<img src='http://www.bpdesigns.cabewse.com/bridge_006.jpg' border='0' alt='user posted image' />
Is it me or is that corridor slightly curved??That is actually a good idea, if it is ment to be curved... some kind of curveture of the hull of the ship, even if its slight...if it is a ship... pegasus... The flying horse wiv wings....erm yer im guessing its a ship...maybe
[attempt at humor]
NB add a Cargo room.... that should fix it lol, there cant be a map without a room named cargo
[attempt at humor]
if anyone would like a copy of the BSP and see it for them selves, please pm me and i'll provide you with everything.
Pic 1
lighting is better but cud still use some work, get those texlights in and use overlays on the comp screens if possible. The overhead wires seem a tad bright, not sure why they wud be, and seem to come out of nothing and go into nothing. The stripe textures are still not doing u any favours, mebe try replacing with a trim texture. The ceiling seems a bit repetative
Pic 2
Lighting too bland. Stripe texture (same as pic 1). The bit where it goes up from the floor to where it touches the stripe texture seems weird again try a trim texture here (same as on ceiling). Add something to it some where it has nothing interesting in it at all. The ceiling seems a bit repetative.
Pic 3
the light casting thru the grate is alot better. Make the light textures texlights. The things at either side or the corridor with light_newred (i think) on seem very blocky and seem to have no reason to be there.
Pic 4
Use an overlay on the light as it still doesnt seem bright enuff to be casting those columns of light
[EDIT ADDON]
Does anyone know how to make the hera_fog.spr be able to show with out the black and invisible?
We can't base our opinions on your stuff we haven't seen yet.
Also, for your question, set the Render Mode to Additive.
We can't base our opinions on your stuff we haven't seen yet.
Also, for your question, set the Render Mode to Additive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And FX Amount to 255... perhaps this isn't necessary but I always do... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Plague is new to mapping, the bridge is pretty nice, with texlights and a good Radiosity file this map will look much better.
I'm either his unofficial mentor or his ****... or his unofficial mentor-****. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Me no knows...
~ DarkATi
Anyone can learn how to map in a day, learning how to map skillfully however, is another question.
how does that work?
[EDIT]
I have a problem, probably someone can help me NICLEY lol
SEE PICTURE BELOW
-current settings
func_illusionary
render fx- normal
render mode- additive
fxammount- 255
Here are some updated pics.
<img src='http://www.thekrew.cabewse.com/bridge_new_001.JPG' border='0' alt='user posted image' />
<img src='http://www.thekrew.cabewse.com/bridge_new_002.JPG' border='0' alt='user posted image' />
<img src='http://www.thekrew.cabewse.com/bridge_new_003.JPG' border='0' alt='user posted image' />
Depends how opaque you want the fog effect to be.